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    • cnotoC

      Goldeneye pi4

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pi4 n64 roms goldeneye
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      cnotoC

      @retropieuser555 Multiplayer is fine for any other emulator. Goldeneye is actually the only game in which I use lr-parallel. I understand it, it is pretty outdated, but seems to work best for this specific game.

      When I attempt to play multiplayer for Goldeneye, player 2 looks fine, but the window for player 1 blinks super fast. It is definitely unplayable in this mode.

    • braxdabozzB

      Goldeneye not working on pi 3

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 nintendo64 goldeneye
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      No one has replied
    • B

      1 ROM consistently crashing

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support goldeneye crashing rom retropie n64
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      B

      @dankcushions I just played through the entire first mission without it crashing. This definitely fixed the problem. Thanks a lot!

    • S

      007 crashing

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 goldeneye crashing
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      quicksilverQ

      @spacepilot7132 are you using an official RetroPie image? Anytime you have odd behavior you should turn off your overclocking and retest.

    • OurFriendIronyO

      lr-mupen64plus Goldeneye -

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support goldeneye retroarch controls n64 lr-mupen64plus
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      OurFriendIronyO

      I think I worked it out. A year or so ago when I originally set up my retropie I was focussing on PSX emulation, and in the "autoconfig" controller mappings I must have force mapped this:

      input_up_axis = "-1" input_down_axis = "+1" input_left_axis = "-0" input_right_axis = "+0"

      Removing these seems to have done the trick

    • C

      N64 Goldeneye

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 goldeneye mupen64plus
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      C

      @dankcushions thanks. Is there a way I can override the launch scripts?