• 1 Votes
    8 Posts
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    mituM

    @coldspark29 said in How to install the Vulkan driver for Retroarch?:

    Can you tell me how I would need to modify the install script?

    Which install script ? If you're referring to RetroArch, then try adding --enable-vulkan instead of --disable-vulkan in the build script to see if it works.

  • 3 Votes
    97 Posts
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    B

    Updating this thread for informational purposes:

    If you want to run the latest MESA git, there are several patches that are needed based on the 20.3.5 diff file from the RPiOS repository: (I kept the relevant changes that are not already upstreamed)

    Without it, I ran into some display issues which I presume are the modifiers utilized in the newer libdrm pkgs.

    Note: you must compile libdrm, libglvnd, and mesa for it to work.

    diff --git a/src/gallium/drivers/v3d/driinfo_v3d.h b/src/gallium/drivers/v3d/driinfo_v3d.h index 147ad0b49bd..a524a03e7e5 100644 --- a/src/gallium/drivers/v3d/driinfo_v3d.h +++ b/src/gallium/drivers/v3d/driinfo_v3d.h @@ -2,4 +2,6 @@ DRI_CONF_SECTION_MISCELLANEOUS DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT(false) + DRI_CONF_V3D_MAINTAIN_IGNORABLE_SCANOUT(false) + DRI_CONF_V3D_IGNORE_SCANOUT_USAGES_WITH_MODIFIERS(false) DRI_CONF_SECTION_END diff --git a/src/gallium/drivers/v3d/meson.build b/src/gallium/drivers/v3d/meson.build index b760ca5c025..1a537637b03 100644 --- a/src/gallium/drivers/v3d/meson.build +++ b/src/gallium/drivers/v3d/meson.build @@ -59,6 +59,16 @@ endif v3d_versions = ['33', '41'] +v3d_deps = [dep_v3dv3, dep_libdrm, dep_valgrind, idep_nir_headers] + +if with_platform_x11 + v3d_deps += dep_xcb +endif + +if with_platform_wayland + v3d_deps += dep_wayland_client +endif + per_version_libs = [] foreach ver : v3d_versions per_version_libs += static_library( @@ -70,7 +80,7 @@ foreach ver : v3d_versions ], c_args : [v3d_args, '-DV3D_VERSION=' + ver], gnu_symbol_visibility : 'hidden', - dependencies : [dep_v3dv3, dep_libdrm, dep_valgrind, idep_nir_headers], + dependencies : v3d_deps, ) endforeach @@ -93,7 +103,7 @@ libv3d = static_library( c_args : [v3d_args], cpp_args : [v3d_args], gnu_symbol_visibility : 'hidden', - dependencies : [dep_v3dv3, dep_libdrm, dep_valgrind, idep_nir_headers], + dependencies : v3d_deps, link_with: [per_version_libs], ) diff --git a/src/gallium/drivers/v3d/v3d_resource.c b/src/gallium/drivers/v3d/v3d_resource.c index 0885a2cb80f..36b6ab34d71 100644 --- a/src/gallium/drivers/v3d/v3d_resource.c +++ b/src/gallium/drivers/v3d/v3d_resource.c @@ -436,7 +436,7 @@ v3d_resource_get_handle(struct pipe_screen *pscreen, case WINSYS_HANDLE_TYPE_SHARED: return v3d_bo_flink(bo, &whandle->handle); case WINSYS_HANDLE_TYPE_KMS: - if (screen->ro) { + if (screen->ro && rsc->scanout) { if (renderonly_get_handle(rsc->scanout, whandle)) { whandle->stride = rsc->slices[0].stride; return true; @@ -750,6 +750,30 @@ v3d_resource_setup(struct pipe_screen *pscreen, return rsc; } +static bool +v3d_resource_should_scanout(struct pipe_screen *pscreen, + const struct pipe_resource *tmpl, + const uint64_t *modifiers, + int count) +{ + struct v3d_screen *screen = v3d_screen(pscreen); + + if (tmpl->bind & PIPE_BIND_SCANOUT) { + if (screen->maintain_ignorable_scanout) + return true; + if (screen->has_x_session && screen->ignore_scanout_usages) + return false; + return true; + } + + if (tmpl->bind & PIPE_BIND_SHARED) { + if (screen->ignore_scanout_usages_with_modifiers) + return false; + return true; + } + return false; +} + static struct pipe_resource * v3d_resource_create_with_modifiers(struct pipe_screen *pscreen, const struct pipe_resource *tmpl, @@ -763,6 +787,8 @@ v3d_resource_create_with_modifiers(struct pipe_screen *pscreen, struct pipe_resource *prsc = &rsc->base; /* Use a tiled layout if we can, for better 3D performance. */ bool should_tile = true; + bool should_scanout = v3d_resource_should_scanout(pscreen, tmpl, + modifiers, count); /* VBOs/PBOs are untiled (and 1 