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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
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    • mediamogulM
      mediamogul Global Moderator @guydot
      last edited by

      @guydot

      Not a problem. Let us know how it works out.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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      • RiverstormR
        Riverstorm
        last edited by Riverstorm

        @mediamogul - Post 534...action...wow long thread! ;) I was wondering if I could get your help with setting up XBOX 360 controllers if possible, please, when/if you have time. I am in no hurry but not quite sure what to do next once I get the controllers setup.

        I have four XBOX 360 controllers using a wireless dongle. I use the Arcade folder running mame2003, FBA and Advmame for about 300 games. Basically I just want to break down the games for 4/8-way restriction. Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

        I am running RP 4.3 on a Pi 3 updated to the latest RetroPie script as of yesterday. My cores are recent from source and Advmame is on 3.8.

        I went through the tutorial and here's what I ended up with but I had a few questions. For calibration axis name. Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

        evtest output for 360 controller:

        A = BTN_SOUTH = 304
        B = BTN_EAST = 305
        X = BTN_NORTH = 307
        Y = BTN_WEST = 308
        LB = BTN_TL = 310
        RB = BTN_TR = 311
        LT = BTN_TL2 = 312
        RT = BTN_TR2 = 313
        BACK = BTN_SELECT = 314
        START = BTN_START = 315
        GUIDE = BTN_MODE = 316
        TL = BTN_THUMBL = 317
        TR = BTN_THUMBR = 318
        X1/Y1 = ABS_X (UP/DOWN) | ABS_Y (LEFT/RIGHT)
        X2/Y2 = ABS_RX (UP/DOWN) | ABS_RY (LEFT/RIGHT)
        DPAD_Y/DPAD_X = ABS_HAT0Y (UP/DOWN) | ABS_HAT0X (LEFT/RIGHT)
        

        Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis? So I have two fields below still using asterisks.

        Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

        Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same. Well they are 2 different models among the 4 but they are all detected as the same. Do I need to define 4 controllers in the rc.local file?

        If I get this first step implemented correctly is there a guide restricting games to 4/8 way? Disclosure I didn't read all 533 posts so if there's a relevant section I can read through or a link to what steps I should think about next. Thanks Media for all this information, it's pretty incredible stuff. I wish 4/8 restriction was a controller feature as it's kind of relevant-ish to good gaming.

        sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
        	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
        	--silent \
        	--detach-kernel-driver \
        	--force-feedback \
        	--deadzone-trigger 15% \
        	--deadzone 4000 \
        	--calibration X=-32767:0:32767,Y=-32767:0:32767 \
        	--calibration RX=-32767:0:32767,RY=-32767:0:32767 \
        	--calibration HAT0Y=-32767:0:32767,HAT0X=-32767:0:32767 \
        	--trigger-as-button \
        	--mimic-xpad \
        	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
        	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
        	&
        
        mediamogulM 1 Reply Last reply Reply Quote 0
        • RiverstormR
          Riverstorm
          last edited by Riverstorm

          Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick on a 360 controller using evtest /dev/input/event[event1] so in the script above I have HAT0Y as X and HAT0X as Y.

          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @Riverstorm
            last edited by

            @Riverstorm

            Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

            I hear you. Correcting that issue is probably my favorite use of all this stuff.

            Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

            Seeing as how you have two different models, I'd at least confirm that they're all identifying the same way. When mapped, xboxdrv will delineate them from the --evdev location you enter. I assume that there are four unique entries at /dev/input/by-id/?

            Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis?

            Based on your listing, they appear to be buttons, as BTN_ denotes buttons and ABS_ denotes an axis.

            Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

            That's what I do and mine are definitely buttons already. If I'm remembering correctly, it adds a bit of flexibility for using them as hotkeys if need be.

            Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same.

            I would, yes. It helps certain software delineate the controllers and it really helps visually when you're trying to identify them yourself.

            Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick

            This seems to be normal behavior with all controllers for some reason. Our approaches may differ, but below, you'll see I used --axismap -Y1=Y1,-Y2=Y2 to correct the issue on mine. The example is a base command I use for 4-way restriction with no other fancy additions, so it should also answer your question about the restriction method itself. All that ever needs to be added to any command is --four-way-restrictor to make it happen. However, you can also restrict the DPad with --modifier dpad-restrictor=fourway. It's arguably unnecessary due to most DPads being restricted by design, but I usually add it anyway for good measure.

            Below that I'll post a listing of all the arcade ROMs that I currently 4-way restrict. Over time, I've actually started doing this for similar games on most older console platforms as well. It really pays off more often than you'd think.

