it should happend automaticly, once you configure the joysticks in emulationstation.
i suggest you start by testing using jstest command, to see if the joysticks is reconized as gamepads or if it still thinks it is a keyboard.
@Yornav No for Retroarch cores, as far as I know. Maybe for some version of advancemame, but I have not look at it. They will work if you compile the latest standard mame, but it will run very slowly on the Raspberry.
there is an option to select analog or digital in mame2003+ as it supports analog 2003 doesnt just go to your options and change you controller setting to digital.
it sin options->control mapping change it to digital and it will work for snes pads and arcade sticks ect with having to set all the inputs. The majority of people want real analog controls when available so thats the default.
I have same problem but not with all games, some games when I press player 1 fire button on a co-op game it works on the second player? checked the dragon encoders and all wired exactly the same on both encoders?
@grant2258 Aliexpress has cheap prices, if you have patience waiting for them to arrive..lol..I have bought some stuff from there for bartop I am in the process of building, but have heard mixed reviews regarding their electronics. My purchases weren't electronic related (speakers..power cord for my amp..and some purchases for my woman). Just wanted to comment about the long waits..haha.
How do I completely remove the powerblock software (per say) from retropie. I built a SNES with one, but then flashed my image to another card for a different build and I don't need/want it on that build. Is there any way this can be done?
@barbudreadmon Thanks, that sounds great. I'll test it today or in the next days. My Pi is doing the update from source right now, but I don't know yet if I'll have the time to test it later today.
AFAIK there should be no need of different mouse devices for trackball/spinner/lightgun, because they all use the same /dev/input/event… devices. (Multiple mouse devices may be needed for games with multiple mouse-type devices, though.)
Trackballs and lightguns will use both axes of a mouse device, whereas spinners will use only one axis per spinner. For two spinners, that may be X and Y of a single mouse device if they are connected that way. Others, like the USB adapters that come with the SpinTrak spinners, will map them as separate mouse devices and only use their X axes.