@mitu Yep, same result as you. API issue. I'll wait it out. I'm sure they are trying to get their servers to behave.
Running Skyscraper v3.6.12 by Lars Muldjord
Scraping module: 'screenscraper'
Input folder: '/home/pi/RetroPie/roms/pcengine'
Game list folder: '/home/pi/.emulationstation/gamelists/pcengine'
Covers folder: '/home/pi/.emulationstation/downloaded_media/pcengine/covers'
Screenshots folder: '/home/pi/.emulationstation/downloaded_media/pcengine/screenshots'
Wheels folder: '/home/pi/.emulationstation/downloaded_media/pcengine/wheels'
Marquees folder: '/home/pi/.emulationstation/downloaded_media/pcengine/marquees'
Cache folder: 'cache/pcengine'
Fetching limits for user 'devildog820', just a sec...
Setting threads to 8 as allowed for the supplied user credentials.
Reading and parsing quick id xml, please wait... Done!
Reading and parsing resource cache, please wait... Done!
Successfully parsed 0 resources!
Looking for optional 'priorities.xml' file in cache folder... Found!
Priorities loaded successfully!
Trying to parse and load existing game list metadata... Success!
Starting scraping run on 94 files using 8 threads.
Sit back, relax and let me do the work! :)
#12/94 (T3) Pass 1 ---- Game 'Bonk's Adventure (USA)' found! :) ----
From cache: NO
Search match: 100 %
Compare title: 'Bonk's Adventure'
Result title: 'Bonk's Adventure' ()
Platform: 'PC Engine' ()
Release Date: '1990-01-01' ()
Developer: 'Atlus' ()
Publisher: 'Hudson' ()
Players: '1' ()
Ages: '' ()
Tags: 'Platform' ()
Rating (0-1): '0.8' ()
Cover: NO ()
Screenshot: NO ()
Wheel: NO ()
Marquee: NO ()
'Bonk's Adventure is a prehistoric platform game where you are in control of a large bald headed caveman, guiding him through the levels taking out all manner of strange prehistoric creatures that get in your way including King Drools henchmen - all in effort to free the captured/controlled residents of Moonland (bosses) - including the Princess Za from King Drool attempted take over.
The game is not unlike other platform games of the era. Though it's unique in that you can climb walls and swing on rope with your teeth and your only method of attack is head butting enemies - straight forward or dive bomb style. The game starts off with simplistic point A to point B style, but focuses more on exploration in the later stages, which include finding hidden bonus areas.
The game is also known for its trademark gameplay mechanism of 'spin attack', where Bonk floats through the air if you have the turbo button on. This can be used to float around the level and reach areas for extra/hidden items, but also as a method of attack as well. The game starts you off with 3 hearts, but allows you to increase this number when you find special heart container items, allowing Bonk to take a number of hits before dying.
A variety of bonus stages can be found throughout the game, which provide bonus points upon completion and thus resulting in accumulating extra lives. Enemies themselves can be 'milked' for points in that you can keep 'bonking' their dead bodies and not letting them hit the ground. Spin attack is another method for doing this.'
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Tried it. Didn't work. Just too unstable and some of the keys just didn't match up.
Next solution is to dismantle the old Atari joystick and replace the insides with joystick and controller. Need something quite small though, as the existing arcade ones seem to be a bit too big.
So, the plan is. Dismantle the joystick, have the standard single button and directional stick in the joystick, but on the controller board I would add some extra "buttons" connected to the Reset, etc. switches on the Atari machine to map with Start and Select and Back.
First, when configuring the joystick through emulationstation which set of configuration options should I use to configure the joystick? The first set of directional inputs, or those farther down in the configuration menu?
You can use both to navigate EmulationStation, but most games expect something similar to a D-Pad (the first), so I'd use that.
I am currently using the first set of directional inputs but the joystick is very sensitive. If using the other directional inputs don't make a difference is there a way to adjust the sensitivity of the joystick?
You can try to increase the deadzone for the joystick using evdev-joystick , a command line utility.
I found out that the problem is caused by shader I applied to all liberto emulators,
I guess Atari800 emulator doesn't like shaders.
Disabled it for this specific emu and it's working now!
Thank you mitu for answer.