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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

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    emulationstationscriptmodulesystem
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    • hiulitH
      hiulit
      last edited by hiulit

      Alright! Thank you both @BuZz and @mitu . I'll leave the scriptmodule as it is then. Less hassle for me :P

      My little contributions to the RetroPie project:

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      • hiulitH
        hiulit
        last edited by

        @BuZz @mitu One more question: If I update RetroPie, would /etc/emulationstation/es_systems.cfg be overwritten and thus I would loose the new system I added?

        My little contributions to the RetroPie project:

        • Shell-Script-Boilerplate
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        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @hiulit
          last edited by mitu

          @hiulit No, the file is not overwritten on upgrades - it's just edited through the usage of scriptmodules (addSystem/delSystem).
          If your system is added through a scriptmodule, the upgrade of said scriptmodule would otherwise add the system back anyway.

          hiulitH 1 Reply Last reply Reply Quote 1
          • hiulitH
            hiulit @mitu
            last edited by

            @mitu Ok, thanks! That's good to know. I thought that /etc/emulationstation/es_systems.cfg gets overwritten with every update, that's why I had the /opt/retropie/configs/all/emulationstation/es_systems.cfg.

            In that case, what's the use of /opt/retropie/configs/all/emulationstation/es_systems.cfg?

            My little contributions to the RetroPie project:

            • Shell-Script-Boilerplate
            • Fun-Facts-Splashscreens
            • Limit-Last-Played-Games
            BuZzB 1 Reply Last reply Reply Quote 0
            • BuZzB
              BuZz administrators @hiulit
              last edited by

              @hiulit seems we are going over this again and again :)

              /etc/emulationstation/es_systems.cfg gets updated every update with the systems you have installed (so you get new file extensions etc).

              /opt/retropie/configs/all/emulationstation/es_systems.cfg is available if users want to manage it themselves - eg. custom sort order, own systems etc. This file needs to be manually kept in sync with the retropie one.

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              hiulitH 1 Reply Last reply Reply Quote 1
              • hiulitH
                hiulit @BuZz
                last edited by

                @BuZz Thanks! All clear ;)

                My little contributions to the RetroPie project:

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                • hiulitH
                  hiulit
                  last edited by hiulit

                  @mitu @BuZz Sorry to "open" this thread again, but could you tell me if addEmulator works inside a loop? Something like:

                      for i in "${!bin_files[@]}"; do
                          addEmulator ...
                      done
                  

                  Because it's only adding one emulator right now.

                  Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                  Thanks!

                  My little contributions to the RetroPie project:

                  • Shell-Script-Boilerplate
                  • Fun-Facts-Splashscreens
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                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @hiulit
                    last edited by

                    @hiulit said in Can't see new system in EmulationStation:

                    Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                    Yes, it should work. For instance

                    • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
                    • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
                    hiulitH 1 Reply Last reply Reply Quote 0
                    • hiulitH
                      hiulit @mitu
                      last edited by

                      @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                      Anyway, I did it like the examples you showed me and it works. Thanks :)

                      My little contributions to the RetroPie project:

                      • Shell-Script-Boilerplate
                      • Fun-Facts-Splashscreens
                      • Limit-Last-Played-Games
                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @hiulit
                        last edited by

                        @hiulit said in Can't see new system in EmulationStation:

                        And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                        Not really, the same thing happens also in the xroar installation script and it's not a problem.

                        hiulitH 1 Reply Last reply Reply Quote 0
                        • hiulitH
                          hiulit @mitu
                          last edited by

                          @mitu But in the xroar there's no loop to add the emulators.