            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
              --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
              --detach-kernel-driver \
              --force-feedback \
              --trigger-as-button \
              --deadzone-trigger 15% \
              --deadzone 4000 \
              --device-name "Logitech Rumblepad 2 (xboxdrv)" \
              --silent \
              --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
              --four-way-restrictor \
              --modifier dpad-restrictor=fourway \
              --axismap -Y1=Y1,-Y2=Y2 \
              --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
              --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
              --ui-buttonmap guide=void \
              &
            
            ncv2.zip
            mspacmnf.zip
            alibaba.zip
            amidar.zip
            armwrest.zip
            astinvad.zip
            atetris.zip
            anteater.zip
            armorcar.zip
            astrob.zip
            astrof.zip
            bagman.zip
            ballbomb.zip
            barrier.zip
            blkhole.zip
            blasto.zip
            blockade.zip
            btime.zip
            carjmbre.zip
            carnival.zip
            cavelon.zip
            chameleo.zip
            checkman.zip
            chinhero.zip
            circusc.zip
            ckong.zip
            commando.zip
            dazzler.zip
            devilfsh.zip
            digdug.zip
            digdug2.zip
            digger.zip
            disco.zip
            dkong.zip
            dkong3.zip
            dkongjr.zip
            docastle.zip
            dommy.zip
            dorodon.zip
            frogger.zip
            galaga.zip
            galaxian.zip
            galxwars.zip
            guzzler.zip
            invrvnge.zip
            invinco.zip
            jjack.zip
            joust2.zip
            jrpacman.zip
            jumpcoas.zip
            jungler.zip
            kchamp.zip
            kchampvs.zip
            kicker.zip
            kingball.zip
            ladybug.zip
            lasso.zip
            levers.zip
            lnc.zip
            locomotn.zip
            logger.zip
            lrescue.zip
            lupin3.zip
            mappy.zip
            marvins.zip
            mikie.zip
            mmonkey.zip
            monsterb.zip
            moonal2.zip
            moonqsr.zip
            mrdo.zip
            mrflea.zip
            mrjong.zip
            mrtnt.zip
            mspacman.zip
            mystston.zip
            naughtyb.zip
            netwars.zip
            olibochu.zip
            ozmawars.zip
            pacnpal.zip
            pacplus.zip
            pengo.zip
            perestro.zip
            pickin.zip
            pignewt.zip
            pisces.zip
            pleiads.zip
            pooyan.zip
            popflame.zip
            puckman.zip
            pacman.zip
            pulsar.zip
            qix.zip
            radarscp.zip
            retofinv.zip
            rocnrope.zip
            route16.zip
            samurai.zip
            tsamurai.zip
            scregg.zip
            sindbadm.zip
            solarfox.zip
            sonofphx.zip
            invadpt2.zip
            panic.zip
            shollow.zip
            spclaser.zip
            streakng.zip
            sbagman.zip
            superpac.zip
            superqix.zip
            ssi.zip
            swat.zip
            tactcian.zip
            tankbatt.zip
            taxidrvr.zip
            elecyoyo.zip
            theend.zip
            timelimt.zip
            tomahawk.zip
            todruaga.zip
            tranqgun.zip
            triplep.zip
            tutankhm.zip
            vanvan.zip
            volfied.zip
            vsgongf.zip
            wiping.zip
            warpwarp.zip
            zigzag.zip
            zzyzzyxx.zip
            alphaho.zip
            pacnchmp.zip
            comotion.zip
            copsnrob.zip
            cosmicg.zip
            cosmos.zip
            crash.zip
            crush.zip
            redufo.zip
            diamond.zip
            dorunrun.zip
            dominos.zip
            drmicro.zip
            drgnbstr.zip
            dremshpr.zip
            elvactr.zip
            eyes.zip
            firetrap.zip
            40love.zip
            galpanic.zip
            gundealr.zip
            hardhat.zip
            headon.zip
            headon2.zip
            heiankyo.zip
            hexa.zip
            hustle.zip
            intrepid.zip
            ironhors.zip
            karianx.zip
            kungfum.zip
            lvgirl94.zip
            logicpro.zip
            logicpr2.zip
            msjiken.zip
            kikcubic.zip
            mineswpr.zip
            mtrap.zip
            dowild.zip
            mrgoemon.zip
            natodef.zip
            rallyx.zip
            nrallyx.zip
            pepper2.zip
            pettanp.zip
            popeye.zip
            punchout.zip
            raiders5.zip
            rampage.zip
            reikaids.zip
            robby.zip
            rthunder.zip
            sidetrac.zip
            schaser.zip
            spaceinv.zip
            spacezap.zip
            spectar.zip
            springer.zip
            stratvox.zip
            sia2650.zip
            spnchout.zip
            tapper.zip
            rbtapper.zip
            targ.zip
            telmahjn.zip
            theglob.zip
            thief.zip
            timber.zip
            toypop.zip
            wwjgtin.zip
            wndrmomo.zip
            yamyam.zip
            zerozone.zip
            zookeep.zip
            pairs.zip
            higemaru.zip
            elecyoy2.zip
            

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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            • mediamogulM
              mediamogul Global Moderator @Riverstorm
              last edited by mediamogul

              @riverstorm

              Ah, I almost forgot to give an example of how you would handle this ROM-specifically from the runcommand-onstart. There are quite a few ways actually, but this is probably the easiest to illustrate and it uses the xboxdrv launch command I posted above. You'll notice I only used three games, but you can add as many as you want accordingly.

