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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    N64 crashes after 10 min

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    crashn64
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    • RanmaR
      Ranma
      last edited by

      Quick questions about updating from source here:

      At what point do changes made to the source code pass into the binary update? Does it all come through on the next system update? Is there a way for a user to check when the updates made to source have been passed to the binary package? Many thanks.

      dankcushionsD 1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @Ranma
        last edited by

        @Ranma typically all core and additional binaries are updated when there's a new retropie image released. beyond that, it's whenever it's deemed worthwhile.

        GLideN64 might report its version in the /dev/shm/runcommand.log - not sure!

        RanmaR 1 Reply Last reply Reply Quote 1
        • RanmaR
          Ranma @dankcushions
          last edited by

          @dankcushions said in N64 crashes after 10 min:

          @Ranma typically all core and additional binaries are updated when there's a new retropie image released. beyond that, it's whenever it's deemed worthwhile.

          GLideN64 might report its version in the /dev/shm/runcommand.log - not sure!

          Awesome! Thanks for the details. :-)

          1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver
            last edited by quicksilver

            @BuZz would it be worth updating the mupen64plus binaries now as opposed to waiting for next retropie version release? The current binary has the nasty gliden64 crash bug.

            @thelostsoul also worth noting that the current mupen64plus version from source seems to solve the Yoshi's story glitch issue when using gliden64.

            BuZzB 1 Reply Last reply Reply Quote 0
            • BuZzB
              BuZz administrators @quicksilver
              last edited by

              @quicksilver I wasn't aware the crash bug was ever fixed? Got a reference?

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              quicksilverQ 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @BuZz
                last edited by

                @BuZz I don't think the bug was fixed intentionally. Unfortunately I don't know which commit inadvertently fixed the problem. I just happened to update from source around the beginning of January and the problem was solved. I have tested multiple games with gliden64 and left them running for several hours each and the crash issue is gone. I made a comment in this thread about it about a month ago. I also updated the GitHub issue tracker saying that the issue appeared to be fixed but I never got a response back there. Not sure if my word is enough to go on or someone with a little more clout needs to confirm.

                shavecatS 1 Reply Last reply Reply Quote 0
                • shavecatS
                  shavecat @quicksilver
                  last edited by

                  @quicksilver
                  I have the same issue,
                  got to say i also tried it .
                  if i keep a game ruining it can go for hours , but if i really play(not let it just be on running on the screen) more then half an hour at glitch out....

                  quicksilverQ 1 Reply Last reply Reply Quote 0
                  • quicksilverQ
                    quicksilver @shavecat
                    last edited by

                    @shavecat the issue is solved for me whether I am playing or just letting the game run by itself. I should mention the glitch occured around 20-30 mins of a game running whether you were playing or not didn't matter.

                    If you update mupen64plus from source the issue is resolved. Have you updated mupen64plus from source?

                    shavecatS 2 Replies Last reply Reply Quote 0
                    • shavecatS
                      shavecat @quicksilver
                      last edited by

                      @quicksilver
                      OMG!?!
                      U kidding me right ?? ;)
                      will update now <3 !

                      1 Reply Last reply Reply Quote 0
                      • shavecatS
                        shavecat @quicksilver
                        last edited by

                        @quicksilver
                        Im Getting an error ,
                        Could not succssfully bulid mupen64plus - n 64 emulator MUPEN Plus
                        (Gliden64/projects/cmake/plugin/Release/mupen64plus-video-Gldien64.so not found).

                        quicksilverQ 1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @shavecat
                          last edited by

                          @shavecat did you update retropie setup script first?

                          shavecatS 1 Reply Last reply Reply Quote 0
                          • BuZzB
                            BuZz administrators
                            last edited by

                            It's not building currently. Upstream issue with GlideN64 plugin due to

                            [ 53%] Building CXX object CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/opengl_Attributes.cpp.o
                            /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp: In function ‘void initGLFunctions()’:
                            /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:47: error: ‘g_eglGetNativeClientBufferANDROID’ was not declared in this scope
                             #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name);
                                                                           ^
                            /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:2: note: in expansion of macro ‘GL_GET_PROC_ADR’
                              GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID);
                              ^~~~~~~~~~~~~~~
                            /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:18: error: ‘PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC’ was not declared in this scope
                              GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID);
                                              ^
                            /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:64: note: in definition of macro ‘GL_GET_PROC_ADR’
                             #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name);
                                                                                            ^~~~~~~~~
                            CMakeFiles/mupen64plus-video-GLideN64.dir/build.make:1094: recipe for target 'CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/GLFunctions.cpp.o' failed
                            

                            cause by commit:

                            commit f209304d0b052dd53fcaadfa9f21055ab9f489d5
                            Author: fzurita <fzurita@gmail.com>
                            Date:   Sun Feb 3 22:00:29 2019 -0500
                            
                                Add support for Android EGL Image Public API
                            

                            I've not had a chance to debug further or report upstream yet. Will do that shortly.

                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                            1 Reply Last reply Reply Quote 0
                            • shavecatS
                              shavecat @quicksilver
                              last edited by

                              @quicksilver
                              yes i did ,
                              mupen64plus only that dont work the update from source .
                              the lr-mupen64plus works.

                              1 Reply Last reply Reply Quote 0
                              • BuZzB
                                BuZz administrators
                                last edited by

                                https://github.com/gonetz/GLideN64/issues/2005

                                I'm going to temporarily lock RetroPie to the previous commit until this is resolved.

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                shavecatS 1 Reply Last reply Reply Quote 0
                                • shavecatS
                                  shavecat @BuZz
                                  last edited by

                                  @BuZz
                                  so the issue not only on my pi ?
                                  it will get fix ? :)

                                  BuZzB 1 Reply Last reply Reply Quote 0
                                  • BuZzB
                                    BuZz administrators @shavecat
                                    last edited by BuZz

                                    @shavecat I have reported the issue upstream. I will do a workaround for RetroPie in the time being. patience! :)

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    shavecatS 1 Reply Last reply Reply Quote 0
                                    • shavecatS
                                      shavecat @BuZz
                                      last edited by

                                      @BuZz
                                      Thank u <3

                                      1 Reply Last reply Reply Quote 0
                                      • BuZzB
                                        BuZz administrators
                                        last edited by

                                        RetroPie-Setup is patched to use the commit before the one that broke it (so just before Feb 3rd). Binaries have been updated.

                                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                        shavecatS 1 Reply Last reply Reply Quote 1
                                        • shavecatS
                                          shavecat @BuZz
                                          last edited by

                                          @BuZz
                                          So update from Binary will work ok ? ( no glitch ? )

                                          quicksilverQ 1 Reply Last reply Reply Quote 0
                                          • quicksilverQ
                                            quicksilver @shavecat
                                            last edited by

                                            @shavecat yes updating from binary should take care of the gliden64 crash issue

                                            shavecatS 2 Replies Last reply Reply Quote 0
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