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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

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    emulationstationscriptmodulesystem
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    • mituM
      mitu Global Moderator @hiulit
      last edited by mitu

      @hiulit A scriptmodule should only modify the system's es_systems.cfg file, not the user's configuration file. You should use the addSystem and mkRomDir helpers to add a new system and addEmulator to configure an emulator for that system and don't worry about - the possible - user created es_systems.cfg.

      hiulitH 2 Replies Last reply Reply Quote 1
      • hiulitH
        hiulit @mitu
        last edited by hiulit

        @mitu That's exactly what I'm doing. But since the system only gets created in /etc/emulationstation/es_systems.cfg and I also have /opt/retropie/configs/all/emulationstation/es_systems.cfg (and it doesn't have the new system in it), the latter has preference and the system doesn't appear in EmulationStation.

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        • hiulitH
          hiulit @mitu
          last edited by

          @mitu Should I, somehow, tell the users to copy the new system from /etc/emulationstation/es_systems.cfg to /opt/retropie/configs/all/emulationstation/es_systems.cfg if they have that file?

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          mituM 1 Reply Last reply Reply Quote 0
          • BuZzB
            BuZz administrators
            last edited by

            Then delete the other file? Users who have created that file should be aware they need to maintain it themselves - it's in the documentation anyway.

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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            • mituM
              mitu Global Moderator @hiulit
              last edited by

              @hiulit said in Can't see new system in EmulationStation:

              Should I, somehow, tell the users to copy the new system from ...

              No, as @buzz said, this behavior is documented - if you have a customized es_systems.cfg file, then updates to the RetroPie maintained file are not propagated to your own file. This is the default behavior for any scriptmodule (that adds or modifies a system), there's no point in adding any exceptions to it.

              1 Reply Last reply Reply Quote 1
              • hiulitH
                hiulit
                last edited by hiulit

                Alright! Thank you both @BuZz and @mitu . I'll leave the scriptmodule as it is then. Less hassle for me :P

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                • hiulitH
                  hiulit
                  last edited by

                  @BuZz @mitu One more question: If I update RetroPie, would /etc/emulationstation/es_systems.cfg be overwritten and thus I would loose the new system I added?

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                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @hiulit
                    last edited by mitu

                    @hiulit No, the file is not overwritten on upgrades - it's just edited through the usage of scriptmodules (addSystem/delSystem).
                    If your system is added through a scriptmodule, the upgrade of said scriptmodule would otherwise add the system back anyway.

                    hiulitH 1 Reply Last reply Reply Quote 1
                    • hiulitH
                      hiulit @mitu
                      last edited by

                      @mitu Ok, thanks! That's good to know. I thought that /etc/emulationstation/es_systems.cfg gets overwritten with every update, that's why I had the /opt/retropie/configs/all/emulationstation/es_systems.cfg.

                      In that case, what's the use of /opt/retropie/configs/all/emulationstation/es_systems.cfg?

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                      BuZzB 1 Reply Last reply Reply Quote 0
                      • BuZzB
                        BuZz administrators @hiulit
                        last edited by

                        @hiulit seems we are going over this again and again :)

                        /etc/emulationstation/es_systems.cfg gets updated every update with the systems you have installed (so you get new file extensions etc).

                        /opt/retropie/configs/all/emulationstation/es_systems.cfg is available if users want to manage it themselves - eg. custom sort order, own systems etc. This file needs to be manually kept in sync with the retropie one.

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                        hiulitH 1 Reply Last reply Reply Quote 1
                        • hiulitH
                          hiulit @BuZz
                          last edited by

                          @BuZz Thanks! All clear ;)

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                          • hiulitH
                            hiulit
                            last edited by hiulit

                            @mitu @BuZz Sorry to "open" this thread again, but could you tell me if addEmulator works inside a loop? Something like:

                                for i in "${!bin_files[@]}"; do
                                    addEmulator ...
                                done
                            

                            Because it's only adding one emulator right now.

                            Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                            Thanks!

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                            • mituM
                              mitu Global Moderator @hiulit
                              last edited by

                              @hiulit said in Can't see new system in EmulationStation:

                              Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                              Yes, it should work. For instance

                              • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
                              • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
                              hiulitH 1 Reply Last reply Reply Quote 0
                              • hiulitH
                                hiulit @mitu
                                last edited by

                                @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                                Anyway, I did it like the examples you showed me and it works. Thanks :)

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                                mituM 1 Reply Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @hiulit
                                  last edited by

                                  @hiulit said in Can't see new system in EmulationStation:

                                  And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                                  Not really, the same thing happens also in the xroar installation script and it's not a problem.

                                  hiulitH 1 Reply Last reply Reply Quote 0
                                  • hiulitH
                                    hiulit @mitu
                                    last edited by

                                    @mitu But in the xroar there's no loop to add the emulators.

                                    When I try to use something like:

                                     for i in "${!bin_files[@]}"; do
                                            addEmulator ...
                                        done
                                    

                                    Only the last emulator gets written in emulators.cfg

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                                    mituM 1 Reply Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator @hiulit
                                      last edited by

                                      @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

                                      hiulitH 1 Reply Last reply Reply Quote 0
                                      • hiulitH
                                        hiulit @mitu
                                        last edited by

                                        @mitu Well, I've already used the "one-by-one" method, but here's what I had

                                        function configure_godot-engine() {
                                            mkRomDir "godot-engine"
                                        
                                            local bin_files
                                        
                                            if isPlatform "x86"; then
                                                bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                                            elif isPlatform "aarch64"; then
                                                bin_files=("frt_094_310_arm64.bin")
                                            elif isPlatform "rpi1"; then
                                                bin_files=("frt_094_310_pi1.bin")
                                            elif isPlatform "rpi2" || isPlatform "rpi3"; then
                                                bin_files=("frt_094_310_pi2.bin")
                                            fi
                                        
                                            for i in "${!bin_files[@]}"; do
                                                addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                                            done
                                        
                                            addSystem "godot-engine" "Godot" ".pck .zip"
                                        }
                                        

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                                        mituM 1 Reply Last reply Reply Quote 1
                                        • EfriimE
                                          Efriim
                                          last edited by Efriim

                                          Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                                          Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                                          and/or without the indirect reference since it will be read like

                                          for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                                          add emulator
                                          
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                                          • BuZzB
                                            BuZz administrators
                                            last edited by

                                            Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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