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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

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    emulationstationscriptmodulesystem
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    • hiulitH
      hiulit @mitu
      last edited by

      @mitu Should I, somehow, tell the users to copy the new system from /etc/emulationstation/es_systems.cfg to /opt/retropie/configs/all/emulationstation/es_systems.cfg if they have that file?

      My little contributions to the RetroPie project:

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      mituM 1 Reply Last reply Reply Quote 0
      • BuZzB
        BuZz administrators
        last edited by

        Then delete the other file? Users who have created that file should be aware they need to maintain it themselves - it's in the documentation anyway.

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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        • mituM
          mitu Global Moderator @hiulit
          last edited by

          @hiulit said in Can't see new system in EmulationStation:

          Should I, somehow, tell the users to copy the new system from ...

          No, as @buzz said, this behavior is documented - if you have a customized es_systems.cfg file, then updates to the RetroPie maintained file are not propagated to your own file. This is the default behavior for any scriptmodule (that adds or modifies a system), there's no point in adding any exceptions to it.

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          • hiulitH
            hiulit
            last edited by hiulit

            Alright! Thank you both @BuZz and @mitu . I'll leave the scriptmodule as it is then. Less hassle for me :P

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            • hiulitH
              hiulit
              last edited by

              @BuZz @mitu One more question: If I update RetroPie, would /etc/emulationstation/es_systems.cfg be overwritten and thus I would loose the new system I added?

              My little contributions to the RetroPie project:

              • Shell-Script-Boilerplate
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              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @hiulit
                last edited by mitu

                @hiulit No, the file is not overwritten on upgrades - it's just edited through the usage of scriptmodules (addSystem/delSystem).
                If your system is added through a scriptmodule, the upgrade of said scriptmodule would otherwise add the system back anyway.

                hiulitH 1 Reply Last reply Reply Quote 1
                • hiulitH
                  hiulit @mitu
                  last edited by

                  @mitu Ok, thanks! That's good to know. I thought that /etc/emulationstation/es_systems.cfg gets overwritten with every update, that's why I had the /opt/retropie/configs/all/emulationstation/es_systems.cfg.

                  In that case, what's the use of /opt/retropie/configs/all/emulationstation/es_systems.cfg?

                  My little contributions to the RetroPie project:

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                  BuZzB 1 Reply Last reply Reply Quote 0
                  • BuZzB
                    BuZz administrators @hiulit
                    last edited by

                    @hiulit seems we are going over this again and again :)

                    /etc/emulationstation/es_systems.cfg gets updated every update with the systems you have installed (so you get new file extensions etc).

                    /opt/retropie/configs/all/emulationstation/es_systems.cfg is available if users want to manage it themselves - eg. custom sort order, own systems etc. This file needs to be manually kept in sync with the retropie one.

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                    hiulitH 1 Reply Last reply Reply Quote 1
                    • hiulitH
                      hiulit @BuZz
                      last edited by

                      @BuZz Thanks! All clear ;)

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                      • hiulitH
                        hiulit
                        last edited by hiulit

                        @mitu @BuZz Sorry to "open" this thread again, but could you tell me if addEmulator works inside a loop? Something like:

                            for i in "${!bin_files[@]}"; do
                                addEmulator ...
                            done
                        

                        Because it's only adding one emulator right now.

                        Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                        Thanks!

                        My little contributions to the RetroPie project:

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                        • mituM
                          mitu Global Moderator @hiulit
                          last edited by

                          @hiulit said in Can't see new system in EmulationStation:

                          Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                          Yes, it should work. For instance

                          • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
                          • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
                          hiulitH 1 Reply Last reply Reply Quote 0
                          • hiulitH
                            hiulit @mitu
                            last edited by

                            @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                            Anyway, I did it like the examples you showed me and it works. Thanks :)

                            My little contributions to the RetroPie project:

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                            mituM 1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @hiulit
                              last edited by

                              @hiulit said in Can't see new system in EmulationStation:

                              And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                              Not really, the same thing happens also in the xroar installation script and it's not a problem.

                              hiulitH 1 Reply Last reply Reply Quote 0
                              • hiulitH
                                hiulit @mitu
                                last edited by

                                @mitu But in the xroar there's no loop to add the emulators.

