RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

    Scheduled Pinned Locked Moved Help and Support
    emulationstationscriptmodulesystem
    25 Posts 4 Posters 4.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • hiulitH
      hiulit
      last edited by

      @BuZz @mitu One more question: If I update RetroPie, would /etc/emulationstation/es_systems.cfg be overwritten and thus I would loose the new system I added?

      My little contributions to the RetroPie project:

      • Shell-Script-Boilerplate
      • Fun-Facts-Splashscreens
      • Limit-Last-Played-Games
      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @hiulit
        last edited by mitu

        @hiulit No, the file is not overwritten on upgrades - it's just edited through the usage of scriptmodules (addSystem/delSystem).
        If your system is added through a scriptmodule, the upgrade of said scriptmodule would otherwise add the system back anyway.

        hiulitH 1 Reply Last reply Reply Quote 1
        • hiulitH
          hiulit @mitu
          last edited by

          @mitu Ok, thanks! That's good to know. I thought that /etc/emulationstation/es_systems.cfg gets overwritten with every update, that's why I had the /opt/retropie/configs/all/emulationstation/es_systems.cfg.

          In that case, what's the use of /opt/retropie/configs/all/emulationstation/es_systems.cfg?

          My little contributions to the RetroPie project:

          • Shell-Script-Boilerplate
          • Fun-Facts-Splashscreens
          • Limit-Last-Played-Games
          BuZzB 1 Reply Last reply Reply Quote 0
          • BuZzB
            BuZz administrators @hiulit
            last edited by

            @hiulit seems we are going over this again and again :)

            /etc/emulationstation/es_systems.cfg gets updated every update with the systems you have installed (so you get new file extensions etc).

            /opt/retropie/configs/all/emulationstation/es_systems.cfg is available if users want to manage it themselves - eg. custom sort order, own systems etc. This file needs to be manually kept in sync with the retropie one.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

            hiulitH 1 Reply Last reply Reply Quote 1
            • hiulitH
              hiulit @BuZz
              last edited by

              @BuZz Thanks! All clear ;)

              My little contributions to the RetroPie project:

              • Shell-Script-Boilerplate
              • Fun-Facts-Splashscreens
              • Limit-Last-Played-Games
              1 Reply Last reply Reply Quote 0
              • hiulitH
                hiulit
                last edited by hiulit

                @mitu @BuZz Sorry to "open" this thread again, but could you tell me if addEmulator works inside a loop? Something like:

                    for i in "${!bin_files[@]}"; do
                        addEmulator ...
                    done
                

                Because it's only adding one emulator right now.

                Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                Thanks!

                My little contributions to the RetroPie project:

                • Shell-Script-Boilerplate
                • Fun-Facts-Splashscreens
                • Limit-Last-Played-Games
                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @hiulit
                  last edited by

                  @hiulit said in Can't see new system in EmulationStation:

                  Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                  Yes, it should work. For instance

                  • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
                  • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
                  hiulitH 1 Reply Last reply Reply Quote 0
                  • hiulitH
                    hiulit @mitu
                    last edited by

                    @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                    Anyway, I did it like the examples you showed me and it works. Thanks :)

                    My little contributions to the RetroPie project:

                    • Shell-Script-Boilerplate
                    • Fun-Facts-Splashscreens
                    • Limit-Last-Played-Games
                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @hiulit
                      last edited by

                      @hiulit said in Can't see new system in EmulationStation:

                      And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                      Not really, the same thing happens also in the xroar installation script and it's not a problem.

                      hiulitH 1 Reply Last reply Reply Quote 0
                      • hiulitH
                        hiulit @mitu
                        last edited by

                        @mitu But in the xroar there's no loop to add the emulators.

