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    • M

      dragonrise config

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dragonrise dragonrise usb retropie 4.8
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      M

      @mitu thank you, excellent advice

      After running the above I noticed that indeed those axis don't work. So I tried changing the position of the connector (this one towards the joystick knob didn't have wiring guidance) and tadaa, they work now. Also this fixed somehow the skipping part, now with a long press of a button I can properly skip it.

      Now I'm just trying to figure what is the minimum amount of buttons that I need (directions, start, select, hotkey and ...?) , I don't want the arcade machine to have too much buttons lying around plus I don't have the space, I want to build a double control one this time. Just hope there won't be no more trouble ahead.

      Anyway, to get back to the subject, for other folks, if the joystick misbehaves, don't forget to check the wiring also. In my case this inverse polarity allowed it to work partially.

    • C

      DragonRise USB controllers won't keep their player order in Mac OS X

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch macos dragonrise usb
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      No one has replied
    • H

      Dragonrise LED Control question

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dragonrise usb led controller
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      H

      @jb1486 Nope! It would require some rewiring of the actual LED's and adding an LED controller to make this work. The DR controller does not have the required functionality unfortunately.
      In the end I bought the ipac ultimate controller and a load of RGB buttons to upgrade my CP.

    • Y

      player 2 will not work in arcade

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dragonrise inc dragonrise usb dragonrise mame player 2 arcade control
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      Y

      @mitu
      you got right!
      i start the MetalSlug game and there is it all be correct and works fine.
      its only non co-op games there will only player1 work.

      will try some other games and will see if all be work fine

      thx

    • N

      Player 2 start with 1 Controller

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pi4 8gb dragonrise usb retroarch fba
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      N

      Hi Mitu, Thanks for confirming that. I'll move the effected games to use a different Emulator. Cheers Simon

    • N

      dragon rise USB : PCB ENCODER ISSUE

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support scraping newbie dragonrise usb issue button config
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      R

      @neutrios

      I have a DragonRise Inc. USB Encoder and haven't had any issues mapping the buttons in Retropie 4.6 on a Raspberry Pi 4 4GB

      the config is here ...

      /opt/retropie/configs/all/retroarch/autoconfig/DragonRise Inc. Generic USB Joystick .cfg

      and inside the .cfg is my button mapping

      input_device = "DragonRise Inc. Generic USB Joystick "
      input_driver = "udev"
      input_enable_hotkey_btn = "6"
      input_l_btn = "0"
      input_load_state_btn = "0"
      input_up_btn = "10"
      input_left_btn = "11"
      input_state_slot_decrease_btn = "11"
      input_select_btn = "6"
      input_right_btn = "9"
      input_state_slot_increase_btn = "9"
      input_r_btn = "5"
      input_save_state_btn = "5"
      input_y_btn = "4"
      input_x_btn = "3"
      input_menu_toggle_btn = "3"
      input_down_btn = "8"
      input_start_btn = "7"
      input_exit_emulator_btn = "7"
      input_b_btn = "1"
      input_reset_btn = "1"
      input_a_btn = "2"

    • R

      Dragonrise Arcade Joystick not registering on Mame 2003-Plus

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dragonrise usb dragonrise mame dragonrise inc mame 2003 plus joystick
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      pjftP

      Open the options on the Retroarch menu and there's an option whose label I forget that will "map directions to digital" instead of analog. It's set to analog by default. I had to do it a few days ago.

      See if it works.

    • P

      DragonRise N64 USB Controller Not Mapping

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie 4.5 n64 controller dragonrise usb mappings
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      A

      Hey bud, we are in the same boat. Run jstest and write down all the inputs and corresponding numbers. Use your Rii to hit f1 while in lr-mupen64plus-next to open the retroarch GUI and scroll down to "controls", then remap everything according to you jstest results. This got me to the point where every button works except for c-up and c-right. Please let me know if you can get any further or if you've already solved the issue.

    • R

      Advmame and Dragonrise controller

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support advmame control dragonrise usb
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      370 Views
      mituM

      @robca There's no automated 'translator' from the RA's auto-config file to AdvMame's configuration syntax. However, MAME 2003(-plus) have support for vector games - you should give them a try.

    • DjGenEsIsD

      [Solved] DragonRise Controller axis and buttons inverted when in-game

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dragonrise usb swap controller configuration
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      mituM

      I think you can do it yourself - just edit your initial post.

    • B

      Emulationstation not saving controllers

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio controller dragonrise usb
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      B

      OK. Apologies for posting I wasn't aware of this. I'll look for help elsewhere.

    • K

      Several buttons on 2nd controller not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dragonrise usb controller mappping
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      edmaul69E

      @kill if you have matching controllers or encoders you never have to configure player 2. Both players share the same config file. After you setup player one if you want player two working immediately in emulationstation just restart emulationstation. Retroarch emulators dont need a restart to have player 2 already working in it. You can create problems trying to find an issue with encoders wiring between both players if you setup player 2 as it overwrites any configuration you setup with player one.

    • W

      Controller configuration problems

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller n64 arcade dragonrise usb
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      mituM

      I think your problem is that all controllers (both the arcade and the N64) have the same name and Vendor/Model IDs, making them appear as the same controller to the system.
      When you configure your N64 controller(s), the arcade buttons configuration is overwritten - since they appear the same - and thus your configuration is broken.
      Here's a topic discussing this - https://retropie.org.uk/forum/topic/6264/you-have-to-use-identical-controllers-for-multiplayer-games-please-prove-me-wrong - but it's not the only topic with this problem.

    • R

      Problems with Zero Delay Arcade Buttons Setup

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes dragonrise usb arcadebutton retropiesetup
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      DougAD

      @retroboii Good luck! I’m glad you sorted it out in the end.