              ROMNAME="${3##*/}"
              if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                  --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                  --detach-kernel-driver \
                  --force-feedback \
                  --trigger-as-button \
                  --deadzone-trigger 15% \
                  --deadzone 4000 \
                  --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                  --silent \
                  --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                  --four-way-restrictor \
                  --modifier dpad-restrictor=fourway \
                  --axismap -Y1=Y1,-Y2=Y2 \
                  --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                  --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                  --ui-buttonmap guide=void \
              fi &
              

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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              • RiverstormR
                Riverstorm
                last edited by

                @mediamogul - Thank you for the help and information. I am going to give it a shot and will let you know how it turns out. I have a few more questions but you've given me plenty here to get started, thank you good sir and have a great weekend.

                On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane. If I remember you were doing yard work in like April with some nice weather and we got hammered here for one of the biggest snows on record that month. I almost posted a pic for you to check it out. ;)

                mediamogulM 1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm
                  last edited by Riverstorm

                  @mediamogul - Just to clarify one thing below. I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                  --evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                  --evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                  

                  Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                  ABS_[•]=lt,ABS_[•]=rt
                  
                  1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @Riverstorm
                    last edited by mediamogul

                    @riverstorm said in Guide: Advanced Controller Mappings:

                    On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane.

                    I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                    I almost posted a pic for you to check it out.

                    Hey, never hesitate. I love seeing that stuff. Nature, with all of its crazy ups and downs, is the main reason I enjoy living here so much.

                    I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                    Actually, they're a separate entry. The 'tl/tr' listings are the xboxdrv equivalent to what's more commonly referred to as 'l3/r3', which are the buttons activated by pressing down the two thumbsticks.

                    Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                    I believe you would, yes.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • RiverstormR
                      Riverstorm
                      last edited by

                      @mediamogul said in Guide: Advanced Controller Mappings:

                      I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                      In the briar patch eh, love it! ;) That's great to hear! Mother nature can be a nasty girl for sure. I'll be spending about half my weekend outdoors too just "winterizing". It's getting pretty cold at night. I think the 30s this evening (frost advisories) and 50s during the days.

                      I replaced the soffit and fascia on the shed that needs painting, replace an outdoor water faucet, seal my garage floor (the chemicals on the streets they use to melt snow eats concrete pretty good), drain hoses, pack-up summer deck chairs, tables, umbrella, bikes, etc.

                      You can delete this pic as not to to go off topic with pics of snow and controllers but here's a pic of what's happening on the west side of the state, here, today. Way to early for this stuff but the good is we won't see it here on the east side of the state, today at least but it's coming soon. ;)

                      I'll get you a pic of that storm this past spring. It was pretty neat to see it that deep so late in the season, my youngest daughter had a ball in it!

                      0_1538173654415_Snow.jpg

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @Riverstorm
                        last edited by

                        @riverstorm said in Guide: Advanced Controller Mappings:

                        here's a pic of what's happening on the west side of the state, here, today.

                        Wow, that was yesterday? With enough distance you can't help but see it as a work of art, but I'm sure you guys feel a fair amount dread along with it. Exactly where do you hail from again?

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        RiverstormR 1 Reply Last reply Reply Quote 0
                        • RiverstormR
                          Riverstorm @mediamogul
                          last edited by

                          @mediamogul said in Guide: Advanced Controller Mappings:

                          Exactly where do you hail from again?

                          Yeah that was this past weekend even though it's a bit early for snow. To be honest I actually love the snow and cold. It's the cold and wind combined that I don't care for so much.

                          I am in South Dakota. So we here can appreciate that north/south distinction like you but some just don't care and lump as one in their mind. ;)

                          The Missouri river divides the state almost down the middle and that's where the time zone changes from Mountain to Central. People in Mountain time are referred to as West River and those in Central are East River. West has the scenic Black Hills, Badlands, Mt. Rushmore, Sylvan Lake (it was in the movie National Treasure but it's not behind Mt. Rushmore). The area is surprisingly great for really decompressing and taking all that scenic nature in if you can break yourself away from the tech you remember how nice it can really be outdoors. The East is much flatter more about agriculture and livestock. It's more metropolitan but still good hunting, camping, fishing, etc.

