RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

    Scheduled Pinned Locked Moved Help and Support
    emulationstationscriptmodulesystem
    25 Posts 4 Posters 5.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mituM
      mitu Global Moderator @hiulit
      last edited by

      @hiulit said in Can't see new system in EmulationStation:

      Should I, somehow, tell the users to copy the new system from ...

      No, as @buzz said, this behavior is documented - if you have a customized es_systems.cfg file, then updates to the RetroPie maintained file are not propagated to your own file. This is the default behavior for any scriptmodule (that adds or modifies a system), there's no point in adding any exceptions to it.

      1 Reply Last reply Reply Quote 1
      • hiulitH
        hiulit
        last edited by hiulit

        Alright! Thank you both @BuZz and @mitu . I'll leave the scriptmodule as it is then. Less hassle for me :P

        My little contributions to the RetroPie project:

        • Shell-Script-Boilerplate
        • Fun-Facts-Splashscreens
        • Limit-Last-Played-Games
        1 Reply Last reply Reply Quote 0
        • hiulitH
          hiulit
          last edited by

          @BuZz @mitu One more question: If I update RetroPie, would /etc/emulationstation/es_systems.cfg be overwritten and thus I would loose the new system I added?

          My little contributions to the RetroPie project:

          • Shell-Script-Boilerplate
          • Fun-Facts-Splashscreens
          • Limit-Last-Played-Games
          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @hiulit
            last edited by mitu

            @hiulit No, the file is not overwritten on upgrades - it's just edited through the usage of scriptmodules (addSystem/delSystem).
            If your system is added through a scriptmodule, the upgrade of said scriptmodule would otherwise add the system back anyway.

            hiulitH 1 Reply Last reply Reply Quote 1
            • hiulitH
              hiulit @mitu
              last edited by

              @mitu Ok, thanks! That's good to know. I thought that /etc/emulationstation/es_systems.cfg gets overwritten with every update, that's why I had the /opt/retropie/configs/all/emulationstation/es_systems.cfg.

              In that case, what's the use of /opt/retropie/configs/all/emulationstation/es_systems.cfg?

              My little contributions to the RetroPie project:

              • Shell-Script-Boilerplate
              • Fun-Facts-Splashscreens
              • Limit-Last-Played-Games
              BuZzB 1 Reply Last reply Reply Quote 0
              • BuZzB
                BuZz administrators @hiulit
                last edited by

                @hiulit seems we are going over this again and again :)

                /etc/emulationstation/es_systems.cfg gets updated every update with the systems you have installed (so you get new file extensions etc).

                /opt/retropie/configs/all/emulationstation/es_systems.cfg is available if users want to manage it themselves - eg. custom sort order, own systems etc. This file needs to be manually kept in sync with the retropie one.

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                hiulitH 1 Reply Last reply Reply Quote 1
                • hiulitH
                  hiulit @BuZz
                  last edited by

                  @BuZz Thanks! All clear ;)

                  My little contributions to the RetroPie project:

                  • Shell-Script-Boilerplate
                  • Fun-Facts-Splashscreens
                  • Limit-Last-Played-Games
                  1 Reply Last reply Reply Quote 0
                  • hiulitH
                    hiulit
                    last edited by hiulit

                    @mitu @BuZz Sorry to "open" this thread again, but could you tell me if addEmulator works inside a loop? Something like:

                        for i in "${!bin_files[@]}"; do
                            addEmulator ...
                        done
                    

                    Because it's only adding one emulator right now.

                    Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                    Thanks!

                    My little contributions to the RetroPie project:

                    • Shell-Script-Boilerplate
                    • Fun-Facts-Splashscreens
                    • Limit-Last-Played-Games
                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @hiulit
                      last edited by

                      @hiulit said in Can't see new system in EmulationStation:

                      Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                      Yes, it should work. For instance

                      • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
                      • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
                      hiulitH 1 Reply Last reply Reply Quote 0
                      • hiulitH
                        hiulit @mitu
                        last edited by

                        @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                        Anyway, I did it like the examples you showed me and it works. Thanks :)

                        My little contributions to the RetroPie project:

                        • Shell-Script-Boilerplate
                        • Fun-Facts-Splashscreens
                        • Limit-Last-Played-Games
                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @hiulit
                          last edited by

                          @hiulit said in Can't see new system in EmulationStation:

                          And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                          Not really, the same thing happens also in the xroar installation script and it's not a problem.

