• cannot install scraper via ./retropie_setup.sh

    9
    0 Votes
    9 Posts
    4k Views
    S

    My scraper will just make 2 entries if it finds 2 identical files with different names. If you wanted them filtered out you'd have to do that manually or with another tool.

  • Which system emlator should I use? I only want to play "Space Invaders"

    40
    0 Votes
    40 Posts
    21k Views
    dankcushionsD

    @Riverstorm discussions are good! all i'm saying is that it would take a non-trivial code change to get the lr-mame2003 core (and retroarch) to cope with letting the user control loading individual games from a merged set.

    here's the best idea i can come up with: something like how lr-fba-next dynamically builds core options around inputs, based the game. it's feasible that you you could dynamically generate a list of clones for each game, and then let the user select, and save it as a unique core option. BUT you'd have to reset the game for the desired clone to loan. this change is possible but for me it's complex, and i don't see huge value in it.

    either way, it's retroarch and libretro changes that are required to solve this problem, because all ES can do is send command-line arguments, but retroarch/libretro have to interpret them. that's all i was really trying to say.

    i learnt how mame deals with merged sets, so i'm happy! sorry if i'm being negative.. i'd absolutely love for more people to get engaged with making changes. it's fun!

  • Gasia controller support

    13
    0 Votes
    13 Posts
    17k Views
    A

    try this (worked for me):

    worked for this configuration: RP3 model b, external bluetooth dongle, gasia fake ps3 controller (same as this post).

    use ssh or get terminal access, cd /usr/sbin/
    set appropiate permission to this command (one time setting): chmod 755 sixad-sixaxis
    sudo reboot
    have fun!

  • Nintendo 64 Games Lagging With Raspberry Pi 3 Version B

    10
    0 Votes
    10 Posts
    153k Views
    C

    Before you overclock and add heatsinks, please refer to Twitch0815's post and note the line about plugin.

    N64 games run better or worse depending on the video plugin selected for Mupen64Plus. Since you didn't mention this, I suggest you start there. Try all video plugins for Donkey Kong, and choose whichever one seems to run the best. Also, the standalone Mupen64Plus has better performance (non LR version).

    Look here: https://www.reddit.com/r/RetroPie/comments/3dqcs6/retropie_n64_compatibility_list_rpi275_tested/

    It says Donkey Kong 64 works best with the rice video plugin, and there is no mention of slowdown with a non overclocked RPi.

    Finally, yes, use a power source with the recommended amps. Mine is 2.4 amps. The RPi3 needs more amperage than previous models.

  • snes, can't make it work

    2
    0 Votes
    2 Posts
    945 Views
    herb_fargusH

    @c4lypso https://github.com/RetroPie/RetroPie-Setup/wiki/FAQ#does-super-mario-all-stars-work

    Possible bad rom, also Xbox isn't Bluetooth, it's a proprietary protocol

  • Atari 2600 joypad + another joypad to other buttons

    5
    0 Votes
    5 Posts
    2k Views
    mediamogulM

    @Meneer-Jansen

    hm... I've completely overlooked the non-lr Stella. I remember there being some pretty interesting analog paddle control options in there. I'm going to have to give it a go later.

  • Xin-Mo config files?

    3
    0 Votes
    3 Posts
    1k Views
    T

    Thanks, yes he was running the latest RetroPie build and had everything pre-configured so the Sanwa joystick and buttons worked out of the box. Everything is wired directly into the 2-player Xin-Mo board.

  • Emulator Choice per rom save location

    3
    0 Votes
    3 Posts
    1k Views
    P

    Yes! Thats where its at. I was looking in the specific configs files a bit ago, and didnt find any files with references. Its in configs/all/emulators.cfg as you said. thanks

  • Controller needs replugging every time a game is started

    9
    0 Votes
    9 Posts
    3k Views
    N

    Thanks again @herb_fargus for pointing this out.

    I had been under the impression that, once my Logitech F310 is recognized as such, the controller is automatically configured according to the specs at the wiki.

  • How to Exit MAME?

    4
    0 Votes
    4 Posts
    21k Views
    TheDutyPaidT

    Thank you, yes using MANE4ALL,

    @crazyleo said in How to Exit MAME?:

    @celly said in How to Exit MAME?:

    Which version of MAME are you using?
    I use MAME4All and hitting Tab on the keyboard brings up the config menu, edit the ESC key to whichever button you want to exit the game with.

    ^^ this.. I had to do the same as changing config files or input selector didn't do anything. I configured my "PS" key for exit. The keycode is 16 i believe if you want to try doing it from the files.

