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    • duglorD

      What is the line in the retroarch.cfg (s) that will force a controller to left analog?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support command line force analog controller analogue
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      dankcushionsD

      @duglor set this (and all other retroarch settings) via the configuration editor: https://retropie.org.uk/docs/Configuration-Editor/

      it's in the basic settings menu - you can see it in the screenshots
    • hawkes_84H

      Digital to analogue changes never save

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support analogue retroarch core ps1 config files
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      hawkes_84H

      @sleve_mcdichael Yeah I was going down the settings and input route. I did see the other controls options too but couldn't see the Analogue option. I'll check again. Many thanks

    • D

      Analogue Auto Centering

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mame2003-plus mame-2003 analogue ultimarc autocenter
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      S

      @donkeykongcab Hey...hope you can help me?

      I have a cab set up with a Pi3b + arcadergbpi to gamma...plus an optipac...

      I am having trouble getting the inputs working...it looks like you have a similar set up (instead of a trackball and spinner) Im using a wheel and pedal (spinners basically - but optical from an original arcade machine). both register as mouse 2 and mouse 3....but only one at a time appears to work via retroarch...any pointers?

      Thanks,
      Sean

    • D

      controller driver problem???

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support driver analogue thumbstick
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    • OneSwitchO

      Arkanoid working with analogue control with an analogue thumb-stick. Can it be done?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support arkanoid analogue joypad gamepad
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      OneSwitchO

      In the end, I connected a mouse to play Arkanoid in lr-mame2003, and it worked from the off. Xbox 360 controller just too baggy and too huge a deadzone to make it playable. Thanks for advice though.

    • matchamanM

      lr-fba v0.2.97.39 bug: OutRun, A.B. Cop, Akranoid, After Burner II, etc... no digital control!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fba analogue digital bug
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      matchamanM

      I'm bumping this because I found a solution. It's not the best possible thing to do but seems to have solved my issue.

      I edited my .cfg file on /opt/retropie/configs/all/retroarch/autoconfig and added

      input_l_y_minus_axis = "-1"
      input_l_x_plus_axis = "+0"
      input_l_y_plus_axis = "+1"
      input_l_x_minus_axis = "-0"

      in order to set the digital inputs as analogue (in addition to keeping them as analogue too).

      It appears that the current fba core accepts only analogue (thumb)stick inputs for arcade machines that used analogue hardware such as wheels, joysticks, pedals, etc, something that wasn't a case previously and still isn't on MAME.

      For anyone having the same problem (and doesn't use analogue sticks) this seems to be the only solution currently but I'm not sure if this will interfere with anything else.

    • H

      Just finished my build.. some issues with roms

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support beginner analogue buttons
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      H

      @helm71 said in Just finished my build.. some issues with roms:

      @mediamogul My joysticks indeed present themselves as keyboard keys... I was under the impression that if I change the analogue sticks to work as dpad, that I will then have an issue with the games.. I might have got that wrong, I'll try it out !!

      Thanks for the help ! It now works. I have also figured out what went wrong.

      I need to setup my physical buttons with the DPAD controls and then SKIP the controls for the analogue left, then set the analogue sticks to copy the dpad controls..

      Amazing piece of software this retropie.. It reallt works great now..