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    Launching Quake and it's extras (1 year anniversary release)

    Scheduled Pinned Locked Moved Ideas and Development
    quakedopabash
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    • edmaul69E
      edmaul69 @cyperghost
      last edited by

      @cyperghost had to edit some stuff in last post

      cyperghostC 1 Reply Last reply Reply Quote 0
      • cyperghostC
        cyperghost @edmaul69
        last edited by cyperghost

        @edmaul69
        Thank you! Just for rechecking I post structure of files recommended in the wiki.
        The bash scripts you are using are the original ones and should work but as I said - for me it was not possible to start Hipnoticor Rogueas descriped in the wiki. You also see, that if you use own folders there is no problem with the save games.

        Original State as descriped in the wiki

        id1
        ├── pak0.pak
        ├── pak1.pak
        ├── s0.sav
        ├── s1.sav
        │
        ├── hipnotic
        │   ├── pak0.pak
        │   ├── s0.sav
        │   └── s1.sav
        │
        ├── rogue
        │   ├── pak0.pak
        │   ├── s0.sav
        │   └── s1.sav
        │
        └── dopa
            ├── pak0.pak (copy from id1)
            ├── pak1.pak (copy from id1)
            ├── pak2.pak
            ├── s0.sav
            └── s1.sav
        

        The state if you use my scripts, without launching a .sh file

        id1
        ├── pak0.pak
        ├── pak1.pak
        ├── dopa.pak
        ├── hipnotic.pak
        ├── rogue.pak
        ├── savegames_quake.zip
        ├── savegames_dopa.zip
        ├── savegames_rogue.zip
        └── savegames_hipnotic.zip
        

        State if you launch Quake.sh via my github script

        id1
        ├── pak0.pak
        ├── pak1.pak
        ├── dopa.pak
        ├── hipnotic.pak
        ├── rogue.pak
        ├── savegames_quake.zip
        │   ├── s0.sav
        │   └── s1.sav
        │
        ├── savegames_dopa.zip
        ├── savegames_rogue.zip
        └── savegames_hipnotic.zip
        

        State if you launch Quake - MP2 - Dissolution of Eternity (rogue).sh via my github script

        id1
        ├── pak0.pak
        ├── pak1.pak
        ├── dopa.pak
        ├── hipnotic.pak
        ├── pak2.pak
        ├── savegames_quake.zip
        ├── savegames_dopa.zip
        ├── savegames_rogue.zip
        │   ├── s0.sav
        │   └── s1.sav
        │
        └── savegames_hipnotic.zip
        
        edmaul69E 1 Reply Last reply Reply Quote 1
        • cyperghostC
          cyperghost
          last edited by

          I've done a small update to v1.2: Filename of zipped savegames are now generated out of pakfilename

          id1.pak > savesgames_id1.zip
          rogue.pak > savesgames_rogue.zip
          IlikeRetroPie.pak > savesgames_IlikeRetroPie.zip

          1 Reply Last reply Reply Quote 0
          • BenMcLeanB
            BenMcLean
            last edited by

            X-Men: The Ravages of Apocalypse should work. You just put PAK0.PAK, PAK2.PAK, PAK1.PAK, PAK4.PAK, PAK3.PAK and PROGS.DAT in your \\RETROPIE\roms\ports\quake\xmen folder and make a sh for it under ports which should say:

            #!/bin/bash
            "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/xmen/pak0.pak"

            cyperghostC 1 Reply Last reply Reply Quote 0
            • cyperghostC
              cyperghost @BenMcLean
              last edited by cyperghost

              @benmclean said in Launching Quake and it's extras (1 year anniversary release):

              X-Men: The Ravages of Apocalypse

              Which emulator do you use? lr-tyrquake? I can't get it up working with this. It would be really cool to get this running.

              Up to now my setup can run:

              • Quake (registered) -- using zip packer scripts
              • Quake MP1 - Hipnotic -- using zip packer scripts
              • Quake MP2- Rogue -- using zip packer scripts
              • Quake EP5 - Dopa -- using zip packer scripts
              • Quake Abyss of Pandemonium -- running in it's own folder
              • Quake Rally -- running in it's own folder

              Not working:

              • Quake - XMEN -- running it it's own folder (with pak0, pak1, pak2, pak3, pak4 and progs.dat)
              1 Reply Last reply Reply Quote 0
              • BenMcLeanB
                BenMcLean
                last edited by BenMcLean

                Oh yeah, I forgot to check. I believe it uses darkplaces quake. I can double check after work. Oh and I was using a modified version from moddb. I don't know whether the original files work or not.

