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    • billymild

      Button mapping not working for lr-parallel-n64
      Help and Support • lr-parallel-64 retroarch n64 n64 controller button mapping • • billymild

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      mitu

      @billymild said in Button mapping not working for lr-parallel-n64:

      Is there a way to manually check the ParallelN64 emulator itself? Is there a way to access the retroarch menu from a Keyboard?

      Use F1 on the keyboard to open the RetroArch's RGUI menu, then you can check the mappings in the Controller section.

    • Drifty

      Help with button mapping / Pi inside A1up
      Help and Support • button mapping • • Drifty

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    • xman1

      Mame button mapping conflicting with Retroarch button mapping
      Help and Support • button mapping • • xman1

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      Riverstorm

      @dankcushions said in Mame button mapping conflicting with Retroarch button mapping:

      Input interface - changing it to retropad will mean only your keyboard keys bound to the retropad mapping will work

      Not necessarily true. You still have to consider Retropad to core remap. It can nul the input if configured incorrectly.

      other mame cores are a mixed bag and probably will only work right if you nul all your retropad bindings for them.

      It seems you could just as easily nul the MAME remaps and stick with the Retropad bindings.

      the current default of 'simultaneous' is only useful for those who had a keyboard and are using retroarch without any retropad bindings.

      Not true at all. I would think the same here for simultaneous, you could nul your MAME maps and use Retropad bindings only. The benefit is if you have a specific game that uses sticks, dials, wheels, paddles, pedals, etc., or whatever is unsupported by Libretro, you'll still have access to the MAME menu to configure it. In addition to the full benefit of the Retropad bindings, keyboard or controller.

      Retropad vs. keyboard. Keyboard would be the last one I would choose due to the loss of controller input. You don't necessarily need to configure controller input, if you don't need it, but it's there when you do.

      I wouldn't gut the MAME menu until more of the input functionality is ported into the Libretro cores. I agree for the beginner, defaulting the setting to Retropad might make a better OOBE but if you need a particular specialized input, for a favorite game, you'll probably fall back to simultaneous or keyboard to get to the MAME menu.

      You could also align the raw and Retropad bindings to avoid "double actions" but you would get sub-optimal layouts on either your control panel or controller.

      If you used both, you wouldn't be able to have both set exactly as you want. Take for example a pinball game or like Toobin'. Open on the control panel but fixed on the controller equals terrible button layouts but doing one device or the other would work fine in getting a decent layout.

      On cores that don't have those options you can nul one set of inputs or turn on focus mode. I think when Mark added those options if opened up a lot more flexibility that just wasn't possible before and most of us didn't understand the input mechanism at the time and "ghost inputs" as we called them back then.

    • karatevan

      8bitdo Adapter and RPI: don't save button mapping
      Help and Support • 8bitdo receiver button mapping dual shock 4 retropie • • karatevan

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    • Pfredd

      Is there a button mapping "standard"
      Help and Support • button mapping • • Pfredd

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      dankcushions

      the standard for fight sticks is

      Y X L B A R

      this should get you good defaults in arcade cores, a sensible layout in console cores.

    • Bertspiff

      Can't access any games on RetroPie 4.4.3
      Help and Support • button mapping game problem • • Bertspiff

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      Bertspiff

      @dankcushions
      My bad. Sorry about that and thank you for the guidance. I have reviewed the rules so that I don't make the same mistake again.

    • pvstlife

      Gpio button mapping
      Help and Support • retropie gpio gpio button mapping control • • pvstlife

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      pvstlife

      @mitu
      When I tried using gpionext I kept being met with error messages. I ended up just getting a few different parts to work with the super pi girl drivers. Still, thank you for the help.

    • PrairieCorsair

      One Button Overrides Another, Xin-Mo Dual Arcade Controller
      Help and Support • xin-mo popn music wiring button mapping • • PrairieCorsair

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    • WeirdH

      Question about changing button mapping
      Help and Support • control panel button mapping • • WeirdH

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      WeirdH

      @dankcushions Preferably everywhere, because there isn't a huge palm rest area. Having the top row as the main buttons would result in less cramped finger placement.