                          I love camping and fishing but not so much hunting but we will drive out in the country to shoot guns at whatever. Hunting is huge here and brings in a lot of tourists in the fall. Our population density is real low so if you like wide open spaces or a quiet acreage you got it within 10 minutes in any direction. We did make the top 5 places to live this year but the one demographic that is highly held as negative is the weather, people just don't like snow and cold. They just need to get in touch with their inner child and build a snowman again! ;)

                          mediamogulM 1 Reply Last reply Reply Quote 0
                          • RiverstormR
                            Riverstorm
                            last edited by

                            @mediamogul - An actual post related question. ;) Yeah I was confused when I saw rt/tr. I thought it was a typo as they are just inverse but both are different mappings. I see now what you were saying.

                            Also you're correct it does list all 4 joysticks in by-id. I use two different Microsoft wireless dongles and the 'by-id' name seems to change based on which Microsoft wireless dongle is in use. The E0C number part of the name listed below is what's changing but the rest of the name is consistent. Is this possible to include?

                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick
                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if02-event-joystick
                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if04-event-joystick
                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-if06-event-joystick
                            
                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-event-joystick
                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if02-event-joystick
                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if04-event-joystick
                            usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0CA52D0-if06-event-joystick
                            

                            The other thing is the D-Pad. I see it's has both an ABS and BTN value such as BTN_TRIGGER_HAPPY1 and ABS_HAT0X should I add them both, one each to the absmap and keymap lines? Does it distinguish between the two somehow?

                            1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @Riverstorm
                              last edited by mediamogul

                              @riverstorm said in Guide: Advanced Controller Mappings:

                              Sylvan Lake (it was in the movie National Treasure but it's not behind Mt. Rushmore)

                              Ha! I like those movies well enough myself, but I've talked with so many history and geography buffs that go off on them for those inaccuracies. It's a bit understandable too. I mean, each outing they spend half the movie trying to wow the audience with little known facts about America and then proceed to misrepresent just as many for the sake of convenience. Nonetheless, SD sounds like my kind of country for sure. Rumor has it, you guys are hiding a West Dakota from the tourists and keeping it's ultimate splendor to yourselves. If I ever happen to make it out that way maybe you could get me past the bouncer.

                              The E0C number part of the name listed below is what's changing but the rest of the name is consistent. Is this possible to include?

                              If you use the by-id location for the --evdev argument, it'll assure that the controllers are delineated properly.

                              The other thing is the D-Pad. I see it's has both an ABS and BTN value such as BTN_TRIGGER_HAPPY1 and ABS_HAT0X

                              Each controller should either have one or the other. You said that you have two controller types, so is it that the DPad differs between the two? Keep in mind that the controllers are not mapped all together. Each instance of xboxdrv maps a separate controller, so if it is that the inputs differ between types, they can be mapped accordingly in their own instance.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              RiverstormR 1 Reply Last reply Reply Quote 0
                              • RiverstormR
                                Riverstorm @mediamogul
                                last edited by

                                @mediamogul said in Guide: Advanced Controller Mappings:

                                I mean, each outing they spend half the movie trying to wow the audience with little known facts about America and then proceed to misrepresent just as many for the sake of convenience.

                                To true! I think that's how rumors get started by mixing fiction/non-fiction. "Duh, haven't you seen National Treasure? Everyone knows there's a lake behind Mt. Rushmore!"

                                The wife cleared me so if you're ever in this area ping me in a post and we'll take you out for dinner. Her only condition was she wants to tag along on the trip to West Dakota, it'll be her first trip there too! :) After West Dakota I am thinking East Dakota could be fun too!

                                Ok well to be honest here I am swimming in information and kind of getting lost. The first part of the guide I followed like a champ and have all the information documented in a file but I am lost on putting it altogether. It's a bit overwhelming to understand what all needs to be done.

                                Breaking it down the first step is to get the right number of instances loaded in the rc.local, second create the runcommand-start and also I think I'll need a runcommand-exit?

                                Just to verify if I wanted to cover both wireless dongles I would need to load 8 instances in the rc.local file since each dongle shows a different by-id for the 4 controllers?

                                Also would I add all 8 controllers to the code runcommand-start? In the example below it loads one? Would I need to repeat the --evdev command and controller parameter lines below 8 times between the if/fi? Or would I need to get into something like section 3B - Expanding Launch Capabilities? I am not sure if that makes sense.

                                Lastly is there a list someplace already to match all 4-way games in mame2003?

