• This topic is deleted!

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  • PS1 games that have bugs in retropie

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    @sleve_mcdichael hey,

    Thanks for helping me out. Everything else works fine. There is a connection and I can download and install or update everything else. It just is this one emulator I cannot install

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    hawkes_84H

    @sleve_mcdichael now when I try and connect to my Pi from my PC using ssh pi@retropie.local (which you helpfully advised in another post) it just opens a black box for 3 seconds which then disappears before I can do anything. My PC and Pi are on the same network.

  • Controller working in menu but not in Game

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    mituM

    @joaoluiz said in Controller working in menu but not in Game:

    Do you have any idea as to why this was needed on this computer?

    Because the distro's libSDL is newer and the joystick's name is different because of it (spaces are trimmed, SDL tries to apply some common naming for some controlls, etc.).

    There's an issue opened for this https://github.com/RetroPie/RetroPie-Setup/issues/3398 and we tried to fix this with a SDL patch, but I think in the future we'll just export the vendor/product IDs to the config file in order to appease RetroArch. Note that this applies only when the SDL version of the distro is used, on a RPI the SDL provided by RetroPie doesn't exhibit this behavior.

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    @tribunal88 is the postage alot? maybe things are starting to turn around

  • games a going

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    sirhenrythe5thS

    @raspberry79
    could you please be more specific when opening threads?
    What games are you running?
    Which Emulator are you using?
    What for a screen are you using?
    What did you change allready? The stock-image does not produce tiny screens, there seems to be something changed.

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    @TonyXL When I do this I get a message that says, “error saving controller profile”

  • Zip or unzip

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    lostlessL

    @raspberry79 I know I shouldn’t be responding because everyone else has answered you, but I feel need to simplify cause you seem lost.
    A file extension, be it a .bin, .iso, .zip, .whatever does not tell you what emulator to use. You have to know what system the game you have is for and put that file(s) into the proper rom folder. That’s it
    If you don’t know what systems it is for, we don’t know.

  • System artwork not generating with scraper

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    @mitu Not really, I just translated the basic things in the menu. I made those translations for my dad so he can understand what are those things in the menu. I am the one who adds roms, configures the system etc. so I don't really need a full system translation. Anyway, thanks for your help guys. <3

  • Amiberry cut off lower screen

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    mituM

    You can rename the configuration file (amiberry.conf, in /opt/retropie/configs/amiga/amiberry/conf) and start again the emulator.

  • Archon 1 and Amiberry

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    @Thorr69 OK good to know. I'm just surprised because when I select amiberry 500 via runcommand, I get "Unknown command FAILAT" with every game. And if I use Amiberry 1200 most of the games are working, that I tried yet. Do you know what this error message means?

  • [SOLVED] Possible to assign per game turbo buttons?

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    WeirdHW

    @mitu Is the Retroarch version the number shown in the bottom left corner of RGUI, along with the currently loaded core? If so, mine is on 1.8.8 somehow. If not, where can I check my current RA version?

    Yeah, so I now updated to RA version 1.10 (d'oh) and I can see the menu entries in the aforementioned places.

    Setting turbo mode to single button (hold) and turbo default button to X (my preferred button) still doesn't make it work as I intend. For instance, 1944 still charges up a shot when holding down the button instead of rapid firing. single button (toggle) does work as I would expect it to, though.

    What am I doing wrong?

    EDIT: Okay, got it. After updating RA, if I put

    input_turbo_period = "6" input_duty_cycle = "3" input_turbo_mode = "2" input_turbo_default_button = "0" input_player1_turbo_btn = "3"

    into my cfg file, button 3 does function as a turbo button, WITHOUT modulating any other buttons, so I guess the previously linked post was correct after all, I was just rocking an older version and didn't realize it.

    Thanks to all respondents for bearing with me!

  • AdvanceMAME Bezels (redux)

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    @Folly 😆

    I don't have much experience with AdvanceMAME either, but what I'm reading indicates that its lightgun controls function as emulated joysticks and/or are Windows only. A quick test with the border applied via artwork gives an inaccurate cursor with bad sensitivity. The performance loss is a hurdle that seems to make further testing pointless.

    A careful application of the RetroArch lightgun API doesn't require any sensitivity adjustments by the user. As long as the coordinates are scaled properly by the emulator, where you point the gun is where the cursor goes.

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    @mitu It seems to work fine now, but if it starts to mess up again I'll let you know, thank you.

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  • RetroArch and weird display resolution

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    Thanks, I will try this, but I doubt this will help. Raspberry PI OS and Emulation Station recognise the display correctly as they feed it with 1280x800 automaticaly. RetroArch seems to miss this information or ignores it.

    Edit: With hdmi_ignore_edid=0xa5000080, resolution in raspi-config = 1280x800 and no resolution set in RetroArch everything works fine. I still do not realy get why, but thanks a lot @mitu!

  • launching image per game if using the same port

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    @NIGHTKILLER05 I'm not at my device right now to test it but I think quoting the actual "${0%.*}" should do it. You'll need to use "double-quotes", since 'single-quotes' prevent ${variable_expansion}. Since it's inside the (parentheses), I think it's okay to have the quotes inside the other quotes and you shouldn't have to \"escape them\". Try:

    ln -sf "/home/pi/.emulationstation/downloaded_media/ports/screenshots/$(basename "${0%.*}").png" /opt/retropie/configs/ports/doom/launching.png
  • Shaders and Retro Achievements

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  • Controls in ZX Spectrum

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    FloobF

    @10vorne If you are using lr-fuse, there is some useful info here:
    https://retropie.org.uk/docs/ZX-Spectrum/#controls

    I use that to set the gamepad to act as a Kempston joystick then choose that in the game. So thats just editing the spectrum retroarch file in /opt/retropie/configs/zxspectrum/retroarch.cfg

    For what its worth, here are some notes I scribbled some years ago

    input_libretro_device_p1 = "513"
    input_libretro_device_p2 = "0"
    input_libretro_device_p3 = "259"
    input_libretro_device_p4 = "1"
    input_libretro_device_p5 = "1"

    This sets the first player to Kempston and player 3 to keyboard

    To choose controls when starting a game, press select to bring up the keyboard overlay
    some games may need core option set per game to force 48k model for compatibility (like dizzy)

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