@dankcushions I read that entire thread and probably understood .... 10% of it? I recognize that Vulkan and OpenGL were trying to work together but somehow it was creating a second version of itself and causing issues. Despite trying to understand how @treymerkley got to the point of fixing it (running a debug in gdb with bt?) I still don't understand how to get there. I'm not traditionally a linux person.
you don't really have to understand the thread - it was just for reference. the pertinent part of my comment was:
do you have run-ahead enabled in beetle? if so, try turning it off
Maybe this is a stupid question, but anyone already test wiimote for two players ???
I’ cant set the 2nd players enable with wiimote and mayflash bar.
Mode 2 only 1 players connected , mode 4 cannot detected both wiimote.
Any ideas ?
With pcsx-rearmed you can press escape and the menu is black with white monowidth font.
The lr-pcsx-rearmed is retroarch and has a colored menu gui.
I would try installing and trying the other of which you haven't tried.
If it is pcsx-rearmed then the controls will still need to be mapped. Navigating the menu to do this I think is possible with the controller but perhaps easier with the keyboard, as well the escape button needs to be pressed. In the controls menu, assign the buttons, if you press left and right on this screen it will show you Keyboard/Joystick/All binds. And don't forget to save the config when you're done.
You could also try installing the alternate driver, for sixaxis/playstation. The sixaxis helper driver is newer and allows other controllers to sync and use bluetooth.
i just checked an im actually runnin ver 4.4, i can download other emulators and run them on a separate pc and see if they recognize the save files, but it will have to be later. Thanks for the help
@myname You don't need to use any config file or modify any file whatsoever. Just follow the documentation and map your controller from Emulationstation, skip the Hotkey button assignment and then choose yes to use Select as the Hotkey button. That's it.
cant speak for the standalone pcsx-rearmed so someone else could probly chip in there as for the libretro build its possible to generate game specific overides both for core settings and controller remaps via the quick menu section of emulators menu i use the libretro build myself for specific core settings for certan games as analogue input breaks certan games and enhanced resolution brings in graphic glitches on some too so i have specific configs for these games via the override feature
Well, i must say, i suddenly found a solution that works for now.
The analog stick is working, D-pad still no response.
Anyway, i changed the controller settings but did not change the up, down, left right. Just left it as the default values.
UP : up
I only have changed the buttons. this setting seems to work.
I had a bit of the same issue.
If i understand correctly, then when you press the "escape" key on keyboard the menu pops up.
What i did, i assigned in the controller setup a unused key, like the right thumbs key for example. I used the LR3 button to let it assign. In my case it made the "LR3 \XAC" key.
I saved the setting to global.
edited the file " /opt/retropie/configs/psx/pcsx/pcsc.cfg"
Changed the line "bind \xAC = LR3" to "bind \xAC = Enter Menu"
Saved file restart game. Then pressing the Right thumb opened the menu.
@ignatius Not really the place to ask, since the emulator is not developed or directly supported by the RetroPie team. You should try asking on the pcxs-rearmed project forums, this forum is specifically for RetroPie related questions.