                                ROMNAME="${3##*/}"
                                if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                                sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                                	--device-name "XBOX 360 Controller 1" \
                                	--silent \
                                	--detach-kernel-driver \
                                	--force-feedback \
                                	--deadzone-trigger 15% \
                                	--deadzone 4000 \
                                	--calibration X1=-32767:0:32767,Y1=-32767:0:32767 \
                                	--calibration X2=-32767:0:32767,Y2=-32767:0:32767 \
                                	--calibration DPAD_Y=-32767:0:32767,DPAD_X=-32767:0:32767 \
                                	--axis-map -HAT0X=HAT0X
                                	--axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00,HAT0Y=-0.00,HAT0X=-0.00 \
                                	--trigger-as-button \
                                	--four-way-restrictor \
                                	--modifier dpad-restrictor=fourway \
                                	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=lt,BTN_[TR2]=rt,BTN_[THUMBL]=tl,BTN_[THUMBR]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                fi &
                                

                                I did shut off all controllers except one for testing and it does look like the XBOX 360 d-pad has both a BTN_ and ABS_ value. Both models output the same exact values for all buttons and axis'. In the output below I pressed left and then right once. You'll see the values defined on the top portion when the command loads and also the properties right below it when pressing the d-pad. It seems to output two values for each press.

                                Input driver version is 1.0.1
                                Input device ID: bus 0x3 vendor 0x45e product 0x2a1 version 0x100
                                Input device name: "Xbox 360 Wireless Receiver"
                                Supported events:
                                  Event type 0 (EV_SYN)
                                  Event type 1 (EV_KEY)
                                    Event code 304 (BTN_SOUTH)
                                    Event code 305 (BTN_EAST)
                                    Event code 307 (BTN_NORTH)
                                    Event code 308 (BTN_WEST)
                                    Event code 310 (BTN_TL)
                                    Event code 311 (BTN_TR)
                                    Event code 312 (BTN_TL2)
                                    Event code 313 (BTN_TR2)
                                    Event code 314 (BTN_SELECT)
                                    Event code 315 (BTN_START)
                                    Event code 316 (BTN_MODE)
                                    Event code 317 (BTN_THUMBL)
                                    Event code 318 (BTN_THUMBR)
                                    Event code 704 (BTN_TRIGGER_HAPPY1)
                                    Event code 705 (BTN_TRIGGER_HAPPY2)
                                    Event code 706 (BTN_TRIGGER_HAPPY3)
                                    Event code 707 (BTN_TRIGGER_HAPPY4)
                                  Event type 3 (EV_ABS)
                                    Event code 0 (ABS_X)
                                      Value  -2155
                                      Min   -32768
                                      Max    32767
                                      Fuzz      16
                                      Flat     128
                                    Event code 1 (ABS_Y)
                                      Value   1652
                                      Min   -32768
                                      Max    32767
                                      Fuzz      16
                                      Flat     128
                                    Event code 3 (ABS_RX)
                                      Value  -3768
                                      Min   -32768
                                      Max    32767
                                      Fuzz      16
                                      Flat     128
                                    Event code 4 (ABS_RY)
                                      Value  -3389
                                      Min   -32768
                                      Max    32767
                                      Fuzz      16
                                      Flat     128
                                    Event code 16 (ABS_HAT0X)
                                      Value      0
                                      Min       -1
                                      Max        1
                                    Event code 17 (ABS_HAT0Y)
                                      Value      0
                                      Min       -1
                                      Max        1
                                  Event type 21 (EV_FF)
                                    Event code 80 (FF_RUMBLE)
                                    Event code 81 (FF_PERIODIC)
                                    Event code 88 (FF_SQUARE)
                                    Event code 89 (FF_TRIANGLE)
                                    Event code 90 (FF_SINE)
                                    Event code 96 (FF_GAIN)
                                Properties:
                                Testing ... (interrupt to exit)
                                Event: time 1538437117.040101, type 1 (EV_KEY), code 704 (BTN_TRIGGER_HAPPY1), value 1
                                Event: time 1538437117.040101, type 3 (EV_ABS), code 16 (ABS_HAT0X), value -1
                                Event: time 1538437117.040101, -------------- EV_SYN ------------
                                Event: time 1538437117.328099, type 1 (EV_KEY), code 704 (BTN_TRIGGER_HAPPY1), value 0
                                Event: time 1538437117.328099, type 3 (EV_ABS), code 16 (ABS_HAT0X), value 0
                                Event: time 1538437117.328099, -------------- EV_SYN ------------
                                
                                mediamogulM 1 Reply Last reply Reply Quote 0
                                • mediamogulM
                                  mediamogul Global Moderator @Riverstorm
                                  last edited by mediamogul

                                  @riverstorm said in Guide: Advanced Controller Mappings:

                                  Breaking it down the first step is to get the right number of instances loaded in the rc.local, second create the runcommand-start and also I think I'll need a runcommand-exit?

                                  If you just want to 4-way restrict in certain software, with certain ROMs, you can ignore doing anything to rc.local. For example, I use my plain vanilla controller to play most games, but I use the onstart/onend scripts to launch mappings only for the games I wish.

                                  if I wanted to cover both wireless dongles I would need to load 8 instances in the rc.local file since each dongle shows a different by-id for the 4 controllers?

                                  I'm a little uncertain as to why your controllers are producing two events each. Are you using a driver such as xpad? It could be that there's the original event and then another created by xpad. That's actually how xboxdrv does things, so it would make sense.

