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    • R

      Start button exits games without pressing select as well.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support hotkey controller select start exit
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      S

      You can try reconfiguring your controller in EmulationStation; this should rewrite the RetroArch autoconfig including the hotkey-enable function. If that doesn't work, however...

      @retroprestoz said in Start button exits games without pressing select as well.:

      A buddy of mine just put it together for me to use some I'm not exactly sure what he did or all of the config files and stuff.

      Unfortunately, neither are we.

      It is not practical to troubleshoot a system that neither you nor we have any idea how is configured. For that reason, third-party builds are not supported in any capacity.

      Start here: https://retropie.org.uk/docs/First-Installation/#installation

      I suggest you to backup your roms and configs, and then install the current latest official image for your hardware from https://retropie.org.uk/download.

      Restore your backed-up roms but not the configs yet -- you can cherry-pick them later but if you blindly copy them all, the one that's causing your issue will come along with the rest of them.

    • A

      Updated, now Start and Select won’t work

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 4.5.3 controller start select
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      A

      @quicksilver Thank you very much and have a great weekend.

    • A

      Any idea why my Select button suddenly stop working as my coin button in MAME?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mame config arcadecontrols select
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    • W

      Coin operated arcade with dedicated select button

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support coin select hot key
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      LurkerL

      I think the thread replies so far are missing the point of the issue...

      Or maybe I am. But I think and @warawara correct me if I am wrong, that you want to have a different button then the select act as the hotkey button.

      That or you do NOT want to select button to add coins.

      I have done both in my builds. I like the coin acceptor for both the retro feel and to help limit play with myself and my kid.

      Not to say it is the best solution but what I have done;
      I wired the coin acceptor as a button and in the retropie I set it to "Left trigger" (as I don't use that in any of my games)
      I then globally configure the emulators I use to use the left trigger instead of select for coin. It addresses 99% of the coin arcade games and there are a few custom deals that you have to work with. Player specific coin slot games are an example such as Simpsons where each player has a coin slot and it determines the character you play. For that I added a toggle switch that lets me "shift" the coin acceptor to the player I want to activate. But like I said, in most cases I'm fine leaving it on player 1.

      Select in this method is just select and a hot key. No coins are added when pressed. This is basically the same solution as @DougA wrote with a few minor changes in what button the coin acceptor is assigned to.

      For the other situation (IE independent hot key);
      I had a small momentary puss button that I added to a build as a button for player 1. So player 1 had 9 buttons; 6 action, start select and this extra button. In the emulation station input configuration I set the extra button as the hot key. I only pressed that extra button when I got to the last entry of setting a hotkey. So instead of pressing select and start to exit you would press what I labeled the FN button and start. The same applies for all the other functions at that point as well. FN + B = reset, FN + X = menu and so on.

      If we are way off base in what we are explaining, you will need to re-explain what you want to happen in your set up.

    • J

      Configure two buttons as the select button?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support coin button customize retroarch.cfg select
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      J

      @caver01, Thanks for the idea! I'll give that try.

    • S

      [SOLVED] XboX one controller Select button

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller xbox one select button
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      D

      Sorry for reviving an old topic, but installing these drivers https://github.com/atar-axis/xpadneo worked for me. One thing to keep of note is when configuring the controller to make sure it matches what it says here for a Logitech Controller https://retropie.org.uk/docs/Logitech-Controller/#l2r2-top-triggers that L2 and R2 need to be +. After that select, and every other button, worked fine for me.

    • MapleStoryM

      Updated emulationstation (v.2.4.0RP) and random select is now crashing to terminal.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulation station crash random select
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      pjftP

      @maplestory Correct. It doesn't matter. Those lines relate to the extra folders - nvram, etc.

      Thanks for reporting! Hope you're having fun.

    • faxanadu_guyF

      Select button exits emulator in NES & SNES

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support xin-mo nes snes select
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      faxanadu_guyF

      Ok, after some investigation, here are some afterthoughts. If I go in and remap the controller in Emulation Station, and switch my Start and Select buttons, it seems to be fine (other then not being mapped to the button I want them to be on the cabinet). With this set up, if I go into, say the NES emulator, the Start and Select work fine in the game and pressing both together allows me to exit the emulator. Now if I switch them back, Start works fine, Select immediately exits the emulator. If I map them to 2 other random buttons in my 6 button layout, everything works fine in the emulator, but pushing them together will not exit the emulator.

      One thing that I did notice, is looking at the layout instructions that came with the Xin-Mo, it shows for player 1 that the Start button should be #9, and the Select should be #10. When I map the controller in ES, the Start button shows up as 9, but the Select shows up as 8. So, it's possible I have the Select button wired to the wrong input on the Xin-Mo board. This maybe a stupid question, but would it make that much of a difference? I mean, I'm telling it to map a control to a certain button.

      I'm going to pull the control apart tonight and double check my wiring.

    • G

      Trouble exiting games Select-Start not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support help controller map select start + select
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      rbakerR

      @gusrod1580 Yes but earlier in the file you are assigning 8 to select and enable hot key as well as exit emulator. So you will get no functionality even if those last lines are removed.

    • W

      Map Exit Button with lr-mame2003

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-mame2003 exit start select mame
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      W

      Awesome! If I have this issue again, I will check the exit mapping in those files. Thanks guys. Merry Christmas / Happy Holidays!

    • Y

      Holding Select in Game

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support select joystick mapping hotkeys
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      BuZzB

      @Yamt short answer no - you will have to remap it to another button (for that particular emulator/game).

    • D

      Select Key in keyboard??

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support select retropie keyboard mapping
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      BuZzB

      Can you use the other topic perhaps rather than having two topics about input settings ?