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    • retrotartaR

      Kirby tilt 'n' tumble (GBC) playable with a gamepad

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support game boy color patch
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      0 Votes
      2 Posts
      453 Views
      C

      https://gbatemp.net/threads/kirby-tilt-n-tumble-gbc-tilt-fix-accelerometer-removal-patch.605800/
      Youโ€™re welcome.

    • roslofR

      RetroArch 1.9.4 Shaders from .cfg's

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch update 1.9.4 patch shader
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      1 Votes
      12 Posts
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      busywaitB

      @roslof @mitu

      Thanks for exploring this one - I assumed that my RetroPie upgrade had overwritten my retroarch.cfg files. The advice here has fixed my missing shaders in my install (a 64-bit Raspberry Pi OS install).

      Running and updating the setup script, navigating
      P Manage packages
      C Core
      43 Retroarch
      U Re-install (from source)
      has fixed the problem for me.

    • LolonoisL

      Building latest ScummVM with "The Longest Journey" Playable

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development scummvm gles patch scriptmodule
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      P

      @lolonois I am really sorry. I finally got back to playing with the Pi today. I was all set to try out your hard work here. I thought I should begin with an updated ScummVM release, so I did that first. Lo and behold, TLJ works! I was able to boot and play the prologue scene.

      I definitely appreciate your help, though!

    • thelostsoulT

      autopatch - a commandline tool for automated patching of roms (Linux, Python 3, snes)

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming linux patch python romhacks snes
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      1 Votes
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      thelostsoulT

      After my genius idea to delete all stuff in this discussion, which only cause trouble and chaos, I figured out to do another attempt and post again. This is version 2 of the little app. The gui and commandline are streamlined into one app. The commandline options are flexible now and it supports a configuration file. Unfortunately in GUI mode only one patch file at a time is supported (but I think this is not a real issue and is a limitation in GUI only). And it can create output folders too. Updated the first post with all relevant information.

      It started out so simple.

    • D

      Need help with Raphnet 4nes4snes

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 4nes4snes raphnet kernel northwest drift patch
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      0 Votes
      1 Posts
      384 Views
      No one has replied
    • D

      Patch Zork Nemesis ScummVM for Subtitles

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support zork zork nemesis subtitle patch scummvm
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      0 Votes
      1 Posts
      628 Views
      No one has replied
    • M

      GlideN64 legacy blending issues.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 mupen64plus gliden64 patch failed
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      P

      I've also noticed a problem with blending while I was helping to troubleshoot recent issues with missing textures, but I wasn't certain that the blending issue was an existing problem or something new, as I rarely test N64 emulation.

      Legacy blending is disabled for certain games - including Zelda - here: https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/mupen64plus/mupen64plus.sh#L201

      If you're familiar with editing files via SSH, you can edit /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh and try removing zelda from that blacklist to see if the problem is resolved. I'll take a look when I have some free time.

    • meleuM

      Apply patches to your ROMs online

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming romhack patch
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      4 Votes
      5 Posts
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      meleuM

      @hiulit maybe some curl trick can do this. But let's just put it in our ToDo list for now ๐Ÿ˜Œ

    • P

      Add 8-Way joystick patches into MAME 2003 for Defender and Stargate.

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development defender stargate 8-way joystick patch
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      caver01C

      Yes, the method to make two-handed "tank" controls work on a single 8-way joystick does not require any cheats, just a clever set of controls mapped to what is sometimes called a "tankstick". The mapping makes use of <CODE_NOT> logic where you are actually excluding certain input combinations. MAME lets you setup mappings like this by using a double-tap of an input while in the GUI menu which changes it to a <NOT>, so if you do several inputs in rapid succession, before MAME accepts an entry, you can make some combinations that work in interesting ways.

      Here's a mapping for a single 8-way joystick to control two tank sticks like Battlezone:

      Game Control Mapped to Right/Up Up <not> Right or Left <not> Down Right/Down Down <not> Right or Right <not> Up <not> Down Left/Up Up <not> Left or Right <not> Down Left/Down Down <not> Left or Left <not> Up <not> Down

      There is an odd situation for Keyboard controller users in lr-mame2003 that requires you to first set all retroarch inputs to NUL using a per-rom config file if you want to do this. You can read about it here.

    • P

      lr-mame2010 bosconian/xevious patch

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-mame2010 patch bosconian
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      2 Votes
      11 Posts
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      P

      @markwkidd

      I am grateful for your support.

    • DarksaviorD

      Kouryuu no Mimi translated snes rom slow/freeze

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes snes9x patch
      1
      0 Votes
      1 Posts
      843 Views
      No one has replied
    • vbsV

      RetroArch does not compile - 01_hotkey_hack.diff does not apply

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development retroarch compile failed patch
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      1 Votes
      6 Posts
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      BuZzB

      https://github.com/RetroPie/RetroPie-Setup/pull/1773