                                  Also would I add all 8 controllers to the code runcommand-start? In the example below it loads one? Would I need to repeat the --evdev command and controller parameter lines below 8 times between the if/fi? Or would I need to get into something like section 3B - Expanding Launch Capabilities? I am not sure if that makes sense.

                                  You can use either. I just use if/fi. There, the basic logic is that if the criteria is met, then commands are performed. In this case, one instance of xboxdrv is a command. For four controllers, you would say that if the criteria is met, four xboxdrv commands are performed. Those commands begin with sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv and end with the final -- argument, at which point you would either list another xboxdrv command below it, or end the if/fi with fi &.

                                  Lastly is there a list someplace already to match all 4-way games in mame2003?

                                  The list I posted above is as close as you're likely to find. From what I remember when looking myself, the available lists tend to only note parent ROMs. Mine is based off those findings, but I've added the clones that I find important, like pacman.zip for example.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                  • RiverstormR
                                    Riverstorm
                                    last edited by

                                    @mediamogul - Let me do some more "studying" here. Ok I wasn't sure if that was a comprehensive list or most of the 4 way games in mame2003 only or all emulators supported in RetroPie or just what you've come across? I sorted them alphabetically below if you have any use for it.

                                    My goal is pretty simply and that's to improve 4-way games for a better play experience on the vanilla XBOX 360 controller. Sometimes I have 1 plugged in, maybe 2 and occasionally all 4. Rarely 3 for maybe say Xenophobe.

                                    How simple may I go?

                                    1. Load the driver
                                    2. Configure my controller through ES
                                    3. Create the runcommand-start checking ROMNAME but add only --four-way-restrictor

                                    Would this work in the Arcade folder with no emulator specified in the 'if' statement?

                                    I don't need to do any type of cleanup on game exit?

                                    It might be a bad habit but I spend all my time in planning before doing anything and usually (hopefully) very little in actual implementation.

                                    I see the value in having complete and granular autonomy on each mapping for precision configuration. Plus I love the ScummVM example but just getting something simple in place to start would be great and maybe someday it will be a standard. I almost feel 4-way restriction on the correct games is a must long term, especially if the implementation is easy and straight forward.

                                    I know the day I started this and I posted a question at you because I had this guide up for weeks in a TAB waiting to get around to it. I saw Robert created a new issue with Plus and I thought perfect timing! I wasn't sure if it was coincidence or he was watching the forums and the post prompted some idea or motivation.

                                    Anyway I think @grant2258 has nailed something good in Mame2003-Plus. With a few lines of code he added 2 new options in the RA settings (Quick Menu/Options/last option in the list) for 4-way games 'XOR' and 'Last Pressed' that seem to be working pretty well. I think they plan to make it standard for a good 4-way game experience out of the box but want to do more testing with it first. If you or anyone have it loaded you probably have a good feel for certain games you play often or any feedback for improvement can be posted here.

