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    • D

      Need help with Raphnet 4nes4snes
      Help and Support • raphnet kernel patch 4nes4snes northwest drift • • Dopy25  

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    • D

      Patch Zork Nemesis ScummVM for Subtitles
      Help and Support • scummvm patch zork zork nemesis subtitle • • drylightn  

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    • M

      GlideN64 legacy blending issues.
      Help and Support • n64 mupen64plus gliden64 patch failed • • Metalwario64  

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      P

      I've also noticed a problem with blending while I was helping to troubleshoot recent issues with missing textures, but I wasn't certain that the blending issue was an existing problem or something new, as I rarely test N64 emulation. Legacy blending is disabled for certain games - including Zelda - here: https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/mupen64plus/mupen64plus.sh#L201 If you're familiar with editing files via SSH, you can edit /opt/retropie/emulators/mupen64plus/bin/mupen64plus.sh and try removing zelda from that blacklist to see if the problem is resolved. I'll take a look when I have some free time.
    • meleu

      Apply patches to your ROMs online
      General Discussion and Gaming • patch romhack • • meleu  

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      meleu

      @hiulit maybe some curl trick can do this. But let's just put it in our ToDo list for now 😌
    • P

      Add 8-Way joystick patches into MAME 2003 for Defender and Stargate.
      Ideas and Development • joystick patch defender stargate 8-way • • Pussyfoot  

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      caver01

      Yes, the method to make two-handed "tank" controls work on a single 8-way joystick does not require any cheats, just a clever set of controls mapped to what is sometimes called a "tankstick". The mapping makes use of <CODE_NOT> logic where you are actually excluding certain input combinations. MAME lets you setup mappings like this by using a double-tap of an input while in the GUI menu which changes it to a <NOT>, so if you do several inputs in rapid succession, before MAME accepts an entry, you can make some combinations that work in interesting ways. Here's a mapping for a single 8-way joystick to control two tank sticks like Battlezone: Game Control Mapped to Right/Up Up <not> Right or Left <not> Down Right/Down Down <not> Right or Right <not> Up <not> Down Left/Up Up <not> Left or Right <not> Down Left/Down Down <not> Left or Left <not> Up <not> Down There is an odd situation for Keyboard controller users in lr-mame2003 that requires you to first set all retroarch inputs to NUL using a per-rom config file if you want to do this. You can read about it here.
    • P

      lr-mame2010 bosconian/xevious patch
      Help and Support • lr-mame2010 patch bosconian • • poi  

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      @markwkidd I am grateful for your support.
    • Darksavior

      Kouryuu no Mimi translated snes rom slow/freeze
      Help and Support • snes snes9x patch • • Darksavior  

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    • vbs

      RetroArch does not compile - 01_hotkey_hack.diff does not apply
      Ideas and Development • retroarch compile failed patch • • vbs  

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      BuZz

      https://github.com/RetroPie/RetroPie-Setup/pull/1773