Launching Quake and it's extras (1 year anniversary release)
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@cyperghost had to edit some stuff in last post
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@edmaul69
Thank you! Just for rechecking I post structure of files recommended in the wiki.
The bash scripts you are using are the original ones and should work but as I said - for me it was not possible to startHipnotic
orRogue
as descriped in the wiki. You also see, that if you use own folders there is no problem with the save games.Original State as descriped in the wiki
id1 ├── pak0.pak ├── pak1.pak ├── s0.sav ├── s1.sav │ ├── hipnotic │ ├── pak0.pak │ ├── s0.sav │ └── s1.sav │ ├── rogue │ ├── pak0.pak │ ├── s0.sav │ └── s1.sav │ └── dopa ├── pak0.pak (copy from id1) ├── pak1.pak (copy from id1) ├── pak2.pak ├── s0.sav └── s1.sav
The state if you use my scripts, without launching a
.sh
fileid1 ├── pak0.pak ├── pak1.pak ├── dopa.pak ├── hipnotic.pak ├── rogue.pak ├── savegames_quake.zip ├── savegames_dopa.zip ├── savegames_rogue.zip └── savegames_hipnotic.zip
State if you launch
Quake.sh
via my github scriptid1 ├── pak0.pak ├── pak1.pak ├── dopa.pak ├── hipnotic.pak ├── rogue.pak ├── savegames_quake.zip │ ├── s0.sav │ └── s1.sav │ ├── savegames_dopa.zip ├── savegames_rogue.zip └── savegames_hipnotic.zip
State if you launch
Quake - MP2 - Dissolution of Eternity (rogue).sh
via my github scriptid1 ├── pak0.pak ├── pak1.pak ├── dopa.pak ├── hipnotic.pak ├── pak2.pak ├── savegames_quake.zip ├── savegames_dopa.zip ├── savegames_rogue.zip │ ├── s0.sav │ └── s1.sav │ └── savegames_hipnotic.zip
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I've done a small update to v1.2: Filename of zipped savegames are now generated out of pakfilename
id1.pak > savesgames_id1.zip
rogue.pak > savesgames_rogue.zip
IlikeRetroPie.pak > savesgames_IlikeRetroPie.zip -
X-Men: The Ravages of Apocalypse should work. You just put
PAK0.PAK
,PAK2.PAK
,PAK1.PAK
,PAK4.PAK
,PAK3.PAK
andPROGS.DAT
in your\\RETROPIE\roms\ports\quake\xmen
folder and make a sh for it under ports which should say:#!/bin/bash
"/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/xmen/pak0.pak"
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@benmclean said in Launching Quake and it's extras (1 year anniversary release):
X-Men: The Ravages of Apocalypse
Which emulator do you use? lr-tyrquake? I can't get it up working with this. It would be really cool to get this running.
Up to now my setup can run:
- Quake (registered) -- using zip packer scripts
- Quake MP1 - Hipnotic -- using zip packer scripts
- Quake MP2- Rogue -- using zip packer scripts
- Quake EP5 - Dopa -- using zip packer scripts
- Quake Abyss of Pandemonium -- running in it's own folder
- Quake Rally -- running in it's own folder
Not working:
- Quake - XMEN -- running it it's own folder (with pak0, pak1, pak2, pak3, pak4 and progs.dat)
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Oh yeah, I forgot to check. I believe it uses darkplaces quake. I can double check after work. Oh and I was using a modified version from moddb. I don't know whether the original files work or not.
BTW, it runs Quake Rally!?!? How does that work. I thought that mod required code modification?
I'd really like to see Quake Matrix and SUPERQOT as well. :)
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@benmclean
Yes Quake Rally is smooth running.
File structure is hereRALLY | CONFIG.CFG | PAK0.PAK | PAK1.PAK | PROGS.DAT | QRDEM1.DEM | QRDEM2.DEM | QRDEM3.DEM | QRDOCS.TXT | RALLY.CFG | \---MAPS CULT.BSP QRALLY01.BSP QRALLY02.BSP QRALLY02.TXT QRALLY03.BSP QRDM01.BSP QRDM02.BSP QRDM02.TXT QRDM03.BSP QRDM03.TXT QRDM04.BSP START.BSP
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X-Men: the Ravages of Apocalypse runs fine on darkplaces-quake and I used version 1.11 from moddb.
I can't seem to get Quake Rally 1.2 to work. On darkplaces-quake, it adds the custom menu graphics but doesn't launch the quake rally maps. On tyrquake, it just instantly kicks you back to EmulationStation. What did your launch script look like?
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@benmclean
It's nothing special!Quake - Rally.sh
#!/bin/bash path="/home/pi/RetroPie/roms/ports/quake/rally" # # Start the dance! #------------ "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
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@cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.
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@edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (
id1/pak0.pak
andid1/pak1.pak
) to dopa folder and then rename the content of dopa topak2
.Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to
dopa.pak
and perform asudo apt install zip
to get zip-archive support! -
I relate to this thread there were errors in libretro-tyrquake :)
So finally the scripts aren't needed anymore! -
The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.
Will try Quake Rally again soon
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I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?
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@BenMcLean
I took it from here and just copied Folder RALLY to~/RetroPie/roms/ports/quake
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@cyperghost said in Launching Quake and it's extras (1 year anniversary release):
@BenMcLean
I took it from here and just copied Folder RALLY to~/RetroPie/roms/ports/quake
Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.
Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(
However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it
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Wow. Quake Matrix worked right out of the box on darkplaces-quake with no glitches .... uhh .... OK well there were glitches, because it's the Matrix, but it had no problems. :)
Quake Rally, on the other hand, seems to still be loading Quake levels instead of proper Rally maps. Do I have to type those in the console to load them maybe? I assumed it would be in the menu. Quake Matrix loaded it's first level properly.
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@benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?
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Does quake chess still exist?
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@cyperghost said in Launching Quake and it's extras (1 year anniversary release):
@benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?
Yes I update regularly and most recently did so last week.
I managed to get the source code for SUPERQOT. I might look into whether it'll run on Raspberry PI or can have its changes merged into the main darkplaces branch as a mod somehow.
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