                                    40love.zip
                                    alibaba.zip
                                    alphaho.zip
                                    amidar.zip
                                    anteater.zip
                                    armorcar.zip
                                    armwrest.zip
                                    astinvad.zip
                                    astrob.zip
                                    astrof.zip
                                    atetris.zip
                                    bagman.zip
                                    ballbomb.zip
                                    barrier.zip
                                    blasto.zip
                                    blkhole.zip
                                    blockade.zip
                                    btime.zip
                                    carjmbre.zip
                                    carnival.zip
                                    cavelon.zip
                                    chameleo.zip
                                    checkman.zip
                                    chinhero.zip
                                    circusc.zip
                                    ckong.zip
                                    commando.zip
                                    comotion.zip
                                    copsnrob.zip
                                    cosmicg.zip
                                    cosmos.zip
                                    crash.zip
                                    crush.zip
                                    dazzler.zip
                                    devilfsh.zip
                                    diamond.zip
                                    digdug.zip
                                    digdug2.zip
                                    digger.zip
                                    disco.zip
                                    dkong.zip
                                    dkong3.zip
                                    dkongjr.zip
                                    docastle.zip
                                    dominos.zip
                                    dommy.zip
                                    dorodon.zip
                                    dorunrun.zip
                                    dowild.zip
                                    dremshpr.zip
                                    drgnbstr.zip
                                    drmicro.zip
                                    elecyoy2.zip
                                    elecyoyo.zip
                                    elvactr.zip
                                    eyes.zip
                                    firetrap.zip
                                    frogger.zip
                                    galaga.zip
                                    galaxian.zip
                                    galpanic.zip
                                    galxwars.zip
                                    gundealr.zip
                                    guzzler.zip
                                    hardhat.zip
                                    headon.zip
                                    headon2.zip
                                    heiankyo.zip
                                    hexa.zip
                                    higemaru.zip
                                    hustle.zip
                                    intrepid.zip
                                    invadpt2.zip
                                    invinco.zip
                                    invrvnge.zip
                                    ironhors.zip
                                    jjack.zip
                                    joust2.zip
                                    jrpacman.zip
                                    jumpcoas.zip
                                    jungler.zip
                                    karianx.zip
                                    kchamp.zip
                                    kchampvs.zip
                                    kicker.zip
                                    kikcubic.zip
                                    kingball.zip
                                    kungfum.zip
                                    ladybug.zip
                                    lasso.zip
                                    levers.zip
                                    lnc.zip
                                    locomotn.zip
                                    logger.zip
                                    logicpr2.zip
                                    logicpro.zip
                                    lrescue.zip
                                    lupin3.zip
                                    lvgirl94.zip
                                    mappy.zip
                                    marvins.zip
                                    mikie.zip
                                    mineswpr.zip
                                    mmonkey.zip
                                    monsterb.zip
                                    moonal2.zip
                                    moonqsr.zip
                                    mrdo.zip
                                    mrflea.zip
                                    mrgoemon.zip
                                    mrjong.zip
                                    mrtnt.zip
                                    msjiken.zip
                                    mspacman.zip
                                    mspacmnf.zip
                                    mtrap.zip
                                    mystston.zip
                                    natodef.zip
                                    naughtyb.zip
                                    ncv2.zip
                                    netwars.zip
                                    nrallyx.zip
                                    olibochu.zip
                                    ozmawars.zip
                                    pacman.zip
                                    pacnchmp.zip
                                    pacnpal.zip
                                    pacplus.zip
                                    pairs.zip
                                    panic.zip
                                    pengo.zip
                                    pepper2.zip
                                    perestro.zip
                                    pettanp.zip
                                    pickin.zip
                                    pignewt.zip
                                    pisces.zip
                                    pleiads.zip
                                    pooyan.zip
                                    popeye.zip
                                    popflame.zip
                                    puckman.zip
                                    pulsar.zip
                                    punchout.zip
                                    qix.zip
                                    radarscp.zip
                                    raiders5.zip
                                    rallyx.zip
                                    rampage.zip
                                    rbtapper.zip
                                    redufo.zip
                                    reikaids.zip
                                    retofinv.zip
                                    robby.zip
                                    rocnrope.zip
                                    route16.zip
                                    rthunder.zip
                                    samurai.zip
                                    sbagman.zip
                                    schaser.zip
                                    scregg.zip
                                    shollow.zip
                                    sia2650.zip
                                    sidetrac.zip
                                    sindbadm.zip
                                    solarfox.zip
                                    sonofphx.zip
                                    spaceinv.zip
                                    spacezap.zip
                                    spclaser.zip
                                    spectar.zip
                                    spnchout.zip
                                    springer.zip
                                    ssi.zip
                                    stratvox.zip
                                    streakng.zip
                                    superpac.zip
                                    superqix.zip
                                    swat.zip
                                    tactcian.zip
                                    tankbatt.zip
                                    tapper.zip
                                    targ.zip
                                    taxidrvr.zip
                                    telmahjn.zip
                                    theend.zip
                                    theglob.zip
                                    thief.zip
                                    timber.zip
                                    timelimt.zip
                                    todruaga.zip
                                    tomahawk.zip
                                    toypop.zip
                                    tranqgun.zip
                                    triplep.zip
                                    tsamurai.zip
                                    tutankhm.zip
                                    vanvan.zip
                                    volfied.zip
                                    vsgongf.zip
                                    warpwarp.zip
                                    wiping.zip
                                    wndrmomo.zip
                                    wwjgtin.zip
                                    yamyam.zip
                                    zerozone.zip
                                    zigzag.zip
                                    zookeep.zip
                                    zzyzzyxx.zip
                                    
                                    mediamogulM 1 Reply Last reply Reply Quote 0
                                    • RiverstormR
                                      Riverstorm
                                      last edited by

                                      @mediamogul - Thanks for all the help and advice working on this, I really appreciate it. I'll let you know how things go.

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                                      • mediamogulM
                                        mediamogul Global Moderator @Riverstorm
                                        last edited by mediamogul

                                        @riverstorm said in Guide: Advanced Controller Mappings:

                                        Sorry, I somehow missed your last reply

                                        Load the driver
                                        Configure my controller through ES
                                        Create the runcommand-start checking ROMNAME but add only --four-way-restrictor

                                        All that is correct. You'll still need to make a basic map from your controller to the virtual xboxdrv controller, but the only fancy thing you'd add is the 4-way restriction.

                                        Would this work in the Arcade folder with no emulator specified in the 'if' statement?

                                        If you specify that the xboxdrv command be launched with the arcade system criteria it would. For example:

                                        if [ "$ROMNAME" = "pacman.zip" ] && [ "$1" = "arcade" ]; then
                                        

                                        An example of using the emulator as the criteria would look like:

                                        if [ "$ROMNAME" = "pacman.zip" ] && [ "$2" = "advmame" ]; then
                                        

                                        I don't need to do any type of cleanup on game exit?