                        When I try to use something like:

                         for i in "${!bin_files[@]}"; do
                                addEmulator ...
                            done
                        

                        Only the last emulator gets written in emulators.cfg

                        My little contributions to the RetroPie project:

                        • Shell-Script-Boilerplate
                        • Fun-Facts-Splashscreens
                        • Limit-Last-Played-Games
                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @hiulit
                          last edited by

                          @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

                          hiulitH 1 Reply Last reply Reply Quote 0
                          • hiulitH
                            hiulit @mitu
                            last edited by

                            @mitu Well, I've already used the "one-by-one" method, but here's what I had

                            function configure_godot-engine() {
                                mkRomDir "godot-engine"
                            
                                local bin_files
                            
                                if isPlatform "x86"; then
                                    bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                                elif isPlatform "aarch64"; then
                                    bin_files=("frt_094_310_arm64.bin")
                                elif isPlatform "rpi1"; then
                                    bin_files=("frt_094_310_pi1.bin")
                                elif isPlatform "rpi2" || isPlatform "rpi3"; then
                                    bin_files=("frt_094_310_pi2.bin")
                                fi
                            
                                for i in "${!bin_files[@]}"; do
                                    addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                                done
                            
                                addSystem "godot-engine" "Godot" ".pck .zip"
                            }
                            

                            My little contributions to the RetroPie project:

                            • Shell-Script-Boilerplate
                            • Fun-Facts-Splashscreens
                            • Limit-Last-Played-Games
                            mituM 1 Reply Last reply Reply Quote 1
                            • EfriimE
                              Efriim
                              last edited by Efriim

                              Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                              Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                              and/or without the indirect reference since it will be read like

                              for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                              add emulator
                              
                              1 Reply Last reply Reply Quote 0
                              • BuZzB
                                BuZz administrators
                                last edited by

                                Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                1 Reply Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @hiulit
                                  last edited by mitu

                                  @hiulit The code you posted seems ok. I've scoured through the existing modules and I've found something similar to your case - Oricutrun. It adds a few emulators for the same system (i.e same emulators.cfg). Incidentally, the code has a bug (i.e. always ads a default emulator instead of using $default).
                                  I've run the install script and the .cfg file is created correctly - has all the emulators' entries.

                                  Just a crazy idea - remove the emulators.cfg and re-run the configure action for your module

                                  sudo ./retropie_packages.sh godot-engine configure
                                  

                                  and check again the .cfg file.

                                  hiulitH 1 Reply Last reply Reply Quote 0
                                  • hiulitH
                                    hiulit @mitu
                                    last edited by

                                    @mitu @BuZz @Efriim I finally got it working! :D

                                        local bin_file
                                        local bin_files
                                        local default
                                        local id
                                        local index
                                        local version
                                    
                                        ... some other code ...
                                    
                                        for index in "${!bin_files[@]}"; do
                                            default=0
                                            [[ "$index" -eq "${#bin_files[@]}-1" ]] && default=1 # Default to the last item in 'bin_files'.
                                            
                                            version="${bin_files[$index]}"
                                            version="$(echo $version | cut -d'_' -f 2)"
                                            
                                            addEmulator "$default" "$md_id-$version-$id" "godot-engine" "$md_inst/${bin_files[$index]} --main-pack %ROM%"
                                        done
                                    

                                    So it seems like the error had something to do with the index variable (previously it was named i). Either it needed to be initialized as a local variable or the script didn't like that it was called i... I really don't know. But I got it working :)

                                    Another thing that I found and maybe it's worth mentioning (and correct me if I'm wrong) is that when I run:

                                    sudo ./retropie_packages.sh godot-engine configure
                                    

                                    the config file:

                                    /opt/retropie/configs/godot-engine/emulators.cfg
                                    

                                    seems to just add the new stuff on top of the previous configs that were already there. I mean, it doesn't delete the file and creates it again with the new configs.

                                    Shouldn't "deleting the old file and creating a new one" be the "correct" thing to do?

                                    Thanks! :)

                                    My little contributions to the RetroPie project:

                                    • Shell-Script-Boilerplate
                                    • Fun-Facts-Splashscreens
                                    • Limit-Last-Played-Games
                                    1 Reply Last reply Reply Quote 1
                                    • First post
                                      Last post

                                    Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                    Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.