height). */ if (tmpl->target == PIPE_BUFFER) @@ -788,8 +814,8 @@ v3d_resource_create_with_modifiers(struct pipe_screen *pscreen, /* If using the old-school SCANOUT flag, we don't know what the screen * might support other than linear. Just force linear. */ - if (tmpl->bind & PIPE_BIND_SCANOUT) - should_tile = false; + if ((tmpl->bind & PIPE_BIND_SCANOUT) && should_scanout) + should_tile = false; /* No user-specified modifier; determine our own. */ if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) { @@ -818,8 +844,8 @@ v3d_resource_create_with_modifiers(struct pipe_screen *pscreen, * We always allocate this way for SHARED, because get_handle will * need a resource on the display fd. */ - if (screen->ro && (tmpl->bind & (PIPE_BIND_SCANOUT | - PIPE_BIND_SHARED))) { + + if (screen->ro && should_scanout) { struct winsys_handle handle; struct pipe_resource scanout_tmpl = { .target = prsc->target, @@ -949,7 +975,7 @@ v3d_resource_from_handle(struct pipe_screen *pscreen, } } - if (screen->ro) { + if (screen->ro && !rsc->tiled) { /* Make sure that renderonly has a handle to our buffer in the * display's fd, so that a later renderonly_get_handle() * returns correct handles or GEM names. @@ -995,7 +1021,9 @@ v3d_update_shadow_texture(struct pipe_context *pctx, assert(view->texture != pview->texture); - if (shadow->writes == orig->writes && orig->bo->private) + if (shadow->writes == orig->writes && + orig->base.sync_status == 0 && + (orig->bo->private || orig->base.sync_condition)) return; perf_debug("Updating %dx%d@%d shadow for linear texture\n", @@ -1038,6 +1066,7 @@ v3d_update_shadow_texture(struct pipe_context *pctx, } shadow->writes = orig->writes; + orig->base.sync_status = 0; } static struct pipe_surface * diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c index 1c72dc4af0d..1ac9e8fc1d9 100644 --- a/src/gallium/drivers/v3d/v3d_screen.c +++ b/src/gallium/drivers/v3d/v3d_screen.c @@ -47,6 +47,42 @@ #include "compiler/v3d_compiler.h" #include "drm-uapi/drm_fourcc.h" +#ifdef HAVE_WAYLAND_PLATFORM +#include <wayland-client.h> +#endif + +#ifdef HAVE_X11_PLATFORM +#include <xcb/xcb.h> +#endif + +static bool +check_x_session() +{ + bool xcb_connection = false; + +#ifdef HAVE_WAYLAND_PLATFORM + struct wl_display *display; + + display = wl_display_connect(NULL); + + if (display) { + wl_display_disconnect(display); + return xcb_connection; + } +#endif + +#ifdef HAVE_X11_PLATFORM + xcb_connection_t *conn; + + conn = xcb_connect(NULL, NULL); + + if (!xcb_connection_has_error(conn)) + xcb_connection = true; + xcb_disconnect(conn); +#endif + return xcb_connection; +} + static const char * v3d_screen_get_name(struct pipe_screen *pscreen) { @@ -828,6 +864,28 @@ v3d_screen_create(int fd, const struct pipe_screen_config *config, screen->has_cache_flush = v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH); screen->has_perfmon = v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_PERFMON); + + screen->has_x_session = check_x_session(); + + screen->ignore_scanout_usages = getenv("V3D_IGNORE_SCANOUT_USAGES"); + + const char *ignore_scanout_usages_with_modifiers_name = + "v3d_ignore_scanout_usages_with_modifiers"; + screen->ignore_scanout_usages_with_modifiers = + driCheckOption(config->options, + ignore_scanout_usages_with_modifiers_name, + DRI_BOOL) && + driQueryOptionb(config->options, + ignore_scanout_usages_with_modifiers_name); + + const char *maintain_ignorable_scanout_name = + "v3d_maintain_ignorable_scanout"; + screen->maintain_ignorable_scanout = + driCheckOption(config->options, + maintain_ignorable_scanout_name, + DRI_BOOL) && + driQueryOptionb(config->options, + maintain_ignorable_scanout_name); v3d_fence_init(screen); diff --git a/src/gallium/drivers/v3d/v3d_screen.h b/src/gallium/drivers/v3d/v3d_screen.h index 9bf2a065487..afdce3f3c73 100644 --- a/src/gallium/drivers/v3d/v3d_screen.h +++ b/src/gallium/drivers/v3d/v3d_screen.h @@ -82,6 +82,12 @@ struct v3d_screen { bool has_cache_flush; bool has_perfmon; bool nonmsaa_texture_size_limit; + bool ignore_scanout_usages; + bool ignore_scanout_usages_with_modifiers; + bool