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    • S

      EmulationStation bug: L+R at same time

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio bug gamelist scroll cursor
      2
      0 Votes
      2 Posts
      301 Views
      LolonoisL

      @sleve_mcdichael having had a cursory look I can confirm and I lean towards "won't fix".

      Rationale: As long as there are SDL events they get pumped into the Window.cpp/GuiComponent::input() call chain an consumed from there. Every downwards component "sees" one event at a time. Processing of the event is stopped either at the last GuiComponent in the chain or if a input() call returns true.

      This also happens with Use LR/LB for full page navigation set to false. It just does not occur as easily as the cursor most of the time is always placed middle.

      One option to remediate may be to measure the time between the events and if they are too close (i.e. less time than between update()/render() calls) drop the second, and ofc only if the events are LR/LB.

    • paffleyP

      Grid View Request - scrollSound

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development scroll sound gridview grid view
      2
      0 Votes
      2 Posts
      349 Views
      paffleyP

      Just a thought.....if

      <textlist name="gamelist">

      with

      <scrollSound>./art/scroll.wav</scrollSound>

      was added to the grid view, that would enable scrollSound whilst using the grid possibly? maybe that's a workaround?

    • hiulitH

      No "infinite" scrolling on "unread" section

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support inifinite scroll unread
      16
      0 Votes
      16 Posts
      1k Views
      hiulitH

      @BuZz Yeah, it is! Alright!

    • madmodder123M

      [Suggestion] Scroll game description with right analog

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development game description scroll right stick autoscroll
      10
      1 Votes
      10 Posts
      3k Views
      2Play2

      even a pop up or on screen option by pressing a button

    • matchamanM

      L and R lost functionality on ES

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support l &r quick scroll buttons
      7
      -1 Votes
      7 Posts
      2k Views
      matchamanM

      Yes, the buttons have been working fine with jstest. After a few hours of hopeless resetting and deleting button configuration files, I tried a different port. Problem solved!

      I still can't explain why a different port would let L & R work on ES while the actual inputs were detectable...

      Now my only issue are phantom inputs, as discussed here: https://retropie.org.uk/forum/topic/8598/buffalo-controllers-phantom-inputs