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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

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    emulationstationscriptmodulesystem
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    • hiulitH
      hiulit @mitu
      last edited by hiulit

      @mitu That's exactly what I'm doing. But since the system only gets created in /etc/emulationstation/es_systems.cfg and I also have /opt/retropie/configs/all/emulationstation/es_systems.cfg (and it doesn't have the new system in it), the latter has preference and the system doesn't appear in EmulationStation.

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      • hiulitH
        hiulit @mitu
        last edited by

        @mitu Should I, somehow, tell the users to copy the new system from /etc/emulationstation/es_systems.cfg to /opt/retropie/configs/all/emulationstation/es_systems.cfg if they have that file?

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        • BuZzB
          BuZz administrators
          last edited by

          Then delete the other file? Users who have created that file should be aware they need to maintain it themselves - it's in the documentation anyway.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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          • mituM
            mitu Global Moderator @hiulit
            last edited by

            @hiulit said in Can't see new system in EmulationStation:

            Should I, somehow, tell the users to copy the new system from ...

            No, as @buzz said, this behavior is documented - if you have a customized es_systems.cfg file, then updates to the RetroPie maintained file are not propagated to your own file. This is the default behavior for any scriptmodule (that adds or modifies a system), there's no point in adding any exceptions to it.

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            • hiulitH
              hiulit
              last edited by hiulit

              Alright! Thank you both @BuZz and @mitu . I'll leave the scriptmodule as it is then. Less hassle for me :P

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              • hiulitH
                hiulit
                last edited by

                @BuZz @mitu One more question: If I update RetroPie, would /etc/emulationstation/es_systems.cfg be overwritten and thus I would loose the new system I added?

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                • mituM
                  mitu Global Moderator @hiulit
                  last edited by mitu

                  @hiulit No, the file is not overwritten on upgrades - it's just edited through the usage of scriptmodules (addSystem/delSystem).
                  If your system is added through a scriptmodule, the upgrade of said scriptmodule would otherwise add the system back anyway.

                  hiulitH 1 Reply Last reply Reply Quote 1
                  • hiulitH
                    hiulit @mitu
                    last edited by

                    @mitu Ok, thanks! That's good to know. I thought that /etc/emulationstation/es_systems.cfg gets overwritten with every update, that's why I had the /opt/retropie/configs/all/emulationstation/es_systems.cfg.

                    In that case, what's the use of /opt/retropie/configs/all/emulationstation/es_systems.cfg?

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                    BuZzB 1 Reply Last reply Reply Quote 0
                    • BuZzB
                      BuZz administrators @hiulit
                      last edited by

                      @hiulit seems we are going over this again and again :)

                      /etc/emulationstation/es_systems.cfg gets updated every update with the systems you have installed (so you get new file extensions etc).

                      /opt/retropie/configs/all/emulationstation/es_systems.cfg is available if users want to manage it themselves - eg. custom sort order, own systems etc. This file needs to be manually kept in sync with the retropie one.

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                      hiulitH 1 Reply Last reply Reply Quote 1
                      • hiulitH
                        hiulit @BuZz
                        last edited by

                        @BuZz Thanks! All clear ;)

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                        • hiulitH
                          hiulit
                          last edited by hiulit

                          @mitu @BuZz Sorry to "open" this thread again, but could you tell me if addEmulator works inside a loop? Something like:

                              for i in "${!bin_files[@]}"; do
                                  addEmulator ...
                              done
                          

                          Because it's only adding one emulator right now.

                          Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                          Thanks!

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                          • mituM
                            mitu Global Moderator @hiulit
                            last edited by

                            @hiulit said in Can't see new system in EmulationStation:

                            Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                            Yes, it should work. For instance

                            • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
                            • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
                            hiulitH 1 Reply Last reply Reply Quote 0
                            • hiulitH
                              hiulit @mitu
                              last edited by

                              @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                              Anyway, I did it like the examples you showed me and it works. Thanks :)

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                              • mituM
                                mitu Global Moderator @hiulit
                                last edited by

                                @hiulit said in Can't see new system in EmulationStation:

                                And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                                Not really, the same thing happens also in the xroar installation script and it's not a problem.

                                hiulitH 1 Reply Last reply Reply Quote 0
                                • hiulitH
                                  hiulit @mitu
                                  last edited by

                                  @mitu But in the xroar there's no loop to add the emulators.

                                  When I try to use something like:

                                   for i in "${!bin_files[@]}"; do
                                          addEmulator ...
                                      done
                                  

                                  Only the last emulator gets written in emulators.cfg

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                                  • mituM
                                    mitu Global Moderator @hiulit
                                    last edited by

                                    @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

                                    hiulitH 1 Reply Last reply Reply Quote 0
                                    • hiulitH
                                      hiulit @mitu
                                      last edited by

                                      @mitu Well, I've already used the "one-by-one" method, but here's what I had

                                      function configure_godot-engine() {
                                          mkRomDir "godot-engine"
                                      
                                          local bin_files
                                      
                                          if isPlatform "x86"; then
                                              bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                                          elif isPlatform "aarch64"; then
                                              bin_files=("frt_094_310_arm64.bin")
                                          elif isPlatform "rpi1"; then
                                              bin_files=("frt_094_310_pi1.bin")
                                          elif isPlatform "rpi2" || isPlatform "rpi3"; then
                                              bin_files=("frt_094_310_pi2.bin")
                                          fi
                                      
                                          for i in "${!bin_files[@]}"; do
                                              addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                                          done
                                      
                                          addSystem "godot-engine" "Godot" ".pck .zip"
                                      }
                                      

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                                      • EfriimE
                                        Efriim
                                        last edited by Efriim

                                        Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                                        Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                                        and/or without the indirect reference since it will be read like

                                        for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                                        add emulator
                                        
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                                        • BuZzB
                                          BuZz administrators
                                          last edited by

                                          Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                          • mituM
                                            mitu Global Moderator @hiulit
                                            last edited by mitu

                                            @hiulit The code you posted seems ok. I've scoured through the existing modules and I've found something similar to your case - Oricutrun. It adds a few emulators for the same system (i.e same emulators.cfg). Incidentally, the code has a bug (i.e. always ads a default emulator instead of using $default).
                                            I've run the install script and the .cfg file is created correctly - has all the emulators' entries.

                                            Just a crazy idea - remove the emulators.cfg and re-run the configure action for your module

                                            sudo ./retropie_packages.sh godot-engine configure
                                            

                                            and check again the .cfg file.

                                            hiulitH 1 Reply Last reply Reply Quote 0
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