@mitu Many thanks. Oddly the config file has always been this way and it has worked in the past. I will update this and report the result.
Unless it has been using a config file from somewhere else where it was entered correctly, this is impossible. It only works if entered as @mitu described. :) I should know, I wrote the software. And if a [screenscraper] section isn't found, it won't use the credentials.
@mitu Yep, same result as you. API issue. I'll wait it out. I'm sure they are trying to get their servers to behave.
Running Skyscraper v3.6.12 by Lars Muldjord
Scraping module: 'screenscraper'
Input folder: '/home/pi/RetroPie/roms/pcengine'
Game list folder: '/home/pi/.emulationstation/gamelists/pcengine'
Covers folder: '/home/pi/.emulationstation/downloaded_media/pcengine/covers'
Screenshots folder: '/home/pi/.emulationstation/downloaded_media/pcengine/screenshots'
Wheels folder: '/home/pi/.emulationstation/downloaded_media/pcengine/wheels'
Marquees folder: '/home/pi/.emulationstation/downloaded_media/pcengine/marquees'
Cache folder: 'cache/pcengine'
Fetching limits for user 'devildog820', just a sec...
Setting threads to 8 as allowed for the supplied user credentials.
Reading and parsing quick id xml, please wait... Done!
Reading and parsing resource cache, please wait... Done!
Successfully parsed 0 resources!
Looking for optional 'priorities.xml' file in cache folder... Found!
Priorities loaded successfully!
Trying to parse and load existing game list metadata... Success!
Starting scraping run on 94 files using 8 threads.
Sit back, relax and let me do the work! :)
#12/94 (T3) Pass 1 ---- Game 'Bonk's Adventure (USA)' found! :) ----
From cache: NO
Search match: 100 %
Compare title: 'Bonk's Adventure'
Result title: 'Bonk's Adventure' ()
Platform: 'PC Engine' ()
Release Date: '1990-01-01' ()
Developer: 'Atlus' ()
Publisher: 'Hudson' ()
Players: '1' ()
Ages: '' ()
Tags: 'Platform' ()
Rating (0-1): '0.8' ()
Cover: NO ()
Screenshot: NO ()
Wheel: NO ()
Marquee: NO ()
'Bonk's Adventure is a prehistoric platform game where you are in control of a large bald headed caveman, guiding him through the levels taking out all manner of strange prehistoric creatures that get in your way including King Drools henchmen - all in effort to free the captured/controlled residents of Moonland (bosses) - including the Princess Za from King Drool attempted take over.
The game is not unlike other platform games of the era. Though it's unique in that you can climb walls and swing on rope with your teeth and your only method of attack is head butting enemies - straight forward or dive bomb style. The game starts off with simplistic point A to point B style, but focuses more on exploration in the later stages, which include finding hidden bonus areas.
The game is also known for its trademark gameplay mechanism of 'spin attack', where Bonk floats through the air if you have the turbo button on. This can be used to float around the level and reach areas for extra/hidden items, but also as a method of attack as well. The game starts you off with 3 hearts, but allows you to increase this number when you find special heart container items, allowing Bonk to take a number of hits before dying.
A variety of bonus stages can be found throughout the game, which provide bonus points upon completion and thus resulting in accumulating extra lives. Enemies themselves can be 'milked' for points in that you can keep 'bonking' their dead bodies and not letting them hit the ground. Spin attack is another method for doing this.'
'screenscraper' requests remaining: 37193
Elapsed time : 00:00:42
Est. time left : 00:04:49
NEW Experimental PiBoy Discord!
Alright.. I've been using the Eperimental Pi PiBoy w/ various Linux distros and it feels like the developer / creator is extremely busy to help most of the time..
I created a PiBoy Experimental Discord for discussions , ideas and help. https://discord.gg/rcQdmv6Uxr
Ok so I've found out why, for anyone that could find this thread later on, with the same issue. It is far simple as Skyscrapper, at the time of this posting, does not support Famicom and Super Famicom as a platform. Maybe in a futur update? Maybe never? We'll see in time.
For now I've placed my Famicom in my NES rom and Super Famicom in my SNES folder and did the scrape. Then I moved it back to the famicom and sfc folder respectively, including the gamelist.xml and the media folder.
RedblueflameAujourd’hui à 12:41
Hi everyone !
After a pretty long downtime (we're sorry about that), the screenscraper servers are finally back on ! To prevent our servers to melt down due to the massive influx of requests, they are running with a limited number of concurrent requests, so you may experience latency problems as the queue grows up.
We wanted to thank everyone with your kind messages sent on our discord server, and happy scrapping !
The screenscraper team
RedblueflameAujourd’hui à 15:53
Hi everyone !
Until tomorrow, the access to the website will be cut off. Until then, the website won't be available, but the api will. Your scraps should still be working.
This is undoubtedly because ScreenScraper requires the hash of the files. It take a looong time to hash those PSX files. Nothing that can be done about that. Luckily Skyscraper has a system I dubbed QuickId which saves the hashes and only rehashes when the file has changed on the disk. So for any game list regeneration it will be fast. But the first time any file is hashed, it will have to calculate it from the data inside the file.
EDIT: I spoke too quickly... My QuickId system is only used for the internal Skyscraper ID's... I should fix that, but I'm not actively developing Skyscraper right now, so you will have to live with it for PSX for the time being I'm afraid.
Optimally the Skyscraper internal ID's should use hashes. But i limited it to only hash files when they are smaller than 50 megs I think (because it would take too long for bigger files, which is also the issue here). So for anything above that, it simply hashes the filename. And it's one of those things where it could easily be made to always use hashes for the full files, but then I would break the caches of every single Skyscraper user. Can't do that... Ugh. I really should have given those ID's more thought back when I designed it two years ago. Keeps coming back to kick me in the behind. :(
Ah, I see, maybe one for the future.
Thanks for the reply anyway.
I discovered a little workaround if anyone is interested. It works for me because I don’t use video clips on my game menus.
Simply put the video you want to act as screensaver in a folder of your choice, and link it to a game using the metadata options. Of course that video will be displayed when you scroll over the game, but it will also be picked up by the random video screensaver.
Please add more info about your system, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.
What scraping source are you using ? There are 2 options in EmulationStation - TheGamesDB and ScreenScraper - and the former is not functional at the moment.
Do you know when TheGamesDB will be functional again?
This is from the website:
due to certain family commitments, we were not able to get the latest backup as of yet.
for now, we're using a READ ONLY old backup, and the API is also back online,
but using the prefix /v1/ which is both to get devs to explicitly make sure old data doesn't just crash their apps,
but this prefix will remain as our main endpoint for this api going forward (aka once latest backup is restored)"
Is this something we can change? Change it to use the prefix v1, whatever that means xD