RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

    Scheduled Pinned Locked Moved Help and Support
    emulationstationscriptmodulesystem
    25 Posts 4 Posters 4.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • hiulitH
      hiulit
      last edited by hiulit

      @mitu @BuZz Sorry to "open" this thread again, but could you tell me if addEmulator works inside a loop? Something like:

          for i in "${!bin_files[@]}"; do
              addEmulator ...
          done
      

      Because it's only adding one emulator right now.

      Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

      Thanks!

      My little contributions to the RetroPie project:

      • Shell-Script-Boilerplate
      • Fun-Facts-Splashscreens
      • Limit-Last-Played-Games
      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @hiulit
        last edited by

        @hiulit said in Can't see new system in EmulationStation:

        Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

        Yes, it should work. For instance

        • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
        • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
        hiulitH 1 Reply Last reply Reply Quote 0
        • hiulitH
          hiulit @mitu
          last edited by

          @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

          Anyway, I did it like the examples you showed me and it works. Thanks :)

          My little contributions to the RetroPie project:

          • Shell-Script-Boilerplate
          • Fun-Facts-Splashscreens
          • Limit-Last-Played-Games
          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @hiulit
            last edited by

            @hiulit said in Can't see new system in EmulationStation:

            And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

            Not really, the same thing happens also in the xroar installation script and it's not a problem.

            hiulitH 1 Reply Last reply Reply Quote 0
            • hiulitH
              hiulit @mitu
              last edited by

              @mitu But in the xroar there's no loop to add the emulators.

              When I try to use something like:

               for i in "${!bin_files[@]}"; do
                      addEmulator ...
                  done
              

              Only the last emulator gets written in emulators.cfg

              My little contributions to the RetroPie project:

              • Shell-Script-Boilerplate
              • Fun-Facts-Splashscreens
              • Limit-Last-Played-Games
              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @hiulit
                last edited by

                @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

                hiulitH 1 Reply Last reply Reply Quote 0
                • hiulitH
                  hiulit @mitu
                  last edited by

                  @mitu Well, I've already used the "one-by-one" method, but here's what I had

                  function configure_godot-engine() {
                      mkRomDir "godot-engine"
                  
                      local bin_files
                  
                      if isPlatform "x86"; then
                          bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                      elif isPlatform "aarch64"; then
                          bin_files=("frt_094_310_arm64.bin")
                      elif isPlatform "rpi1"; then
                          bin_files=("frt_094_310_pi1.bin")
                      elif isPlatform "rpi2" || isPlatform "rpi3"; then
                          bin_files=("frt_094_310_pi2.bin")
                      fi
                  
                      for i in "${!bin_files[@]}"; do
                          addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                      done
                  
                      addSystem "godot-engine" "Godot" ".pck .zip"
                  }
                  

                  My little contributions to the RetroPie project:

                  • Shell-Script-Boilerplate
                  • Fun-Facts-Splashscreens
                  • Limit-Last-Played-Games
                  mituM 1 Reply Last reply Reply Quote 1
                  • EfriimE
                    Efriim
                    last edited by Efriim

                    Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                    Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                    and/or without the indirect reference since it will be read like

                    for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                    add emulator
                    
                    1 Reply Last reply Reply Quote 0
                    • BuZzB
                      BuZz administrators
                      last edited by

                      Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                      1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @hiulit
                        last edited by mitu

                        @hiulit The code you posted seems ok. I've scoured through the existing modules and I've found something similar to your case - Oricutrun. It adds a few emulators for the same system (i.e same emulators.cfg). Incidentally, the code has a bug (i.e. always ads a default emulator instead of using $default).
                        I've run the install script and the .cfg file is created correctly - has all the emulators' entries.

                        Just a crazy idea - remove the emulators.cfg and re-run the configure action for your module

                        sudo ./retropie_packages.sh godot-engine configure
                        

                        and check again the .cfg file.

                        hiulitH 1 Reply Last reply Reply Quote 0
                        • hiulitH
                          hiulit @mitu
                          last edited by

                          @mitu @BuZz @Efriim I finally got it working! :D

                              local bin_file
                              local bin_files
                              local default
                              local id
                              local index
                              local version
                          
                              ... some other code ...
                          
                              for index in "${!bin_files[@]}"; do
                                  default=0
                                  [[ "$index" -eq "${#bin_files[@]}-1" ]] && default=1 # Default to the last item in 'bin_files'.
                                  
                                  version="${bin_files[$index]}"
                                  version="$(echo $version | cut -d'_' -f 2)"
                                  
                                  addEmulator "$default" "$md_id-$version-$id" "godot-engine" "$md_inst/${bin_files[$index]} --main-pack %ROM%"
                              done
                          

                          So it seems like the error had something to do with the index variable (previously it was named i). Either it needed to be initialized as a local variable or the script didn't like that it was called i... I really don't know. But I got it working :)

                          Another thing that I found and maybe it's worth mentioning (and correct me if I'm wrong) is that when I run:

                          sudo ./retropie_packages.sh godot-engine configure
                          

                          the config file:

                          /opt/retropie/configs/godot-engine/emulators.cfg
                          

                          seems to just add the new stuff on top of the previous configs that were already there. I mean, it doesn't delete the file and creates it again with the new configs.

                          Shouldn't "deleting the old file and creating a new one" be the "correct" thing to do?

                          Thanks! :)

                          My little contributions to the RetroPie project:

                          • Shell-Script-Boilerplate
                          • Fun-Facts-Splashscreens
                          • Limit-Last-Played-Games
                          1 Reply Last reply Reply Quote 1
                          • First post
                            Last post

                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.