                BTW, it runs Quake Rally!?!? How does that work. I thought that mod required code modification?

                I'd really like to see Quake Matrix and SUPERQOT as well. :)

                cyperghostC 1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost @BenMcLean
                  last edited by

                  @benmclean
                  Yes Quake Rally is smooth running.
                  File structure is here

                  RALLY
                  |   CONFIG.CFG
                  |   PAK0.PAK
                  |   PAK1.PAK
                  |   PROGS.DAT
                  |   QRDEM1.DEM
                  |   QRDEM2.DEM
                  |   QRDEM3.DEM
                  |   QRDOCS.TXT
                  |   RALLY.CFG
                  |   
                  \---MAPS
                          CULT.BSP
                          QRALLY01.BSP
                          QRALLY02.BSP
                          QRALLY02.TXT
                          QRALLY03.BSP
                          QRDM01.BSP
                          QRDM02.BSP
                          QRDM02.TXT
                          QRDM03.BSP
                          QRDM03.TXT
                          QRDM04.BSP
                          START.BSP
                  
                  1 Reply Last reply Reply Quote 0
                  • BenMcLeanB
                    BenMcLean
                    last edited by BenMcLean

                    X-Men: the Ravages of Apocalypse runs fine on darkplaces-quake and I used version 1.11 from moddb.

                    I can't seem to get Quake Rally 1.2 to work. On darkplaces-quake, it adds the custom menu graphics but doesn't launch the quake rally maps. On tyrquake, it just instantly kicks you back to EmulationStation. What did your launch script look like?

                    cyperghostC 1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost @BenMcLean
                      last edited by

                      @benmclean
                      It's nothing special!

                      Quake - Rally.sh

                      #!/bin/bash
                      path="/home/pi/RetroPie/roms/ports/quake/rally"
                      
                      #
                      # Start the dance!
                      #------------
                      "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
                      
                      1 Reply Last reply Reply Quote 0
                      • edmaul69E
                        edmaul69 @cyperghost
                        last edited by

                        @cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.

                        cyperghostC 1 Reply Last reply Reply Quote 0
                        • cyperghostC
                          cyperghost @edmaul69
                          last edited by

                          @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

                          Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
                          and perform a sudo apt install zip to get zip-archive support!

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                          • cyperghostC
                            cyperghost
                            last edited by

                            I relate to this thread there were errors in libretro-tyrquake :)
                            So finally the scripts aren't needed anymore!

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                            • BenMcLeanB
                              BenMcLean
                              last edited by

                              The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.

                              Will try Quake Rally again soon

                              1 Reply Last reply Reply Quote 0
                              • BenMcLeanB
                                BenMcLean
                                last edited by

                                I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

                                1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost
                                  last edited by cyperghost

                                  @BenMcLean
                                  I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                                  BenMcLeanB 1 Reply Last reply Reply Quote 0
                                  • BenMcLeanB
                                    BenMcLean @cyperghost
                                    last edited by BenMcLean

                                    @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                                    @BenMcLean
                                    I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                                    Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.

                                    Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(

                                    However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • BenMcLeanB
                                      BenMcLean
                                      last edited by

                                      Wow. Quake Matrix worked right out of the box on darkplaces-quake with no glitches .... uhh .... OK well there were glitches, because it's the Matrix, but it had no problems. :)

                                      Quake Rally, on the other hand, seems to still be loading Quake levels instead of proper Rally maps. Do I have to type those in the console to load them maybe? I assumed it would be in the menu. Quake Matrix loaded it's first level properly.

                                      1 Reply Last reply Reply Quote 0
                                      • cyperghostC
                                        cyperghost @BenMcLean
                                        last edited by

                                        @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                                        BenMcLeanB 1 Reply Last reply Reply Quote 0
                                        • XeonX
                                          Xeon Banned
                                          last edited by

                                          Does quake chess still exist?

                                          1 Reply Last reply Reply Quote 0
                                          • BenMcLeanB
                                            BenMcLean @cyperghost
                                            last edited by

                                            @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                                            @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                                            Yes I update regularly and most recently did so last week.

                                            I managed to get the source code for SUPERQOT. I might look into whether it'll run on Raspberry PI or can have its changes merged into the main darkplaces branch as a mod somehow.

                                            cyperghostC 1 Reply Last reply Reply Quote 0
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