@Xyb0t said in Performance boos due to lower resolution??:
@dankcushions Well, i understand that scaling might not mean a lot, but rendering i guess will take it's toll??
they're the same thing. you can't 'render' a NES game in a higher resolution than 240x224 (or whatever it is natively). a higher render resolution just means it's scaled to that by the GPU. same with psx, etc.
(with shaders it becomes different)
How can i test for myself? Is there some form of on-screen FPS counter that i can switch on?
select + x to get to the RGUI. settings > video > show fps counter.