                          hiulitH 1 Reply Last reply Reply Quote 0
                          • hiulitH
                            hiulit @mitu
                            last edited by

                            @mitu But in the xroar there's no loop to add the emulators.

                            When I try to use something like:

                             for i in "${!bin_files[@]}"; do
                                    addEmulator ...
                                done
                            

                            Only the last emulator gets written in emulators.cfg

                            My little contributions to the RetroPie project:

                            • Shell-Script-Boilerplate
                            • Fun-Facts-Splashscreens
                            • Limit-Last-Played-Games
                            mituM 1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @hiulit
                              last edited by

                              @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

                              hiulitH 1 Reply Last reply Reply Quote 0
                              • hiulitH
                                hiulit @mitu
                                last edited by

                                @mitu Well, I've already used the "one-by-one" method, but here's what I had

                                function configure_godot-engine() {
                                    mkRomDir "godot-engine"
                                
                                    local bin_files
                                
                                    if isPlatform "x86"; then
                                        bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                                    elif isPlatform "aarch64"; then
                                        bin_files=("frt_094_310_arm64.bin")
                                    elif isPlatform "rpi1"; then
                                        bin_files=("frt_094_310_pi1.bin")
                                    elif isPlatform "rpi2" || isPlatform "rpi3"; then
                                        bin_files=("frt_094_310_pi2.bin")
                                    fi
                                
                                    for i in "${!bin_files[@]}"; do
                                        addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                                    done
                                
                                    addSystem "godot-engine" "Godot" ".pck .zip"
                                }
                                

                                My little contributions to the RetroPie project:

                                • Shell-Script-Boilerplate
                                • Fun-Facts-Splashscreens
                                • Limit-Last-Played-Games
                                mituM 1 Reply Last reply Reply Quote 1
                                • EfriimE
                                  Efriim
                                  last edited by Efriim

                                  Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                                  Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                                  and/or without the indirect reference since it will be read like

                                  for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                                  add emulator
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • BuZzB
                                    BuZz administrators
                                    last edited by

                                    Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    1 Reply Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator @hiulit
                                      last edited by mitu

                                      @hiulit The code you posted seems ok. I've scoured through the existing modules and I've found something similar to your case - Oricutrun. It adds a few emulators for the same system (i.e same emulators.cfg). Incidentally, the code has a bug (i.e. always ads a default emulator instead of using $default).
                                      I've run the install script and the .cfg file is created correctly - has all the emulators' entries.

                                      Just a crazy idea - remove the emulators.cfg and re-run the configure action for your module

                                      sudo ./retropie_packages.sh godot-engine configure
                                      

                                      and check again the .cfg file.

                                      hiulitH 1 Reply Last reply Reply Quote 0
                                      • hiulitH
                                        hiulit @mitu
                                        last edited by

                                        @mitu @BuZz @Efriim I finally got it working! :D

                                            local bin_file
                                            local bin_files
                                            local default
                                            local id
                                            local index
                                            local version
                                        
                                            ... some other code ...
                                        
                                            for index in "${!bin_files[@]}"; do
                                                default=0
                                                [[ "$index" -eq "${#bin_files[@]}-1" ]] && default=1 # Default to the last item in 'bin_files'.
                                                
                                                version="${bin_files[$index]}"
                                                version="$(echo $version | cut -d'_' -f 2)"
                                                
                                                addEmulator "$default" "$md_id-$version-$id" "godot-engine" "$md_inst/${bin_files[$index]} --main-pack %ROM%"
                                            done
                                        

                                        So it seems like the error had something to do with the index variable (previously it was named i). Either it needed to be initialized as a local variable or the script didn't like that it was called i... I really don't know. But I got it working :)

                                        Another thing that I found and maybe it's worth mentioning (and correct me if I'm wrong) is that when I run:

                                        sudo ./retropie_packages.sh godot-engine configure
                                        

                                        the config file:

                                        /opt/retropie/configs/godot-engine/emulators.cfg
                                        

                                        seems to just add the new stuff on top of the previous configs that were already there. I mean, it doesn't delete the file and creates it again with the new configs.

                                        Shouldn't "deleting the old file and creating a new one" be the "correct" thing to do?

                                        Thanks! :)

                                        My little contributions to the RetroPie project:

                                        • Shell-Script-Boilerplate
                                        • Fun-Facts-Splashscreens
                                        • Limit-Last-Played-Games
                                        1 Reply Last reply Reply Quote 1
                                        • First post
                                          Last post

                                        Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                        Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.