maintain_ignorable_scanout; + + /* Are we running in an X session? */ + bool has_x_session; struct v3d_simulator_file *sim_file; }; diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index c96a387bab8..708bb2fad4f 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -572,6 +572,10 @@ struct pipe_resource unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */ unsigned bind; /**< bitmask of PIPE_BIND_x */ unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */ + + /* Hack for avoiding sync on v3d */ + unsigned sync_condition; + unsigned sync_status; /** * For planar images, ie. YUV EGLImage external, etc, pointer to the diff --git a/src/glx/dri_common.h b/src/glx/dri_common.h index 455e8541ed8..1fe78e73b75 100644 --- a/src/glx/dri_common.h +++ b/src/glx/dri_common.h @@ -56,6 +56,10 @@ extern struct glx_config *driConvertConfigs(const __DRIcoreExtension * core, const __DRIconfig ** configs); extern void driDestroyConfigs(const __DRIconfig **configs); + +#ifndef __GLXDRIdrawable +typedef struct __GLXDRIdrawableRec __GLXDRIdrawable; +#endif extern __GLXDRIdrawable * driFetchDrawable(struct glx_context *gc, GLXDrawable glxDrawable); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6de28f39112..ece789148d8 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1021,6 +1021,9 @@ struct gl_texture_object /** GL_ARB_bindless_texture */ struct util_dynarray SamplerHandles; struct util_dynarray ImageHandles; + + /* Hack for avoiding sync on v3d */ + GLboolean SyncCondition; }; diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 3a3ea8aae94..eb1cb561012 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -275,6 +275,13 @@ set_tex_parameteri(struct gl_context *ctx, } switch (pname) { + case GL_SYNC_CONDITION: + if (!!texObj->SyncCondition == !!params[0]) + return GL_FALSE; + texObj->SyncCondition = !!params[0]; + return GL_TRUE; + case GL_SYNC_STATUS: + return GL_TRUE; case GL_TEXTURE_MIN_FILTER: if (!_mesa_target_allows_setting_sampler_parameters(texObj->Target)) goto invalid_dsa; diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 599d2099d6f..9fbab50c1d7 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -3620,6 +3620,12 @@ st_TexParameter(struct gl_context *ctx, */ st_texture_release_all_sampler_views(st, stObj); break; + case GL_SYNC_CONDITION: + stObj->pt->sync_condition = texObj->SyncCondition; + break; + case GL_SYNC_STATUS: + stObj->pt->sync_status = 1; + break; default: ; /* nothing */ } diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 7e155d3e690..f0f3cadfb02 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -625,6 +625,7 @@ TODO: document the other workarounds. <application name="mutter" executable="mutter"> <option name="adaptive_sync" value="false" /> <option name="v3d_nonmsaa_texture_size_limit" value="true" /> + <option name="v3d_maintain_ignorable_scanout" value="true" /> </application> <application name="muffin" executable="muffin"> <option name="adaptive_sync" value="false" /> @@ -676,6 +677,7 @@ TODO: document the other workarounds. </application> <application name="Xorg" executable="Xorg"> <option name="v3d_nonmsaa_texture_size_limit" value="true" /> + <option name="v3d_ignore_scanout_usages_with_modifiers" value="true" /> </application> <application name="gfxbench" executable="testfw_app"> diff --git a/src/util/driconf.h b/src/util/driconf.h index 24726e04bd3..9f2ab7581c6 100644 --- a/src/util/driconf.h +++ b/src/util/driconf.h @@ -480,6 +480,14 @@ DRI_CONF_OPT_B(v3d_nonmsaa_texture_size_limit, def, \ "Report the non-MSAA-only texture size limit") +#define DRI_CONF_V3D_IGNORE_SCANOUT_USAGES_WITH_MODIFIERS(def) \ + DRI_CONF_OPT_B(v3d_ignore_scanout_usages_with_modifiers, def, \ + "Ignore SCANOUT usage on resource allocations with modifiers.") + +#define DRI_CONF_V3D_MAINTAIN_IGNORABLE_SCANOUT(def) \ + DRI_CONF_OPT_B(v3d_maintain_ignorable_scanout, def, \ + "Maintain SCANOUT usage on resource allocations when the environment allows ignoring SCANOUT usage.") + /** * \brief virgl specific configuration options */
  • Vulkan + Quake3 for Rpi 0-3

