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    • Arcuza

      Updated, now Start and Select won’t work
      Help and Support • 4.5.3 controller start select • • Arcuza

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      Arcuza

      @quicksilver Thank you very much and have a great weekend.

    • ashlava71

      Any idea why my Select button suddenly stop working as my coin button in MAME?
      Help and Support • mame config arcadecontrols select • • ashlava71

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      No one has replied

    • warawara

      Coin operated arcade with dedicated select button
      Help and Support • coin select hot key • • warawara

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      Lurker

      I think the thread replies so far are missing the point of the issue...

      Or maybe I am. But I think and @warawara correct me if I am wrong, that you want to have a different button then the select act as the hotkey button.

      That or you do NOT want to select button to add coins.

      I have done both in my builds. I like the coin acceptor for both the retro feel and to help limit play with myself and my kid.

      Not to say it is the best solution but what I have done;
      I wired the coin acceptor as a button and in the retropie I set it to "Left trigger" (as I don't use that in any of my games)
      I then globally configure the emulators I use to use the left trigger instead of select for coin. It addresses 99% of the coin arcade games and there are a few custom deals that you have to work with. Player specific coin slot games are an example such as Simpsons where each player has a coin slot and it determines the character you play. For that I added a toggle switch that lets me "shift" the coin acceptor to the player I want to activate. But like I said, in most cases I'm fine leaving it on player 1.

      Select in this method is just select and a hot key. No coins are added when pressed. This is basically the same solution as @DougA wrote with a few minor changes in what button the coin acceptor is assigned to.

      For the other situation (IE independent hot key);
      I had a small momentary puss button that I added to a build as a button for player 1. So player 1 had 9 buttons; 6 action, start select and this extra button. In the emulation station input configuration I set the extra button as the hot key. I only pressed that extra button when I got to the last entry of setting a hotkey. So instead of pressing select and start to exit you would press what I labeled the FN button and start. The same applies for all the other functions at that point as well. FN + B = reset, FN + X = menu and so on.

      If we are way off base in what we are explaining, you will need to re-explain what you want to happen in your set up.

    • jason

      Configure two buttons as the select button?
      Help and Support • coin button customize retroarch.cfg select • • jason

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      jason

      @caver01, Thanks for the idea! I'll give that try.

    • ShootHere

      [SOLVED] XboX one controller Select button
      Help and Support • controller xbox one select button • • ShootHere

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      dschu012

      Sorry for reviving an old topic, but installing these drivers https://github.com/atar-axis/xpadneo worked for me. One thing to keep of note is when configuring the controller to make sure it matches what it says here for a Logitech Controller https://retropie.org.uk/docs/Logitech-Controller/#l2r2-top-triggers that L2 and R2 need to be +. After that select, and every other button, worked fine for me.

    • MapleStory

      Updated emulationstation (v.2.4.0RP) and random select is now crashing to terminal.
      Help and Support • emulation station crash random select • • MapleStory

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      pjft

      @maplestory Correct. It doesn't matter. Those lines relate to the extra folders - nvram, etc.

      Thanks for reporting! Hope you're having fun.

    • faxanadu_guy

      Select button exits emulator in NES & SNES
      Help and Support • xin-mo nes snes select • • faxanadu_guy

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      faxanadu_guy

      Ok, after some investigation, here are some afterthoughts. If I go in and remap the controller in Emulation Station, and switch my Start and Select buttons, it seems to be fine (other then not being mapped to the button I want them to be on the cabinet). With this set up, if I go into, say the NES emulator, the Start and Select work fine in the game and pressing both together allows me to exit the emulator. Now if I switch them back, Start works fine, Select immediately exits the emulator. If I map them to 2 other random buttons in my 6 button layout, everything works fine in the emulator, but pushing them together will not exit the emulator.

      One thing that I did notice, is looking at the layout instructions that came with the Xin-Mo, it shows for player 1 that the Start button should be #9, and the Select should be #10. When I map the controller in ES, the Start button shows up as 9, but the Select shows up as 8. So, it's possible I have the Select button wired to the wrong input on the Xin-Mo board. This maybe a stupid question, but would it make that much of a difference? I mean, I'm telling it to map a control to a certain button.

      I'm going to pull the control apart tonight and double check my wiring.

    • gusrod1580

      Trouble exiting games Select-Start not working
      Help and Support • help controller map select start + select • • gusrod1580

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      rbaker

      @gusrod1580 Yes but earlier in the file you are assigning 8 to select and enable hot key as well as exit emulator. So you will get no functionality even if those last lines are removed.

    • wayfarer

      Map Exit Button with lr-mame2003
      Help and Support • lr-mame2003 exit start select mame • • wayfarer

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      wayfarer

      Awesome! If I have this issue again, I will check the exit mapping in those files. Thanks guys. Merry Christmas / Happy Holidays!

    • Yamt

      Holding Select in Game
      Help and Support • select joystick mapping hotkeys • • Yamt

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      BuZz

      @Yamt short answer no - you will have to remap it to another button (for that particular emulator/game).

    • dhlee20

      Select Key in keyboard??
      Help and Support • select retropie keyboard mapping • • dhlee20

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      BuZz

      Can you use the other topic perhaps rather than having two topics about input settings ?