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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    N64 crashes after 10 min

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    crashn64
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    • dankcushionsD
      dankcushions Global Moderator
      last edited by

      sure, you can update it!

      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @dankcushions
        last edited by

        @dankcushions Awesome, thanks for the input! I will do that now!

        1 Reply Last reply Reply Quote 2
        • RanmaR
          Ranma
          last edited by

          Thanks for posting this up as I would never have known otherwise. I've updated mine from source this morning and after a brief play it does indeed seem to be fixed. However I'll have a more extensive session tonight and see how it goes.

          I've said it before and I'll say it again - it's a minor miracle that N64 runs at all on the Pi. The fact that it runs as well as it does is really absolutely amazing and I cannot thank the developers enough. Superb work imho.

          1 Reply Last reply Reply Quote 1
          • RanmaR
            Ranma
            last edited by

            Quick questions about updating from source here:

            At what point do changes made to the source code pass into the binary update? Does it all come through on the next system update? Is there a way for a user to check when the updates made to source have been passed to the binary package? Many thanks.

            dankcushionsD 1 Reply Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator @Ranma
              last edited by

              @Ranma typically all core and additional binaries are updated when there's a new retropie image released. beyond that, it's whenever it's deemed worthwhile.

              GLideN64 might report its version in the /dev/shm/runcommand.log - not sure!

              RanmaR 1 Reply Last reply Reply Quote 1
              • RanmaR
                Ranma @dankcushions
                last edited by

                @dankcushions said in N64 crashes after 10 min:

                @Ranma typically all core and additional binaries are updated when there's a new retropie image released. beyond that, it's whenever it's deemed worthwhile.

                GLideN64 might report its version in the /dev/shm/runcommand.log - not sure!

                Awesome! Thanks for the details. :-)

                1 Reply Last reply Reply Quote 0
                • quicksilverQ
                  quicksilver
                  last edited by quicksilver

                  @BuZz would it be worth updating the mupen64plus binaries now as opposed to waiting for next retropie version release? The current binary has the nasty gliden64 crash bug.

                  @thelostsoul also worth noting that the current mupen64plus version from source seems to solve the Yoshi's story glitch issue when using gliden64.

                  BuZzB 1 Reply Last reply Reply Quote 0
                  • BuZzB
                    BuZz administrators @quicksilver
                    last edited by

                    @quicksilver I wasn't aware the crash bug was ever fixed? Got a reference?

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                    quicksilverQ 1 Reply Last reply Reply Quote 0
                    • quicksilverQ
                      quicksilver @BuZz
                      last edited by

                      @BuZz I don't think the bug was fixed intentionally. Unfortunately I don't know which commit inadvertently fixed the problem. I just happened to update from source around the beginning of January and the problem was solved. I have tested multiple games with gliden64 and left them running for several hours each and the crash issue is gone. I made a comment in this thread about it about a month ago. I also updated the GitHub issue tracker saying that the issue appeared to be fixed but I never got a response back there. Not sure if my word is enough to go on or someone with a little more clout needs to confirm.

                      shavecatS 1 Reply Last reply Reply Quote 0
                      • shavecatS
                        shavecat @quicksilver
                        last edited by

                        @quicksilver
                        I have the same issue,
                        got to say i also tried it .
                        if i keep a game ruining it can go for hours , but if i really play(not let it just be on running on the screen) more then half an hour at glitch out....

                        quicksilverQ 1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @shavecat
                          last edited by

                          @shavecat the issue is solved for me whether I am playing or just letting the game run by itself. I should mention the glitch occured around 20-30 mins of a game running whether you were playing or not didn't matter.

                          If you update mupen64plus from source the issue is resolved. Have you updated mupen64plus from source?

                          shavecatS 2 Replies Last reply Reply Quote 0
                          • shavecatS
                            shavecat @quicksilver
                            last edited by

                            @quicksilver
                            OMG!?!
                            U kidding me right ?? ;)
                            will update now <3 !

                            1 Reply Last reply Reply Quote 0
                            • shavecatS
                              shavecat @quicksilver
                              last edited by

                              @quicksilver
                              Im Getting an error ,
                              Could not succssfully bulid mupen64plus - n 64 emulator MUPEN Plus
                              (Gliden64/projects/cmake/plugin/Release/mupen64plus-video-Gldien64.so not found).

                              quicksilverQ 1 Reply Last reply Reply Quote 0
                              • quicksilverQ
                                quicksilver @shavecat
                                last edited by

                                @shavecat did you update retropie setup script first?

                                shavecatS 1 Reply Last reply Reply Quote 0
                                • BuZzB
                                  BuZz administrators
                                  last edited by

                                  It's not building currently. Upstream issue with GlideN64 plugin due to

                                  [ 53%] Building CXX object CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/opengl_Attributes.cpp.o
                                  /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp: In function ‘void initGLFunctions()’:
                                  /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:47: error: ‘g_eglGetNativeClientBufferANDROID’ was not declared in this scope
                                   #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name);
                                                                                 ^
                                  /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:2: note: in expansion of macro ‘GL_GET_PROC_ADR’
                                    GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID);
                                    ^~~~~~~~~~~~~~~
                                  /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:18: error: ‘PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC’ was not declared in this scope
                                    GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID);
                                                    ^
                                  /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:64: note: in definition of macro ‘GL_GET_PROC_ADR’
                                   #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name);
                                                                                                  ^~~~~~~~~
                                  CMakeFiles/mupen64plus-video-GLideN64.dir/build.make:1094: recipe for target 'CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/GLFunctions.cpp.o' failed
                                  

                                  cause by commit:

                                  commit f209304d0b052dd53fcaadfa9f21055ab9f489d5
                                  Author: fzurita <fzurita@gmail.com>
                                  Date:   Sun Feb 3 22:00:29 2019 -0500
                                  
                                      Add support for Android EGL Image Public API
                                  

                                  I've not had a chance to debug further or report upstream yet. Will do that shortly.

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                  1 Reply Last reply Reply Quote 0
                                  • shavecatS
                                    shavecat @quicksilver
                                    last edited by

                                    @quicksilver
                                    yes i did ,
                                    mupen64plus only that dont work the update from source .
                                    the lr-mupen64plus works.

                                    1 Reply Last reply Reply Quote 0
                                    • BuZzB
                                      BuZz administrators
                                      last edited by

                                      https://github.com/gonetz/GLideN64/issues/2005

                                      I'm going to temporarily lock RetroPie to the previous commit until this is resolved.

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                      shavecatS 1 Reply Last reply Reply Quote 0
                                      • shavecatS
                                        shavecat @BuZz
                                        last edited by

                                        @BuZz
                                        so the issue not only on my pi ?
                                        it will get fix ? :)

                                        BuZzB 1 Reply Last reply Reply Quote 0
                                        • BuZzB
                                          BuZz administrators @shavecat
                                          last edited by BuZz

                                          @shavecat I have reported the issue upstream. I will do a workaround for RetroPie in the time being. patience! :)

                                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                          shavecatS 1 Reply Last reply Reply Quote 0
                                          • shavecatS
                                            shavecat @BuZz
                                            last edited by

                                            @BuZz
                                            Thank u <3

                                            1 Reply Last reply Reply Quote 0
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