                          When I try to use something like:

                           for i in "${!bin_files[@]}"; do
                                  addEmulator ...
                              done
                          

                          Only the last emulator gets written in emulators.cfg

                          My little contributions to the RetroPie project:

                          • Shell-Script-Boilerplate
                          • Fun-Facts-Splashscreens
                          • Limit-Last-Played-Games
                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @hiulit
                            last edited by

                            @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

                            hiulitH 1 Reply Last reply Reply Quote 0
                            • hiulitH
                              hiulit @mitu
                              last edited by

                              @mitu Well, I've already used the "one-by-one" method, but here's what I had

                              function configure_godot-engine() {
                                  mkRomDir "godot-engine"
                              
                                  local bin_files
                              
                                  if isPlatform "x86"; then
                                      bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                                  elif isPlatform "aarch64"; then
                                      bin_files=("frt_094_310_arm64.bin")
                                  elif isPlatform "rpi1"; then
                                      bin_files=("frt_094_310_pi1.bin")
                                  elif isPlatform "rpi2" || isPlatform "rpi3"; then
                                      bin_files=("frt_094_310_pi2.bin")
                                  fi
                              
                                  for i in "${!bin_files[@]}"; do
                                      addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                                  done
                              
                                  addSystem "godot-engine" "Godot" ".pck .zip"
                              }
                              

                              My little contributions to the RetroPie project:

                              • Shell-Script-Boilerplate
                              • Fun-Facts-Splashscreens
                              • Limit-Last-Played-Games
                              mituM 1 Reply Last reply Reply Quote 1
                              • EfriimE
                                Efriim
                                last edited by Efriim

                                Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                                Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                                and/or without the indirect reference since it will be read like

                                for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                                add emulator
                                
                                1 Reply Last reply Reply Quote 0
                                • BuZzB
                                  BuZz administrators
                                  last edited by

                                  Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                  1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @hiulit
                                    last edited by mitu

                                    @hiulit The code you posted seems ok. I've scoured through the existing modules and I've found something similar to your case - Oricutrun. It adds a few emulators for the same system (i.e same emulators.cfg). Incidentally, the code has a bug (i.e. always ads a default emulator instead of using $default).
                                    I've run the install script and the .cfg file is created correctly - has all the emulators' entries.

                                    Just a crazy idea - remove the emulators.cfg and re-run the configure action for your module

                                    sudo ./retropie_packages.sh godot-engine configure
                                    

                                    and check again the .cfg file.

                                    hiulitH 1 Reply Last reply Reply Quote 0
                                    • hiulitH
                                      hiulit @mitu
                                      last edited by

                                      @mitu @BuZz @Efriim I finally got it working! :D

                                          local bin_file
                                          local bin_files
                                          local default
                                          local id
                                          local index
                                          local version
                                      
                                          ... some other code ...
                                      
                                          for index in "${!bin_files[@]}"; do
                                              default=0
                                              [[ "$index" -eq "${#bin_files[@]}-1" ]] && default=1 # Default to the last item in 'bin_files'.
                                              
                                              version="${bin_files[$index]}"
                                              version="$(echo $version | cut -d'_' -f 2)"
                                              
                                              addEmulator "$default" "$md_id-$version-$id" "godot-engine" "$md_inst/${bin_files[$index]} --main-pack %ROM%"
                                          done
                                      

                                      So it seems like the error had something to do with the index variable (previously it was named i). Either it needed to be initialized as a local variable or the script didn't like that it was called i... I really don't know. But I got it working :)

                                      Another thing that I found and maybe it's worth mentioning (and correct me if I'm wrong) is that when I run:

                                      sudo ./retropie_packages.sh godot-engine configure
                                      

                                      the config file:

                                      /opt/retropie/configs/godot-engine/emulators.cfg
                                      

                                      seems to just add the new stuff on top of the previous configs that were already there. I mean, it doesn't delete the file and creates it again with the new configs.

                                      Shouldn't "deleting the old file and creating a new one" be the "correct" thing to do?

                                      Thanks! :)

                                      My little contributions to the RetroPie project:

                                      • Shell-Script-Boilerplate
                                      • Fun-Facts-Splashscreens
                                      • Limit-Last-Played-Games
                                      1 Reply Last reply Reply Quote 1
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