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    • O

      lr-scummvm map mouse buttons to joystick buttons

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-scummvm gpicase buttons mouse mapping
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    • W

      Anyone here using RGB Commander with retropie? Please help if so.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support rgb commander joystick buttons leds mame
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      W

      The reason for no buttons lighting up upon entering a rom can be found here (this fix will possibly work as long as you are getting lights flashing while in the retropie menu system):

      https://retroarcadebuild.blogspot.com/2023/11/rgbcommander-update.html

    • R

      Retropie - my beginnings

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support hotkey buttons exit
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      abjA

      @Robinson You don't need a bios for 2600, see : https://retropie.org.uk/docs/Atari-2600/

    • B

      Arcade buttons not configuring properly

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller arcade buttons
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      B

      @sleve_mcdichael Oh, I see! God I feel an idiot haha .. I'll try that out, but that makes sense.

    • B

      Having an issue with USB encoders and detecting X and Y inputs (SJ@JX amazon arcade buttons)(SOLVED)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support arcade buttons encoders
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      R

      For what it's worth, I bought one of these SJ@JX controllers on alix, and it wasn't detecting as a USB gamepad (or wasn't working at all).

      I download and ran the .exe that @bryantjblair shared and it's now working and detecting as I'd expect.

    • X

      Corrupt Emulationstation Buttons

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstaion buttons
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      X

      Well... I just figured out what was causing this, although I still don't understand why it was causing it, so if anyone has any suggestions I'd still like to hear them.

      I start EmulationStation with the "screensize" command line parameter, because I'm running at 240p on a CRT with a super-resolution (1920x240), and if I don't do that Emulationstation gets confused and scales things wrong. I then use XWindow's built-in scaling to scale EmulationStation to the full width of the screen.

      This morning I changed it from this:

      --screensize 300 225

      to this:

      --screensize 300 222

      because a few lines were getting cut off on the bottom. I neglected to change the horizontal though, I should have changed it to 296, to keep the aspect ratio at 4:3. Apparently it was the aspect ratio change, even though it was tiny, that screwed the buttons up.

      I had moved on to editing my theme and completely forgotten about making that change by the time I noticed the messed up buttons. Oops. :-)

    • C

      Buttons LED's

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support buttons keyboard leds
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    • M

      Number of Buttons and analog Sticks for Handheld

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support handheld display buttons analog
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      lostlessL

      @MSP430 so far none of the systems you mentioned go over the resolution of your display. The PlayStation has a few games that go over, like tekken 3, or silent hill in the menus, but I’m sure it’ll look fine on a lower resolution display, if not a tad fuzzy and text might be harder to read in the higher resolutions.
      Just know that PlayStation and especially n64 will be iffy on a pi zero. Not sure about a zero 2 for PlayStation, but n64 on a pi4 has many performance issues which is much more powerful than any zero.

    • O

      Use buttons from controller 2 for player 1

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support buttons controllers
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      O

      @barbudreadmon thank you, I did end up remapping the controllers.

    • R

      Can’t configure buttons on retropie

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support configure input xbox controller buttons
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      R

      @mitu I actually figured it out myself. I updated retropie and it’s all good now. I actually wiped out my entire retropie burning the Sinden light gun image on my sd card. I can’t figure out how to do this without wiping everything out.

    • D

      1 physical button = 2 game buttons?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support buttons configs
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      IanDaemonI

      @denyou Have you looked into mapping buttons via config alterations?
      (like https://retropie.org.uk/docs/Xbox-360-Controller/)
      Just a friendly reminder: always make a backup before messing with CFG files.

      What drivers are you using?
      What hardware are you using?

      And there's this on every page:
      "Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first"

      There's actually some pretty helpful info there and not "legalese".

    • D

      Wiring an Exit Game Button

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming buttons
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      D

      @cnoto Yeah, I wanted to make sure that save and load would still work, unless I'm thinking about how they work incorrectly.

    • J

      RetroPie 4 Controller Configuration

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie4 controller buttons
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      mituM

      You can choose a hotkey enable button when you configure your gamepad and this will set it also in RetroArch so you can trigger an action with 2 button combos - see https://retropie.org.uk/docs/Controller-Configuration/#hotkey.
      However, this is an emulator feature (RetroArch) and not a global/general input configuration option that will work in any program (including EmulationStation).

    • R

      Arcade RGB Animator for RGBCommander

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes animation led buttons tools
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      R

      Demo video:

    • omission229O

      N64 C buttons

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support help n64 retropie sn30 pro plus buttons
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      mituM

      The mappings for N64 are described in the emulators doc page - https://retropie.org.uk/docs/Nintendo-64/. If you wish to change it, you can either use RetroArch's input remapping for the lr-mupen64/lr-mupen64-next emulators or editing the InputAutoCfg.ini for the standalone mupen64plus emulator.

    • A

      Digital mini-diplays for buttons?

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development joystick buttons
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    • F

      Control Block no longer working

      Watching Ignoring Scheduled Pinned Locked Moved ControlBlock, PowerBlock & Co. buttons controlblock jstest
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      F

      I had tried all 3 methods on my pi 3. I used the manual cmake steps, I had tried the wget install.sh method, and I had also tried the GUI option in the retroarch "optional package" menu. I ran into no errors during any method, but nothing worked. Nothing was responsive in jstest. When performing the GUI option pi 2.5, it worked. (I didn't try other 2 methods on the pi 2.5 as my first attempt worked).

      I think its my pi. I bought it a few years ago and this was my first time trying to use the GPIO headers. I downloaded a pigpiod GPIO test script and it identified some of my pins as bad. I think I'll grab a pi 4.0 in the near future.

      I made a video going over my gamepad design if anyone is curious.

    • MadDogHoek818M

      Button Decals

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes button overlay buttons decals labels
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