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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

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    emulationstationscriptmodulesystem
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    • mituM
      mitu Global Moderator @hiulit
      last edited by

      @hiulit said in Can't see new system in EmulationStation:

      Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

      Yes, it should work. For instance

      • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
      • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
      hiulitH 1 Reply Last reply Reply Quote 0
      • hiulitH
        hiulit @mitu
        last edited by

        @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

        Anyway, I did it like the examples you showed me and it works. Thanks :)

        My little contributions to the RetroPie project:

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        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @hiulit
          last edited by

          @hiulit said in Can't see new system in EmulationStation:

          And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

          Not really, the same thing happens also in the xroar installation script and it's not a problem.

          hiulitH 1 Reply Last reply Reply Quote 0
          • hiulitH
            hiulit @mitu
            last edited by

            @mitu But in the xroar there's no loop to add the emulators.

            When I try to use something like:

             for i in "${!bin_files[@]}"; do
                    addEmulator ...
                done
            

            Only the last emulator gets written in emulators.cfg

            My little contributions to the RetroPie project:

            • Shell-Script-Boilerplate
            • Fun-Facts-Splashscreens
            • Limit-Last-Played-Games
            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @hiulit
              last edited by

              @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

              hiulitH 1 Reply Last reply Reply Quote 0
              • hiulitH
                hiulit @mitu
                last edited by

                @mitu Well, I've already used the "one-by-one" method, but here's what I had

                function configure_godot-engine() {
                    mkRomDir "godot-engine"
                
                    local bin_files
                
                    if isPlatform "x86"; then
                        bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                    elif isPlatform "aarch64"; then
                        bin_files=("frt_094_310_arm64.bin")
                    elif isPlatform "rpi1"; then
                        bin_files=("frt_094_310_pi1.bin")
                    elif isPlatform "rpi2" || isPlatform "rpi3"; then
                        bin_files=("frt_094_310_pi2.bin")
                    fi
                
                    for i in "${!bin_files[@]}"; do
                        addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                    done
                
                    addSystem "godot-engine" "Godot" ".pck .zip"
                }
                

                My little contributions to the RetroPie project:

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                mituM 1 Reply Last reply Reply Quote 1
                • EfriimE
                  Efriim
                  last edited by Efriim

                  Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                  Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                  and/or without the indirect reference since it will be read like

                  for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                  add emulator
                  
                  1 Reply Last reply Reply Quote 0
                  • BuZzB
                    BuZz administrators
                    last edited by

                    Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                    1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @hiulit
                      last edited by mitu

                      @hiulit The code you posted seems ok. I've scoured through the existing modules and I've found something similar to your case - Oricutrun. It adds a few emulators for the same system (i.e same emulators.cfg). Incidentally, the code has a bug (i.e. always ads a default emulator instead of using $default).
                      I've run the install script and the .cfg file is created correctly - has all the emulators' entries.

                      Just a crazy idea - remove the emulators.cfg and re-run the configure action for your module

                      sudo ./retropie_packages.sh godot-engine configure
                      

                      and check again the .cfg file.

                      hiulitH 1 Reply Last reply Reply Quote 0
                      • hiulitH
                        hiulit @mitu
                        last edited by

                        @mitu @BuZz @Efriim I finally got it working! :D

                            local bin_file
                            local bin_files
                            local default
                            local id
                            local index
                            local version
                        
                            ... some other code ...
                        
                            for index in "${!bin_files[@]}"; do
                                default=0
                                [[ "$index" -eq "${#bin_files[@]}-1" ]] && default=1 # Default to the last item in 'bin_files'.
                                
                                version="${bin_files[$index]}"
                                version="$(echo $version | cut -d'_' -f 2)"
                                
                                addEmulator "$default" "$md_id-$version-$id" "godot-engine" "$md_inst/${bin_files[$index]} --main-pack %ROM%"
                            done
                        

                        So it seems like the error had something to do with the index variable (previously it was named i). Either it needed to be initialized as a local variable or the script didn't like that it was called i... I really don't know. But I got it working :)

                        Another thing that I found and maybe it's worth mentioning (and correct me if I'm wrong) is that when I run:

                        sudo ./retropie_packages.sh godot-engine configure
                        

                        the config file:

                        /opt/retropie/configs/godot-engine/emulators.cfg
                        

                        seems to just add the new stuff on top of the previous configs that were already there. I mean, it doesn't delete the file and creates it again with the new configs.

                        Shouldn't "deleting the old file and creating a new one" be the "correct" thing to do?

                        Thanks! :)

                        My little contributions to the RetroPie project:

                        • Shell-Script-Boilerplate
                        • Fun-Facts-Splashscreens
                        • Limit-Last-Played-Games
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