N64 crashes after 10 min
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Sorry to necro the thread but since it's relevant to this issue felt it was best to keep this conversation in one place. So I recently updated mupen64plus from source and it seems as though it may have solved the gliden64 crashing issue. I have run several games using mupen64plus-gliden64 for over an hour each with no crashing (framebuffer emulation was on while testing). Any chance anyone else is willing to update mupen64plus from source and test this? Just want to confirm if it's a recent commit that may have fixed it or something else I may have inadvertently done.
@dankcushions not sure if this issue was still on your radar but thought you might find it interesting.
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@quicksilver neat! i do follow the gliden64 project but i'm not sure what change might have fixed that. i never really investigated it myself
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@dankcushions yea I would be curious to know which commit may have fixed it otherwise its possible that a future change may revert it by accident. Problem is it could be anything over the last 8 months or so (probably the last time I updated mupen64plus). Coupled with the fact that it takes like 20 mins for the bug to show itself Im not sure where to start. Should we update the bug report on github?
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sure, you can update it!
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@dankcushions Awesome, thanks for the input! I will do that now!
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Thanks for posting this up as I would never have known otherwise. I've updated mine from source this morning and after a brief play it does indeed seem to be fixed. However I'll have a more extensive session tonight and see how it goes.
I've said it before and I'll say it again - it's a minor miracle that N64 runs at all on the Pi. The fact that it runs as well as it does is really absolutely amazing and I cannot thank the developers enough. Superb work imho.
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Quick questions about updating from source here:
At what point do changes made to the source code pass into the binary update? Does it all come through on the next system update? Is there a way for a user to check when the updates made to source have been passed to the binary package? Many thanks.
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@Ranma typically all core and additional binaries are updated when there's a new retropie image released. beyond that, it's whenever it's deemed worthwhile.
GLideN64 might report its version in the /dev/shm/runcommand.log - not sure!
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@dankcushions said in N64 crashes after 10 min:
@Ranma typically all core and additional binaries are updated when there's a new retropie image released. beyond that, it's whenever it's deemed worthwhile.
GLideN64 might report its version in the /dev/shm/runcommand.log - not sure!
Awesome! Thanks for the details. :-)
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@BuZz would it be worth updating the mupen64plus binaries now as opposed to waiting for next retropie version release? The current binary has the nasty gliden64 crash bug.
@thelostsoul also worth noting that the current mupen64plus version from source seems to solve the Yoshi's story glitch issue when using gliden64.
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@quicksilver I wasn't aware the crash bug was ever fixed? Got a reference?
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@BuZz I don't think the bug was fixed intentionally. Unfortunately I don't know which commit inadvertently fixed the problem. I just happened to update from source around the beginning of January and the problem was solved. I have tested multiple games with gliden64 and left them running for several hours each and the crash issue is gone. I made a comment in this thread about it about a month ago. I also updated the GitHub issue tracker saying that the issue appeared to be fixed but I never got a response back there. Not sure if my word is enough to go on or someone with a little more clout needs to confirm.
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@quicksilver
I have the same issue,
got to say i also tried it .
if i keep a game ruining it can go for hours , but if i really play(not let it just be on running on the screen) more then half an hour at glitch out.... -
@shavecat the issue is solved for me whether I am playing or just letting the game run by itself. I should mention the glitch occured around 20-30 mins of a game running whether you were playing or not didn't matter.
If you update mupen64plus from source the issue is resolved. Have you updated mupen64plus from source?
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@quicksilver
OMG!?!
U kidding me right ?? ;)
will update now <3 ! -
@quicksilver
Im Getting an error ,
Could not succssfully bulid mupen64plus - n 64 emulator MUPEN Plus
(Gliden64/projects/cmake/plugin/Release/mupen64plus-video-Gldien64.so not found). -
@shavecat did you update retropie setup script first?
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It's not building currently. Upstream issue with GlideN64 plugin due to
[ 53%] Building CXX object CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/opengl_Attributes.cpp.o /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp: In function ‘void initGLFunctions()’: /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:47: error: ‘g_eglGetNativeClientBufferANDROID’ was not declared in this scope #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name); ^ /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:2: note: in expansion of macro ‘GL_GET_PROC_ADR’ GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID); ^~~~~~~~~~~~~~~ /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:18: error: ‘PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC’ was not declared in this scope GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID); ^ /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:64: note: in definition of macro ‘GL_GET_PROC_ADR’ #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name); ^~~~~~~~~ CMakeFiles/mupen64plus-video-GLideN64.dir/build.make:1094: recipe for target 'CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/GLFunctions.cpp.o' failed
cause by commit:
commit f209304d0b052dd53fcaadfa9f21055ab9f489d5 Author: fzurita <fzurita@gmail.com> Date: Sun Feb 3 22:00:29 2019 -0500 Add support for Android EGL Image Public API
I've not had a chance to debug further or report upstream yet. Will do that shortly.
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@quicksilver
yes i did ,
mupen64plus only that dont work the update from source .
the lr-mupen64plus works. -
https://github.com/gonetz/GLideN64/issues/2005
I'm going to temporarily lock RetroPie to the previous commit until this is resolved.
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