Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.
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@dteam said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
Is there a way to set buttons in retroarch like this
You mean as default mapping ? Well, i've no strong attachment to current coleco default mapping, but is there any reason for this one to be better ?
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@barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
You mean as default mapping ?
No, that's fine I reset my retroarch file. Now It's seems ok. Sorry for that.
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@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
8afd7db2 root-beer-tapper-1984.rom
546f2c54 mr-do-s-castle-1984.rom
ef50e1c5 one-on-one-basketball-1984.romThose 3 are already supported, just different versions of the romsets (
tapper
,mrdo
and1on1
). I added another bunch of coleco games today, i'll try to finish your list this week-end. -
@folly i just finished that list
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@barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
@folly i just finished that list
Thank you for the lot of work you have done 😊
Very cool to see that we now have great support almost all games.
Perhaps I will some tests with other romsets too, but I think we are very good now.
When I have some time, I will convert my roms to FBNeo romsets to test them. -
In this thread many coleco roms have been added to FBNeo.
I have made a small script that will convert all the these roms to fbneo rom-sets.Perhaps it's not perfect, but it will work on most files.
Make sure you :- (always be sure you have backups)
- update fbneo from source so the roms will work and the new dat-file can be used in this script
- add coleco.rom,colecoa.rom,czz50.rom,svi603.rom to the rom directory
- cd to your rom directory
- check if crc32 is installed on your computer otherwise install it first (check with "crc32 *")
#make the directory fbneo_zips inside the rom directory mkdir fbneo_zips #list only the roms you want to convert and use every file to automate things ls -w1 *.rom|grep -v coleco.rom|grep -v colecoa.rom|grep -v cczz50.rom|grep -v svi.rom|while read line do #get the crc of the rom crc=$(crc32 "$line") #read the fbneo name from the dat using the crc if there is a match, with no match the string becomes empty fbneo_name=$(cat '/opt/retropie/libretrocores/lr-fbneo/dats/FinalBurn Neo (ClrMame Pro XML, ColecoVision only).dat'|grep -B 4 $crc|grep "game name"| cut -d '"' -f 2) #check if it isn't empty and output all the data and create the zip file if [[ -n "$fbneo_name" ]];then echo $crc $line $fbneo_name zip fbneo_zips/$fbneo_name.zip "$line" coleco.rom colecoa.rom czz50.rom svi603.rom fi #until every file is done done
Just copy and paste this in the terminal or make your own script file.
Good luck ! -
@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
#This file can be removed, it seems to be a temporary file created by zip
rm "fbneo_zips/.zip"This is most likely a broken filename or stray newline that generates this,
zip
doesn't create any temporary.zip
files. -
Thanks for the information ;-)
I made a small mistake.
I used a condition instead of an if function.
So the zip line used the empty strings and the not wanted strings also, therefor creating the not wanted.zip
file.
I have updated the script, the problem should be solved now. -
@folly
Hi folly , I didn't found an equivalent for fbneo (for those games)Do you know if they exist?
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They exist.
They are in theretropie-archive
of cva...... . -
- Stone of Wisdom exists (romset is named
stonew
) - We got the Destructor romset from 1984 (romset is named
destruct
) - I don't see the 4 others, so i guess we don't emulate them ?
I'll add the 4 missing games and the 2010 variant of Destructor later today.
- Stone of Wisdom exists (romset is named
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@barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
Stone of Wisdom exists (romset is named stonew)
We got the Destructor romset from 1984 (romset is named destruct)
I don't see the 4 others, so i guess we don't emulate them ?I'll add the 4 missing games and the 2010 variant of Destructor later today.
Thanks !
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@Folly Except for one problem. I can't find BIOS_XP.ROM or mecha-8-2013.rom. What can I do?
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Check this post / thread :
The great Super Game Module mystery / post 13Mecha-8 is a homebrew game and can be found on
cvaddict
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I know it's been a while, but I was able to fix the issue with bluemsx by changing the option "Cart Mapper Type (Restart)" to "Auto" and saving an override for the directory only.
I prefer bluemsx over the others emulators due to it been the one supporting Retroachievements.Hope that helps!
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For lr-bluemsx the option "Cart Mapper Type (Restart)" to "Auto" is on by default at least on my image.
I triedmecha-8
but it doesn't work like you said.Which game did you use, was it
mecha-8
?
What did you save exactly ?Can you give some more information ?
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I tried several games from the original Colecovision romset, such as: Antartic Adventure, Boulder Dash, Burger Time, Keystone Keepers and so on, all working fine.
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@rimoco said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
I tried several games from the original Colecovision romset
This topic is mostly about coleco adam & sgm games
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Coleco Homebrews now supported by MAME 0.265
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My script, from version 0265.01, will add the sgm module when installing
coleco
orcolecop
from the script.
Seems the sgm module doesn't affect normal games when the sgm module is inserted.
That way all supported non-sgm and sgm games can be played with the same runcommand.
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