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    • R

      Outdated FrameBuffer?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support tft display retropie 4.7.1 raspberrypi 4 framebuffer
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    • W

      map: vt02 => fb0 when booting directly to emulator

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support basilisk ii framebuffer screen issues
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      W

      After some more experimenting, I noticed that after a clean install it would work the first time, but never again. Also, I noticed that if I set the refresh rate in the basiliskii.cfg file to dynamic (frameskip 0) and constantly moved my mouse it wouldn't give me the error. What would happen is the screen would turn completely white and then as I moved the mouse it would replace horizontal chunks with the emulator screen. I could do this until all of the screen was visible, but when I tried to shut down, the screen would go black, the mouse would invert color and I could not close the emulator or reboot.

    • Z

      Help for different console resolution and Raspbian resolution

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support raspian framebuffer tft screen retropie
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      1 Posts
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      No one has replied
    • M

      About retropie display architecture

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development display framebuffer x11
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      M

      wonderful, i'll look into it, thanks!

    • N

      ResidualVM FrameBuffer is not complete

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support residualvm framebuffer failure to load
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      5 Posts
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      R

      Grim fandango is fine but very dark image for me...

    • A

      The one game I wanted... Pokemon Snap

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 nintendo64 pokemon issues framebuffer
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      M

      @acraigl
      I don't have a great answer for you. Specifically for GLideN64 there is a source code repository I have been checking since the project lead gonetz said a new version is imminent. It actually was just published as a specific 2.0 release yesterday. Still has some regression issues like Mario64 though.

      GLideN64 code repository blog

      Not sure how active mupen64plus or glupen is for actual emulators.

    • vbsV

      Launch menu art on x86 not working?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support runcommand x86 launch menu art framebuffer
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      vbsV

      @BuZz
      Thanks Buzz <3
      https://github.com/RetroPie/RetroPie-Setup/commit/cc2d23c7fa40f2238f9175c5f0b250a9f5c272c8

    • vbsV

      fbset: command not found - No framebuffer device?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support x86 mupen64plus framebuffer fbset
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      vbsV

      No problem:

      vbs@vbs-XS35:~$ grep -a4 "(fbset)" /opt/retropie/supplementary/runcommand/runcommand.sh # get default fb_res (if not running on X) fb_orig="" if [[ -z "$DISPLAY" ]]; then fb_orig="$(fbset)" fb_orig="${fb_orig##*mode \"}" fb_orig="${fb_orig%%\"*}" fi

      Well, I probably clicked that option in the runcommand menu "Select framebuffer Res" but I think I chose "320x240" which was the initially value anyway. But ok, that might be the reason! Thanks!