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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    N64 crashes after 10 min

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    crashn64
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    • dankcushionsD
      dankcushions Global Moderator @Ranma
      last edited by

      @Ranma typically all core and additional binaries are updated when there's a new retropie image released. beyond that, it's whenever it's deemed worthwhile.

      GLideN64 might report its version in the /dev/shm/runcommand.log - not sure!

      RanmaR 1 Reply Last reply Reply Quote 1
      • RanmaR
        Ranma @dankcushions
        last edited by

        @dankcushions said in N64 crashes after 10 min:

        @Ranma typically all core and additional binaries are updated when there's a new retropie image released. beyond that, it's whenever it's deemed worthwhile.

        GLideN64 might report its version in the /dev/shm/runcommand.log - not sure!

        Awesome! Thanks for the details. :-)

        1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver
          last edited by quicksilver

          @BuZz would it be worth updating the mupen64plus binaries now as opposed to waiting for next retropie version release? The current binary has the nasty gliden64 crash bug.

          @thelostsoul also worth noting that the current mupen64plus version from source seems to solve the Yoshi's story glitch issue when using gliden64.

          BuZzB 1 Reply Last reply Reply Quote 0
          • BuZzB
            BuZz administrators @quicksilver
            last edited by

            @quicksilver I wasn't aware the crash bug was ever fixed? Got a reference?

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

            quicksilverQ 1 Reply Last reply Reply Quote 0
            • quicksilverQ
              quicksilver @BuZz
              last edited by

              @BuZz I don't think the bug was fixed intentionally. Unfortunately I don't know which commit inadvertently fixed the problem. I just happened to update from source around the beginning of January and the problem was solved. I have tested multiple games with gliden64 and left them running for several hours each and the crash issue is gone. I made a comment in this thread about it about a month ago. I also updated the GitHub issue tracker saying that the issue appeared to be fixed but I never got a response back there. Not sure if my word is enough to go on or someone with a little more clout needs to confirm.

              shavecatS 1 Reply Last reply Reply Quote 0
              • shavecatS
                shavecat @quicksilver
                last edited by

                @quicksilver
                I have the same issue,
                got to say i also tried it .
                if i keep a game ruining it can go for hours , but if i really play(not let it just be on running on the screen) more then half an hour at glitch out....

                quicksilverQ 1 Reply Last reply Reply Quote 0
                • quicksilverQ
                  quicksilver @shavecat
                  last edited by

                  @shavecat the issue is solved for me whether I am playing or just letting the game run by itself. I should mention the glitch occured around 20-30 mins of a game running whether you were playing or not didn't matter.

                  If you update mupen64plus from source the issue is resolved. Have you updated mupen64plus from source?

                  shavecatS 2 Replies Last reply Reply Quote 0
                  • shavecatS
                    shavecat @quicksilver
                    last edited by

                    @quicksilver
                    OMG!?!
                    U kidding me right ?? ;)
                    will update now <3 !

                    1 Reply Last reply Reply Quote 0
                    • shavecatS
                      shavecat @quicksilver
                      last edited by

                      @quicksilver
                      Im Getting an error ,
                      Could not succssfully bulid mupen64plus - n 64 emulator MUPEN Plus
                      (Gliden64/projects/cmake/plugin/Release/mupen64plus-video-Gldien64.so not found).

                      quicksilverQ 1 Reply Last reply Reply Quote 0
                      • quicksilverQ
                        quicksilver @shavecat
                        last edited by

                        @shavecat did you update retropie setup script first?

                        shavecatS 1 Reply Last reply Reply Quote 0
                        • BuZzB
                          BuZz administrators
                          last edited by

                          It's not building currently. Upstream issue with GlideN64 plugin due to

                          [ 53%] Building CXX object CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/opengl_Attributes.cpp.o
                          /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp: In function ‘void initGLFunctions()’:
                          /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:47: error: ‘g_eglGetNativeClientBufferANDROID’ was not declared in this scope
                           #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name);
                                                                         ^
                          /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:2: note: in expansion of macro ‘GL_GET_PROC_ADR’
                            GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID);
                            ^~~~~~~~~~~~~~~
                          /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:18: error: ‘PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC’ was not declared in this scope
                            GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID);
                                            ^
                          /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:64: note: in definition of macro ‘GL_GET_PROC_ADR’
                           #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name);
                                                                                          ^~~~~~~~~
                          CMakeFiles/mupen64plus-video-GLideN64.dir/build.make:1094: recipe for target 'CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/GLFunctions.cpp.o' failed
                          

                          cause by commit:

                          commit f209304d0b052dd53fcaadfa9f21055ab9f489d5
                          Author: fzurita <fzurita@gmail.com>
                          Date:   Sun Feb 3 22:00:29 2019 -0500
                          
                              Add support for Android EGL Image Public API
                          

                          I've not had a chance to debug further or report upstream yet. Will do that shortly.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          1 Reply Last reply Reply Quote 0
                          • shavecatS
                            shavecat @quicksilver
                            last edited by

                            @quicksilver
                            yes i did ,
                            mupen64plus only that dont work the update from source .
                            the lr-mupen64plus works.

                            1 Reply Last reply Reply Quote 0
                            • BuZzB
                              BuZz administrators
                              last edited by

                              https://github.com/gonetz/GLideN64/issues/2005

                              I'm going to temporarily lock RetroPie to the previous commit until this is resolved.

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              shavecatS 1 Reply Last reply Reply Quote 0
                              • shavecatS
                                shavecat @BuZz
                                last edited by

                                @BuZz
                                so the issue not only on my pi ?
                                it will get fix ? :)

                                BuZzB 1 Reply Last reply Reply Quote 0
                                • BuZzB
                                  BuZz administrators @shavecat
                                  last edited by BuZz

                                  @shavecat I have reported the issue upstream. I will do a workaround for RetroPie in the time being. patience! :)

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                  shavecatS 1 Reply Last reply Reply Quote 0
                                  • shavecatS
                                    shavecat @BuZz
                                    last edited by

                                    @BuZz
                                    Thank u <3

                                    1 Reply Last reply Reply Quote 0
                                    • BuZzB
                                      BuZz administrators
                                      last edited by

                                      RetroPie-Setup is patched to use the commit before the one that broke it (so just before Feb 3rd). Binaries have been updated.

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                      shavecatS 1 Reply Last reply Reply Quote 1
                                      • shavecatS
                                        shavecat @BuZz
                                        last edited by

                                        @BuZz
                                        So update from Binary will work ok ? ( no glitch ? )

                                        quicksilverQ 1 Reply Last reply Reply Quote 0
                                        • quicksilverQ
                                          quicksilver @shavecat
                                          last edited by

                                          @shavecat yes updating from binary should take care of the gliden64 crash issue

                                          shavecatS 2 Replies Last reply Reply Quote 0
                                          • shavecatS
                                            shavecat @quicksilver
                                            last edited by

                                            @quicksilver
                                            OMG THanks A lot !!!

                                            1 Reply Last reply Reply Quote 0
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