    All very new to this, where do I map the PS key? I am guessing in a config file and if so can I do that via windows like when I add the ROM's and have changed other configs.

    I am trying to build a small device to use in hotel rooms which I find myself in a lot for work.

    Pi Zero, HDMI lead, PS3 controller, Bluetooth dongle and a phone charger which I need to carry for my phone.

  • Loading PSX games kicks me back to menu screen.

    8
    0 Votes
    8 Posts
    6k Views
    dankcushionsD

    not sure. but if you want a more useful error message, try exiting to command line and doing (for the OP's example)

    gdb --args /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/libretro.so --config /opt/retropie/configs/psx/retroarch.cfg /home/pi/RetroPie/roms/psx/EBOOT.PBP

    then ENTER. that will start the debugger command line, then type run and ENTER, and then it should run and crash again, then you type bt then ENTER to get a useful backtrace, then paste the entire contents of that process here.

    note that this is for working on your pi directly. if you do this via SSH you need to do tty /dev/tty1 before run, to make it run on your tv rather than try and run in your remote terminal window.

  • GBA Not Working

    2
    0 Votes
    2 Posts
    1k Views
    mooseprM

    hi @Kristopherson05 i had the same issue on mine. If you look in the wiki for the gameboy advance https://github.com/retropie/retropie-setup/wiki/Game-Boy-Advance it tells you the name the bios file has to be.

    I found one with a git of googling, then unziped it, and renamed the file to 'gba_bios.bin' and dropped it in the BIOS folder.

    one reboot later and it was all working

  • Audio Hum from grounding issue

    7
    0 Votes
    7 Posts
    2k Views
    C

    Not that anyone is following this topic, but I ran a wire from the antenna input on my receiver to the metal casing of the monitor and the hum instantly went away. Reciever doesnt have a ground post, but at least its grounded this way and theres no stray current going through the rca cables.

    Might help anyone with a similar solution.

  • Help with Controller and Keyboard on PIFBA

    6
    0 Votes
    6 Posts
    3k Views
    O

    @herb_fargus I'm on pi3, i will try lr-fba-next so, Thnaks!

  • On screen display n64

    1
    0 Votes
    1 Posts
    630 Views
    No one has replied
  • lrmame-2010 .139 roms / CHD question

    3
    0 Votes
    3 Posts
    5k Views
    RiverstormR

    I think 0.139 used CHD v4 (lr-mame2010) and 0.161 used CHD v5. You'll need a rollback file and use chdman from a command line (this can take a while for a whole set) if you can't find v4 CHDs.

    I think these are the correct CHD versions if not they are close.

    mame4all-pi (0.37b5) - N/A (CHD wasn't introduced until 0.62 or 0.63) lr-imame4all (0.37b5) - N/A (CHD wasn't introduced until 0.62 or 0.63) lr-mame2003 (0.78) - CHD v3 lr-mame2010 (0.139) - CHD v4 advmame-.94 (0.94) - CHD v3 advmame-1.4 (0.106) - CHD v3 pifba (0.114) - CHD v3 lr-fba (0.154) - CHD v5 lr-fba-next (0.173) - CHD v5 gngeopi (0.138) - CHD v4

    Knowing the CHD versions could be useful as the Pi gets more powerful. :) I think some versions of MAME could use earlier versions of CHDs as "readonly" but if it was a CHD that could be written to for like high scores or something it doesn't work without the correct version.

    Instead of modifying the CHD directly (which would change the internal/external hash--MAME only cares about the internal hash which is data minus metadata) I believe MAME would auto-create a <game>.diff file and use it.

    I think current versions of chdman can verify older versions but not vice versa for obvious reasons. :)

    Newer versions command line:
    chdman verify -i area51.chd
    chdman info -i area51.chd (shows CHD version & other info)

    Older versions command line:
    chdman -verify area51.chd
    chdman -info area51.chd (shows CHD version & other info)

  • Xin-Mo Controller Mame 2nd Player

    4
    0 Votes
    4 Posts
    2k Views
    mediamogulM

    @GreenHawk84

    I believe the cocktail table rom of 'Pac-Man' has a competitive play feature for two players.

  • Raspberry Pi 3B Wifi Connection Issue From RetroPie

    10
    0 Votes
    10 Posts
    3k Views
    S

    Well I appreciate all the help today! Looks as though wifi is holding for now. lol. I will check into those other forums to further my education into all things pi

  • Dreamcast bios

    6
  • USB rom service

    10
    0 Votes
    10 Posts
    5k Views
    G

    got it covered, thanks! now i just have to figure out why my sfiii isn't working in the new install. sigh. :) EDIT - bad copy, that's fixed, at least!

    one of these days it'll all work!

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.