                                        Yes, it's actually covered in the guide at some point that you'd need to add something to the tune of:

                                        sudo killall >>/dev/shm/runcommand.log xboxdrv
                                        

                                        Plus I love the ScummVM example but just getting something simple in place to start would be great and maybe someday it will be a standard.

                                        Originally, I used ScummVM as the main example because of the stuttery joystick support it had not too long ago. However, it's native support is very smooth now. Still, it's nice to add other things like matching the same button combinations to quit that you use in RetroArch for example. I run 32 different systems and many different ports and it really is great to have the same button combinations for all of them to quit, pause, take a screenshot and bring up the options menu.

                                        Anyway I think @grant2258 has nailed something good in Mame2003-Plus.

                                        I've been following that. It's a great addition. I've been meaning to test it, but I just can't seem to fit enough hours in the day lately.

                                        Thanks for all the help and advice working on this, I really appreciate it.

                                        It's never a probelm. If you decide to put any of this to practice, I think you'll find that it can come together fairly well once you start going through the steps. Something like this in theory leads to an endless amount of what ifs.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                        • RiverstormR
                                          Riverstorm
                                          last edited by Riverstorm

                                          @mediamogul - You're great, your documentation and advice are the only thing that's making it possible for me to add this amazing feature and I appreciate the help tremendously. I just figured you were busy and it's a good spot for me to pause for a moment too.

                                          I know what you mean about not enough hours in the day. I took a vacation day yesterday to go home and work. How's that for the American dream. ;) I hope to continue working on things this weekend. I also need to replace two electrical outlets and two light switches as the wife is hard on that stuff. I don't what she does but it looks like she has WWE Smackdown's with this stuff or something when I am gone.

                                          Here in the fall stores like Lowes, Home Depot and Menards are packed as everyone is scrambling with fall projects before winter. Once winter hits it's way to cold for paint, caulk, water, anything will freeze, crack, peel, etc. as it's well below freezing most days and things can't set and seal. Last night we hit 34F...burrr...I had to pull the plants into the garage due to frost advisories. I will still work outside in a light jacket in November doing little things but all big projects are off the table until next spring that late in the season. I am just a cold weather person vs. heat.

                                          If you do get a chance to test the changes Grant made to the code for 4-way games I would love to hear your thoughts on how it feels vs. managing it through the xboxdrv driver. It's pretty straight forward as the ROM sets are mostly the same and you can dump them in either arcade or mame-libretro (whichever one you don't use or both) for a quick test. No configuration just a quick setting change under Quick Menu/Options near the bottom. I've tested some of the classics and it feels pretty good to me.

                                          Even if it's perfect there's still going to be a big need for the xboxdrv way because it's only one core vs. a whole lot. You run 32, I think I am around 10 cores, mainly MAME, Nintendo and Atari. How many cores total does RetroPie support. I see the list in the docs but never counted all of them.

                                          You're right, I just need to get in there and some of these questions will be answered as I work through it. I will let you know how things go once I get few straight hours of leisure time to sit down and dig in as 5 minutes here and there is probably not going to cut it the first time through.

                                          I think it's a work habit. I pre-configure switches, routers, firewalls, etc. and then I create very short maintenance windows to flip over to the new equipment. It also doesn't hurt to pull a Scotty. "I need 30 minutes, captain!" and pull it off in 15 but my boss is incredibly technical for being a director so that doesn't always work. We are replacing about 1/3 of our switches this year and that includes some critical functions like Metro Communications (911). I'll let you know which day to not have an emergency! ;)

                                          mediamogulM 1 Reply Last reply Reply Quote 0
                                          • mediamogulM
                                            mediamogul Global Moderator @Riverstorm
                                            last edited by

                                            @riverstorm said in Guide: Advanced Controller Mappings:

                                            I took a vacation day yesterday to go home and work. How's that for the American dream.

                                            Oh man! I know that movie. I had a plumber come in to install a second water heater not too long ago and the guy made a real mess of things. When the fit hit the shan I had to take a day off to fix the situation myself. The whole point of calling someone in the first place was to keep it off my plate. As Charlie Brown said so eloquently time and time again; ugh!

                                            If you do get a chance to test the changes Grant made to the code for 4-way games I would love to hear your thoughts on how it feels vs. managing it through the xboxdrv driver.

                                            Certainly. At the moment, it's only available in lr-mame2003-plus right? As long as there aren't any dropouts between the restricted directions I'm sure it'll do the job well.

                                            It also doesn't hurt to pull a Scotty. "I need 30 minutes, captain!" and pull it off in 15

                                            How else does one maintain a reputation as a miracle worker? ;)

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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