      Thanks for replying, I think I now have a remapping project ahead of me.

    • sad_muso

      Slow game loading times with 8bitdo Lite controller
      Help and Support • 8bitdo lite bluetooth loading game button mapping controller help • • sad_muso

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      mitu

      @sad_muso said in Slow game loading times with 8bitdo Lite controller:

      Out of interest, what is considered the 'best' Bluetooth retro controller all round for Retropie, considering the build quality, input lag and button compatibility with Retropie?

      The PS4 DualShock controller is a good Bluetooth controller, no problems pairing and low input lag.

    • mahoneyt944

      Player 1 start as button 1
      Help and Support • button mapping • • mahoneyt944

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    • Omni

      Cannot use 'start' and 'select' buttons in game
      Help and Support • help config gamepad start + select button mapping • • Omni

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      Omni

      Okay. I was able to fix this by re-installing RetroArch. This doesn't explain what went wrong the first time, but I'm glad I get to enjoy this wonderful emulator now.

      Feel free to delete this thread.

      Keep up the good work!

    • Sparkathor

      Select and exit game buttons help
      Help and Support • button mapping help • • Sparkathor

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    • F4CEpa1m

      6 Button RetroPie Mapping for Arcade Cabs (Street Fighter, Mortal Kombat)
      Help and Support • retropie street fighter mortal kombat button mapping 6 button • • F4CEpa1m

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      itsnice

      @f4cepa1m Worked well, thanks for sharing!

    • kenno7

      Edit button mapping image in bottom left corner of EmulationStation
      Help and Support • button mapping image emulationstaton • • kenno7

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      mitu

      I'm not sure if it's possible to remove a help option, but you can set a blank (transparent) image for the last/first slot of the help buttons row and then shuffle the other buttons left (or right).
      You can also remove the mapping for the button from the /home/pi/.emulationstation/es_input.cfg file - make sure you back it up first, just in case editing it goes awry.

    • TheRetroGamer

      N64 controller not mapping correctly
      Help and Support • n64 controller button mapping • • TheRetroGamer

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      mitu

      I don't know which emulator are you using for N64 and on what system, but what you're looking for is described din the Docs.

    • chubsta

      Yet another usb controller issue - fbNeo
      Help and Support • button mapping fbneo • • chubsta

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      chubsta

      OK, may have solved this, Button B is now working and have swapped over A and B so A is fire, B is bomb for instance by going into the Core remap options.

      If this is indeed now working, can someone just point me in the right direction for which options to change in the core remap so that my C and D are the same as C and D on a neogeo control panel?

    • snowdy

      Button Axis flips on second controller.
      Help and Support • joystic maping arcade buttons swap config button mapping • • snowdy

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      snowdy

      Nobody has any clue hua

    • granderjoree

      Can a Player 2 (Second Controller) exit/reset a game?
      Help and Support • retroarch reteoarch.cfg player 2 button mapping reset • • granderjoree

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      mitu

      @granderjoree I don't think that's possible either. The input_exit_emulator_btn can only have one value.

    • tinybilbo

      Some help on button remapping required!
      Help and Support • picade button mapping • • tinybilbo

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      mitu

      @tinybilbo Take a look at https://retropie.org.uk/docs/RetroArch-Configuration/#example-default-per-system-retroarchcfg. You'll need to edit the /opt/retropie/configs/atari2600/retroarch.cfg file (also available via file shares at \\retropie\configs\atari2600\retroarch.cfg) and change the mappings for input_player1_<button_name>.

      The defaults are

      input_player1_a = "x" input_player1_b = "z" input_player1_y = "a" input_player1_x = "s" input_player1_start = "enter" input_player1_select = "rshift" input_player1_l = "q" input_player1_r = "w" input_player1_left = "left" input_player1_right = "right" input_player1_up = "up" input_player1_down = "down"