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    • S

      Controlblock button mapping keeps changing

      Watching Ignoring Scheduled Pinned Locked Moved ControlBlock, PowerBlock & Co. controlblock arcadecontrols arcade controls arcadebutton
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      S

      @Sabaro my problem.... I set the cable wrong
      1 2 3 4. 4321.

    • D

      Dedicated "random game" button

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support random game buttons lrmame2003 lr-mame2003 arcadebutton
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      751 Views
      mituM

      EmulationStation has the X button mapped for choosing a random system or game. If you're in the system list, X will position you to a random system, if you're in a game list (inside a system), it will position you to a random game - you just have to press A to start the game.
      Modifying the existing behavior - to start the game automatically - means you're going to have to program it into EmulationStation - something that's non-trivial for someone that's not familiar with programming or EmulationStation's source.

    • B

      Arcade button issue

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support arcadebutton retropie
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      ClydeC

      @bswin821 In addition to @mitu's suggestion, you could test your button numbers with jstest like it is described in the Docs.

    • R

      Problems with Zero Delay Arcade Buttons Setup

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes dragonrise usb arcadebutton retropiesetup
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      DougAD

      @retroboii Good luck! I’m glad you sorted it out in the end.

    • J

      Arcade buttons GPIO vs USB

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming arcadebutton gpio
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      TheStrayMongrelT

      @joeyperoni I use the GPIO method to control my build. Uses the Adafruit utility to mimic keyboard strokes, works well though did take a bit of setting up. Price is right of course. This is what i used as a guide. https://learn.adafruit.com/retro-gaming-with-raspberry-pi/overview
      Im system is 2 player (6 buttons each), 2 start buttons, 2 coin buttons and an exit button.