                                When I try to use something like:

                                 for i in "${!bin_files[@]}"; do
                                        addEmulator ...
                                    done
                                

                                Only the last emulator gets written in emulators.cfg

                                My little contributions to the RetroPie project:

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                                • mituM
                                  mitu Global Moderator @hiulit
                                  last edited by

                                  @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

                                  hiulitH 1 Reply Last reply Reply Quote 0
                                  • hiulitH
                                    hiulit @mitu
                                    last edited by

                                    @mitu Well, I've already used the "one-by-one" method, but here's what I had

                                    function configure_godot-engine() {
                                        mkRomDir "godot-engine"
                                    
                                        local bin_files
                                    
                                        if isPlatform "x86"; then
                                            bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                                        elif isPlatform "aarch64"; then
                                            bin_files=("frt_094_310_arm64.bin")
                                        elif isPlatform "rpi1"; then
                                            bin_files=("frt_094_310_pi1.bin")
                                        elif isPlatform "rpi2" || isPlatform "rpi3"; then
                                            bin_files=("frt_094_310_pi2.bin")
                                        fi
                                    
                                        for i in "${!bin_files[@]}"; do
                                            addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                                        done
                                    
                                        addSystem "godot-engine" "Godot" ".pck .zip"
                                    }
                                    

                                    My little contributions to the RetroPie project:

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                                    mituM 1 Reply Last reply Reply Quote 1
                                    • EfriimE
                                      Efriim
                                      last edited by Efriim

                                      Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                                      Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                                      and/or without the indirect reference since it will be read like

                                      for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                                      add emulator
                                      
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                                      • BuZzB
                                        BuZz administrators
                                        last edited by

                                        Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                        • mituM
                                          mitu Global Moderator @hiulit
                                          last edited by mitu

                                          @hiulit The code you posted seems ok. I've scoured through the existing modules and I've found something similar to your case - Oricutrun. It adds a few emulators for the same system (i.e same emulators.cfg). Incidentally, the code has a bug (i.e. always ads a default emulator instead of using $default).
                                          I've run the install script and the .cfg file is created correctly - has all the emulators' entries.

                                          Just a crazy idea - remove the emulators.cfg and re-run the configure action for your module

                                          sudo ./retropie_packages.sh godot-engine configure
                                          

                                          and check again the .cfg file.

                                          hiulitH 1 Reply Last reply Reply Quote 0
                                          • hiulitH
                                            hiulit @mitu
                                            last edited by

                                            @mitu @BuZz @Efriim I finally got it working! :D

                                                local bin_file
                                                local bin_files
                                                local default
                                                local id
                                                local index
                                                local version
                                            
                                                ... some other code ...
                                            
                                                for index in "${!bin_files[@]}"; do
                                                    default=0
                                                    [[ "$index" -eq "${#bin_files[@]}-1" ]] && default=1 # Default to the last item in 'bin_files'.
                                                    
                                                    version="${bin_files[$index]}"
                                                    version="$(echo $version | cut -d'_' -f 2)"
                                                    
                                                    addEmulator "$default" "$md_id-$version-$id" "godot-engine" "$md_inst/${bin_files[$index]} --main-pack %ROM%"
                                                done
                                            

                                            So it seems like the error had something to do with the index variable (previously it was named i). Either it needed to be initialized as a local variable or the script didn't like that it was called i... I really don't know. But I got it working :)

                                            Another thing that I found and maybe it's worth mentioning (and correct me if I'm wrong) is that when I run:

                                            sudo ./retropie_packages.sh godot-engine configure
                                            

                                            the config file:

                                            /opt/retropie/configs/godot-engine/emulators.cfg
                                            

                                            seems to just add the new stuff on top of the previous configs that were already there. I mean, it doesn't delete the file and creates it again with the new configs.

                                            Shouldn't "deleting the old file and creating a new one" be the "correct" thing to do?

                                            Thanks! :)

                                            My little contributions to the RetroPie project:

                                            • Shell-Script-Boilerplate
                                            • Fun-Facts-Splashscreens
                                            • Limit-Last-Played-Games
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