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    • P

      Coin Operated "wake up" button for classroom use

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development coin acceptor coin button timer coin-ops coin
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      1 Votes
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      P

      @lolonois This is all great info! Now I just need to see if I have the skills to implement it all! But thank you so much for the help!

      And thanks! I'll be sure to add it to the "Projects and Themes"!

      Thanks again for the ideas! Script stuff is definitely over my head but this all at least gives me a jumping off point to know what i'm trying to do!

    • L

      Coin and start buttons

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support button config coin button start button
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      L

      @dankcushions Alright thank you already! I do know it's possible to wire it like that but im more worried to how some games will respond to it when trying to play solo. I guess I will keep it simple for my first build and just use 2 separate ones.

    • I

      Retain SELECT key but disable 'Insert Coin' function in MAME?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support select button coin button
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      3 Posts
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      I

      That will probably work.. I'll give it a try.Thanks

    • D

      New to this, need help!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support settings coin button
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      0 Votes
      11 Posts
      618 Views
      ClydeC

      @BJRetro said in New to this, need help!:

      @drevil2002 yeah you should have a dedicated start and select button. Makes it much easier for people to use when they know how to put a coin in and how to start the game.

      I second that, although without the currency symbols that I fail to add to the yellow coin buttons on my own DIY upright cabinet (recently updated with two spinners, yay!), some people likewise fail to recognize them as coin buttons. ;) I still can't decide if I want to use Dollar ($) or Yen (¥) symbols …

      @drevil2002 As for the number of buttons, I recommend at least six per player, or, if you have the space, even eight. Apart from being able to map the four-in-a-row button layout of the Neo Geo and Vectrex controllers accurately, you could put additional functions on the excess buttons like pause, screenshot etc.

    • B

      Controller Config for Arcade Cab

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller conf mame-libretro coin button
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      B

      @Bluescreen2001 this can be done. I did it but it was many months ago now so I am somewhat rusty.

      First to back into the way you normally configure a controller in retropie (like when you boot up the first time) and reconfigure your controller to how you want it to operate in-game.

      Second, go to the command line, and use the js_test utility to figure out what button numbers your raspberry thinks your buttons are: type into the command line jstest /dev/input/js0

      Then press your buttons and it should tell you which button number is assigned because when you it the button the appropriate number will say “on.” Write down a reference for yourself.

      Third, exit the jstest by pressing CTRL + C on your keyboard. Now you are going to edit the emulation station input config file to make new controls for navigating the emulation station menus. At the command line type sudo nano ~/.emulationstation/es_input.cfg that will allow you to change which buttons do what in the emulation station menus by using the button numbers you found and recorded in jstest. You will make button “a” the number button that you found was your start key, you will make button “b” the number button you found was your “stop” key and you will make the “start” button (which usually brings up the menu) the number button you found was your “coin” key. For the sake of still having use of the other buttons In concept you may want to then assign the “select” key to some other button since it will likely be assigned by default to your “coin” button. After you make your changes save the file and go back to emulation station by typing emulationstation in the command line and see if it works.

    • N

      Coin Acceptor, Automatic exit of games after a inactivity time and video screensaver

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development coin acceptor coin-ops coin button
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      1 Posts
      435 Views
      No one has replied
    • skilgannon1971S

      Coin and Player 1 buttons not working on PiCade console...

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support coin button p1 button picade console
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      skilgannon1971S

      @BuZz SOLVED!!! Thank you so much - that worked!!! This also ties in with what @mitu said in respect of the "select" button being mapped to coin. YAY :)

    • G

      Having an issue with exiting emulators and using the inserting a coin on LR-MAME2003

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support coin button
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      2 Posts
      364 Views
      dankcushionsD

      @gamer56 what did you bind as hotkey during https://retropie.org.uk/docs/First-Installation/#configure-controllers ?

      to exit a game, it's hotkey + button you bound as 'start'

      PS, only player 1 is able to use hotkey functions.

    • J

      Configure two buttons as the select button?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support coin button customize retroarch.cfg select
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      J

      @caver01, Thanks for the idea! I'll give that try.