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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

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    emulationstationscriptmodulesystem
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    • mituM
      mitu Global Moderator @hiulit
      last edited by mitu

      @hiulit No, the file is not overwritten on upgrades - it's just edited through the usage of scriptmodules (addSystem/delSystem).
      If your system is added through a scriptmodule, the upgrade of said scriptmodule would otherwise add the system back anyway.

      hiulitH 1 Reply Last reply Reply Quote 1
      • hiulitH
        hiulit @mitu
        last edited by

        @mitu Ok, thanks! That's good to know. I thought that /etc/emulationstation/es_systems.cfg gets overwritten with every update, that's why I had the /opt/retropie/configs/all/emulationstation/es_systems.cfg.

        In that case, what's the use of /opt/retropie/configs/all/emulationstation/es_systems.cfg?

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        BuZzB 1 Reply Last reply Reply Quote 0
        • BuZzB
          BuZz administrators @hiulit
          last edited by

          @hiulit seems we are going over this again and again :)

          /etc/emulationstation/es_systems.cfg gets updated every update with the systems you have installed (so you get new file extensions etc).

          /opt/retropie/configs/all/emulationstation/es_systems.cfg is available if users want to manage it themselves - eg. custom sort order, own systems etc. This file needs to be manually kept in sync with the retropie one.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          hiulitH 1 Reply Last reply Reply Quote 1
          • hiulitH
            hiulit @BuZz
            last edited by

            @BuZz Thanks! All clear ;)

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            1 Reply Last reply Reply Quote 0
            • hiulitH
              hiulit
              last edited by hiulit

              @mitu @BuZz Sorry to "open" this thread again, but could you tell me if addEmulator works inside a loop? Something like:

                  for i in "${!bin_files[@]}"; do
                      addEmulator ...
                  done
              

              Because it's only adding one emulator right now.

              Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

              Thanks!

              My little contributions to the RetroPie project:

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              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @hiulit
                last edited by

                @hiulit said in Can't see new system in EmulationStation:

                Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

                Yes, it should work. For instance

                • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
                • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
                hiulitH 1 Reply Last reply Reply Quote 0
                • hiulitH
                  hiulit @mitu
                  last edited by

                  @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                  Anyway, I did it like the examples you showed me and it works. Thanks :)

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                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @hiulit
                    last edited by

                    @hiulit said in Can't see new system in EmulationStation:

                    And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                    Not really, the same thing happens also in the xroar installation script and it's not a problem.

                    hiulitH 1 Reply Last reply Reply Quote 0
                    • hiulitH
                      hiulit @mitu
                      last edited by

                      @mitu But in the xroar there's no loop to add the emulators.

                      When I try to use something like:

                       for i in "${!bin_files[@]}"; do
                              addEmulator ...
                          done
                      

                      Only the last emulator gets written in emulators.cfg

                      My little contributions to the RetroPie project:

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                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @hiulit
                        last edited by

                        @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

                        hiulitH 1 Reply Last reply Reply Quote 0
                        • hiulitH
                          hiulit @mitu
                          last edited by

                          @mitu Well, I've already used the "one-by-one" method, but here's what I had

                          function configure_godot-engine() {
                              mkRomDir "godot-engine"
                          
                              local bin_files
                          
                              if isPlatform "x86"; then
                                  bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                              elif isPlatform "aarch64"; then
                                  bin_files=("frt_094_310_arm64.bin")
                              elif isPlatform "rpi1"; then
                                  bin_files=("frt_094_310_pi1.bin")
                              elif isPlatform "rpi2" || isPlatform "rpi3"; then
                                  bin_files=("frt_094_310_pi2.bin")
                              fi
                          
                              for i in "${!bin_files[@]}"; do
                                  addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                              done
                          
                              addSystem "godot-engine" "Godot" ".pck .zip"
                          }
                          

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                          mituM 1 Reply Last reply Reply Quote 1
                          • EfriimE
                            Efriim
                            last edited by Efriim

                            Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                            Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                            and/or without the indirect reference since it will be read like

                            for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                            add emulator
                            
                            1 Reply Last reply Reply Quote 0
                            • BuZzB
                              BuZz administrators
                              last edited by

                              Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @hiulit
                                last edited by mitu

                                @hiulit The code you posted seems ok. I've scoured through the existing modules and I've found something similar to your case - Oricutrun. It adds a few emulators for the same system (i.e same emulators.cfg). Incidentally, the code has a bug (i.e. always ads a default emulator instead of using $default).
                                I've run the install script and the .cfg file is created correctly - has all the emulators' entries.

                                Just a crazy idea - remove the emulators.cfg and re-run the configure action for your module

                                sudo ./retropie_packages.sh godot-engine configure
                                

                                and check again the .cfg file.

                                hiulitH 1 Reply Last reply Reply Quote 0
                                • hiulitH
                                  hiulit @mitu
                                  last edited by

                                  @mitu @BuZz @Efriim I finally got it working! :D

                                      local bin_file
                                      local bin_files
                                      local default
                                      local id
                                      local index
                                      local version
                                  
                                      ... some other code ...
                                  
                                      for index in "${!bin_files[@]}"; do
                                          default=0
                                          [[ "$index" -eq "${#bin_files[@]}-1" ]] && default=1 # Default to the last item in 'bin_files'.
                                          
                                          version="${bin_files[$index]}"
                                          version="$(echo $version | cut -d'_' -f 2)"
                                          
                                          addEmulator "$default" "$md_id-$version-$id" "godot-engine" "$md_inst/${bin_files[$index]} --main-pack %ROM%"
                                      done
                                  

                                  So it seems like the error had something to do with the index variable (previously it was named i). Either it needed to be initialized as a local variable or the script didn't like that it was called i... I really don't know. But I got it working :)

                                  Another thing that I found and maybe it's worth mentioning (and correct me if I'm wrong) is that when I run:

                                  sudo ./retropie_packages.sh godot-engine configure
                                  

                                  the config file:

                                  /opt/retropie/configs/godot-engine/emulators.cfg
                                  

                                  seems to just add the new stuff on top of the previous configs that were already there. I mean, it doesn't delete the file and creates it again with the new configs.

                                  Shouldn't "deleting the old file and creating a new one" be the "correct" thing to do?

                                  Thanks! :)

                                  My little contributions to the RetroPie project:

                                  • Shell-Script-Boilerplate
                                  • Fun-Facts-Splashscreens
                                  • Limit-Last-Played-Games
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