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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    N64 crashes after 10 min

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    crashn64
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    • dankcushionsD
      dankcushions Global Moderator @quicksilver
      last edited by

      @quicksilver neat! i do follow the gliden64 project but i'm not sure what change might have fixed that. i never really investigated it myself

      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @dankcushions
        last edited by quicksilver

        @dankcushions yea I would be curious to know which commit may have fixed it otherwise its possible that a future change may revert it by accident. Problem is it could be anything over the last 8 months or so (probably the last time I updated mupen64plus). Coupled with the fact that it takes like 20 mins for the bug to show itself Im not sure where to start. Should we update the bug report on github?

        1 Reply Last reply Reply Quote 0
        • dankcushionsD
          dankcushions Global Moderator
          last edited by

          sure, you can update it!

          quicksilverQ 1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver @dankcushions
            last edited by

            @dankcushions Awesome, thanks for the input! I will do that now!

            1 Reply Last reply Reply Quote 2
            • RanmaR
              Ranma
              last edited by

              Thanks for posting this up as I would never have known otherwise. I've updated mine from source this morning and after a brief play it does indeed seem to be fixed. However I'll have a more extensive session tonight and see how it goes.

              I've said it before and I'll say it again - it's a minor miracle that N64 runs at all on the Pi. The fact that it runs as well as it does is really absolutely amazing and I cannot thank the developers enough. Superb work imho.

              1 Reply Last reply Reply Quote 1
              • RanmaR
                Ranma
                last edited by

                Quick questions about updating from source here:

                At what point do changes made to the source code pass into the binary update? Does it all come through on the next system update? Is there a way for a user to check when the updates made to source have been passed to the binary package? Many thanks.

                dankcushionsD 1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator @Ranma
                  last edited by

                  @Ranma typically all core and additional binaries are updated when there's a new retropie image released. beyond that, it's whenever it's deemed worthwhile.

                  GLideN64 might report its version in the /dev/shm/runcommand.log - not sure!

                  RanmaR 1 Reply Last reply Reply Quote 1
                  • RanmaR
                    Ranma @dankcushions
                    last edited by

                    @dankcushions said in N64 crashes after 10 min:

                    @Ranma typically all core and additional binaries are updated when there's a new retropie image released. beyond that, it's whenever it's deemed worthwhile.

                    GLideN64 might report its version in the /dev/shm/runcommand.log - not sure!

                    Awesome! Thanks for the details. :-)

                    1 Reply Last reply Reply Quote 0
                    • quicksilverQ
                      quicksilver
                      last edited by quicksilver

                      @BuZz would it be worth updating the mupen64plus binaries now as opposed to waiting for next retropie version release? The current binary has the nasty gliden64 crash bug.

                      @thelostsoul also worth noting that the current mupen64plus version from source seems to solve the Yoshi's story glitch issue when using gliden64.

                      BuZzB 1 Reply Last reply Reply Quote 0
                      • BuZzB
                        BuZz administrators @quicksilver
                        last edited by

                        @quicksilver I wasn't aware the crash bug was ever fixed? Got a reference?

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                        quicksilverQ 1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @BuZz
                          last edited by

                          @BuZz I don't think the bug was fixed intentionally. Unfortunately I don't know which commit inadvertently fixed the problem. I just happened to update from source around the beginning of January and the problem was solved. I have tested multiple games with gliden64 and left them running for several hours each and the crash issue is gone. I made a comment in this thread about it about a month ago. I also updated the GitHub issue tracker saying that the issue appeared to be fixed but I never got a response back there. Not sure if my word is enough to go on or someone with a little more clout needs to confirm.

                          shavecatS 1 Reply Last reply Reply Quote 0
                          • shavecatS
                            shavecat @quicksilver
                            last edited by

                            @quicksilver
                            I have the same issue,
                            got to say i also tried it .
                            if i keep a game ruining it can go for hours , but if i really play(not let it just be on running on the screen) more then half an hour at glitch out....

                            quicksilverQ 1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver @shavecat
                              last edited by

                              @shavecat the issue is solved for me whether I am playing or just letting the game run by itself. I should mention the glitch occured around 20-30 mins of a game running whether you were playing or not didn't matter.

                              If you update mupen64plus from source the issue is resolved. Have you updated mupen64plus from source?

                              shavecatS 2 Replies Last reply Reply Quote 0
                              • shavecatS
                                shavecat @quicksilver
                                last edited by

                                @quicksilver
                                OMG!?!
                                U kidding me right ?? ;)
                                will update now <3 !

                                1 Reply Last reply Reply Quote 0
                                • shavecatS
                                  shavecat @quicksilver
                                  last edited by

                                  @quicksilver
                                  Im Getting an error ,
                                  Could not succssfully bulid mupen64plus - n 64 emulator MUPEN Plus
                                  (Gliden64/projects/cmake/plugin/Release/mupen64plus-video-Gldien64.so not found).

                                  quicksilverQ 1 Reply Last reply Reply Quote 0
                                  • quicksilverQ
                                    quicksilver @shavecat
                                    last edited by

                                    @shavecat did you update retropie setup script first?

                                    shavecatS 1 Reply Last reply Reply Quote 0
                                    • BuZzB
                                      BuZz administrators
                                      last edited by

                                      It's not building currently. Upstream issue with GlideN64 plugin due to

                                      [ 53%] Building CXX object CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/opengl_Attributes.cpp.o
                                      /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp: In function ‘void initGLFunctions()’:
                                      /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:47: error: ‘g_eglGetNativeClientBufferANDROID’ was not declared in this scope
                                       #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name);
                                                                                     ^
                                      /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:2: note: in expansion of macro ‘GL_GET_PROC_ADR’
                                        GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID);
                                        ^~~~~~~~~~~~~~~
                                      /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:18: error: ‘PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC’ was not declared in this scope
                                        GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID);
                                                        ^
                                      /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:64: note: in definition of macro ‘GL_GET_PROC_ADR’
                                       #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name);
                                                                                                      ^~~~~~~~~
                                      CMakeFiles/mupen64plus-video-GLideN64.dir/build.make:1094: recipe for target 'CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/GLFunctions.cpp.o' failed
                                      

                                      cause by commit:

                                      commit f209304d0b052dd53fcaadfa9f21055ab9f489d5
                                      Author: fzurita <fzurita@gmail.com>
                                      Date:   Sun Feb 3 22:00:29 2019 -0500
                                      
                                          Add support for Android EGL Image Public API
                                      

                                      I've not had a chance to debug further or report upstream yet. Will do that shortly.

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                      1 Reply Last reply Reply Quote 0
                                      • shavecatS
                                        shavecat @quicksilver
                                        last edited by

                                        @quicksilver
                                        yes i did ,
                                        mupen64plus only that dont work the update from source .
                                        the lr-mupen64plus works.

                                        1 Reply Last reply Reply Quote 0
                                        • BuZzB
                                          BuZz administrators
                                          last edited by

                                          https://github.com/gonetz/GLideN64/issues/2005

                                          I'm going to temporarily lock RetroPie to the previous commit until this is resolved.

                                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                          shavecatS 1 Reply Last reply Reply Quote 0
                                          • shavecatS
                                            shavecat @BuZz
                                            last edited by

                                            @BuZz
                                            so the issue not only on my pi ?
                                            it will get fix ? :)

                                            BuZzB 1 Reply Last reply Reply Quote 0
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