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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

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    emulationstationscriptmodulesystem
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    • hiulitH
      hiulit @mitu
      last edited by

      @mitu Ok, thanks! That's good to know. I thought that /etc/emulationstation/es_systems.cfg gets overwritten with every update, that's why I had the /opt/retropie/configs/all/emulationstation/es_systems.cfg.

      In that case, what's the use of /opt/retropie/configs/all/emulationstation/es_systems.cfg?

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      BuZzB 1 Reply Last reply Reply Quote 0
      • BuZzB
        BuZz administrators @hiulit
        last edited by

        @hiulit seems we are going over this again and again :)

        /etc/emulationstation/es_systems.cfg gets updated every update with the systems you have installed (so you get new file extensions etc).

        /opt/retropie/configs/all/emulationstation/es_systems.cfg is available if users want to manage it themselves - eg. custom sort order, own systems etc. This file needs to be manually kept in sync with the retropie one.

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

        hiulitH 1 Reply Last reply Reply Quote 1
        • hiulitH
          hiulit @BuZz
          last edited by

          @BuZz Thanks! All clear ;)

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          1 Reply Last reply Reply Quote 0
          • hiulitH
            hiulit
            last edited by hiulit

            @mitu @BuZz Sorry to "open" this thread again, but could you tell me if addEmulator works inside a loop? Something like:

                for i in "${!bin_files[@]}"; do
                    addEmulator ...
                done
            

            Because it's only adding one emulator right now.

            Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

            Thanks!

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            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @hiulit
              last edited by

              @hiulit said in Can't see new system in EmulationStation:

              Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

              Yes, it should work. For instance

              • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
              • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
              hiulitH 1 Reply Last reply Reply Quote 0
              • hiulitH
                hiulit @mitu
                last edited by

                @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                Anyway, I did it like the examples you showed me and it works. Thanks :)

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                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @hiulit
                  last edited by

                  @hiulit said in Can't see new system in EmulationStation:

                  And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                  Not really, the same thing happens also in the xroar installation script and it's not a problem.

                  hiulitH 1 Reply Last reply Reply Quote 0
                  • hiulitH
                    hiulit @mitu
                    last edited by

                    @mitu But in the xroar there's no loop to add the emulators.

                    When I try to use something like:

                     for i in "${!bin_files[@]}"; do
                            addEmulator ...
                        done
                    

                    Only the last emulator gets written in emulators.cfg

                    My little contributions to the RetroPie project:

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                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @hiulit
                      last edited by

                      @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

                      hiulitH 1 Reply Last reply Reply Quote 0
                      • hiulitH
                        hiulit @mitu
                        last edited by

                        @mitu Well, I've already used the "one-by-one" method, but here's what I had

                        function configure_godot-engine() {
                            mkRomDir "godot-engine"
                        
                            local bin_files
                        
                            if isPlatform "x86"; then
                                bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                            elif isPlatform "aarch64"; then
                                bin_files=("frt_094_310_arm64.bin")
                            elif isPlatform "rpi1"; then
                                bin_files=("frt_094_310_pi1.bin")
                            elif isPlatform "rpi2" || isPlatform "rpi3"; then
                                bin_files=("frt_094_310_pi2.bin")
                            fi
                        
                            for i in "${!bin_files[@]}"; do
                                addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                            done
                        
                            addSystem "godot-engine" "Godot" ".pck .zip"
                        }
                        

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                        mituM 1 Reply Last reply Reply Quote 1
                        • EfriimE
                          Efriim
                          last edited by Efriim

                          Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                          Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                          and/or without the indirect reference since it will be read like

                          for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                          add emulator
                          
                          1 Reply Last reply Reply Quote 0
                          • BuZzB
                            BuZz administrators
                            last edited by

                            Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                            1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @hiulit
                              last edited by mitu

                              @hiulit The code you posted seems ok. I've scoured through the existing modules and I've found something similar to your case - Oricutrun. It adds a few emulators for the same system (i.e same emulators.cfg). Incidentally, the code has a bug (i.e. always ads a default emulator instead of using $default).
                              I've run the install script and the .cfg file is created correctly - has all the emulators' entries.

                              Just a crazy idea - remove the emulators.cfg and re-run the configure action for your module

                              sudo ./retropie_packages.sh godot-engine configure
                              

                              and check again the .cfg file.

                              hiulitH 1 Reply Last reply Reply Quote 0
                              • hiulitH
                                hiulit @mitu
                                last edited by

                                @mitu @BuZz @Efriim I finally got it working! :D

                                    local bin_file
                                    local bin_files
                                    local default
                                    local id
                                    local index
                                    local version
                                
                                    ... some other code ...
                                
                                    for index in "${!bin_files[@]}"; do
                                        default=0
                                        [[ "$index" -eq "${#bin_files[@]}-1" ]] && default=1 # Default to the last item in 'bin_files'.
                                        
                                        version="${bin_files[$index]}"
                                        version="$(echo $version | cut -d'_' -f 2)"
                                        
                                        addEmulator "$default" "$md_id-$version-$id" "godot-engine" "$md_inst/${bin_files[$index]} --main-pack %ROM%"
                                    done
                                

                                So it seems like the error had something to do with the index variable (previously it was named i). Either it needed to be initialized as a local variable or the script didn't like that it was called i... I really don't know. But I got it working :)

                                Another thing that I found and maybe it's worth mentioning (and correct me if I'm wrong) is that when I run:

                                sudo ./retropie_packages.sh godot-engine configure
                                

                                the config file:

                                /opt/retropie/configs/godot-engine/emulators.cfg
                                

                                seems to just add the new stuff on top of the previous configs that were already there. I mean, it doesn't delete the file and creates it again with the new configs.

                                Shouldn't "deleting the old file and creating a new one" be the "correct" thing to do?

                                Thanks! :)

                                My little contributions to the RetroPie project:

                                • Shell-Script-Boilerplate
                                • Fun-Facts-Splashscreens
                                • Limit-Last-Played-Games
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