    Ideas and Development
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  • 0 Votes
    9 Posts
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    R

    Pi4's Vulkan driver has been merged into the Mesa repo. https://www.raspberrypi.org/blog/vulkan-update-merged-to-mesa/

  • Vulkan Driver progress...

    Ideas and Development
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    4 Votes
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  • 0 Votes
    7 Posts
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    A

    @rubencg said in Have there been any news about Vulkan Drivers for the Pi4 since February?:

    Pi4's Vulkan driver has been merged into the Mesa repo. https://www.raspberrypi.org/blog/vulkan-update-merged-to-mesa/

    hmmm... wouldn't get your hopes up too high.

    I compiled and installed using these instructions

    then i tried some things

    a self compiled version of ppsspp with vulkan support. conclusion: vulkan works, but framerate on vulkan lower than with opengl backend a self compiled version ofr retroarch with lr-mupen64plus-next with vulcan support. On the normal open gl renderer it works, but gives a segmentation fault on the angrylion vulkan rendererer a self compiled version of retroarch with lr-parallel: same segmentation fault on the same renderer

    so apparently a lot of work to be done before we get benefits using vulkan....

  • 0 Votes
    3 Posts
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    B

    @BJRetro I confirm you'll need a gpu which is vulkan capable (and it's drivers). Currently i don't think there are many SBCs who have vulkan support (probably jetson nano ? maybe odroid N2 ?).

  • 0 Votes
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    B

    @Efriim said in Which emulators benefit from Vulkan (x86)?:

    lr-Kronos(Sega Saturn) - In development

    The author showed interest in it and bought a book for this purpose, but development hasn't started yet. That's why i said in https://www.libretro.com/index.php/kronos-1-7-0-new-renderer/ that it was added on the roadmap but to not ask for an ETA, at the very least don't expect anything this year.

  • 0 Votes
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    wmarcioW

    @legion28 i have the same problem, only solution is to downgrade RA version...
    In my case, when a press Xbox 360 guide button, its return to emulationstation...

  • 0 Votes
    17 Posts
    8k Views
    M

    @buzz

    Thanks a lot - yeah I thought i'd open an enhancement anyway as I did some reading and one of the Retroarch devs confirmed the SW and HW cores are identical, except the HW one has the additional options. Both are the same if you run in software mode:
    https://www.reddit.com/r/emulation/comments/7hxke8/psa_psx_beetle_hw_is_absolutely_amazing/dquv1jp/

    So I figured it would probably be a useful enhancement enabling HW support at some stage - albeit I appreciate not high priority.

    @psyke83 has kindly done a bit of work already to enable and i'm happy to test this out:
    https://github.com/RetroPie/RetroPie-Setup/pull/2279

    Thanks again.