• 0 Votes
    1 Posts
    802 Views
    No one has replied
  • PS3 controller (most likely fake) problem

    4
    0 Votes
    4 Posts
    2k Views
    edmaul69E

    @Spiky well that would be a definite sign of a bootleg.

  • 0 Votes
    7 Posts
    2k Views
    T

    Scratch that- it IS working. Turns out when I changed the default emulator it wasn't saving in the config menu. Thanks @BuZz !

  • RetroPie 3.7 + Child friendly EmulationStation wont start

    70
    0 Votes
    70 Posts
    28k Views
    E

    @erenner said in RetroPie 3.7 + Child friendly EmulationStation wont start:

    Zigurana...

    I installed the child friendly version of ES last night. It has been working fine until now. I just restarted ES, after adding some MAME roms (zip files), and now it won't boot back into it. It keeps taking me back to the command line and at the top it says something about "out of range". Can you help? I didn't do anything else.

    Thanks!

    Okay...so I did the following through Putty from the command line...

    sudo apt-get update
    sudo apt-get upgrade
    Now it seems to be working again. Hmmm...

  • Forum notification e-mail bug?

    16
    0 Votes
    16 Posts
    4k Views
    mattrixkM

    Thanks @BuZz. If it does it again next time I start a topic I'll let them know.

    leaving the session for a while and coming back

    /me Scratches head... Leaving the site? I don't understand... (hehe)

  • ZDoom questions

    98
    0 Votes
    98 Posts
    32k Views
    edmaul69E

    @mahcneto list what files you are having an issue with. I havent found one i have had an issue with yet. Also read the last posts i replied to you on

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    15 Views
    No one has replied
  • [SOLVED] PS1 controllers random input

    27
    0 Votes
    27 Posts
    11k Views
    K

    @Jofo well, being that I now have several versions of the PSX bus reader, I can talk about my results with all versions.

    The original version of the driver, even with the Select button filtered, definitely had sporadic issues with input glitches. My updated version was nearly perfect after filtering the Select button. I'm pretty sure the Acknowledgement line implementation is what did it. I'm pretty confident in that one.

    However, the Arduino reader is 100% perfect. So far I've needed no filtering, it all just works. I need to work on the CPU usage of the driver though, still, but for what it's worth, it should work on the Pi. Just plug the Arduino in with USB.

  • just starting

    4
    0 Votes
    4 Posts
    1k Views
  • Retro Pie with original game cartridges.

    4
    0 Votes
    4 Posts
    4k Views
    herb_fargusH

    @obsidianspider

    Of course who could forget the whole stealing RetroArch code thing:

    https://www.libretro.com/index.php/retroarch-license-violations/

  • retropi on openelec

    2
    0 Votes
    2 Posts
    922 Views
    mattrixkM

    @ljm99 Kodi has an add-on called ROM Collection Browser for playing your existing roms. I've never used it, so I don't know how well it works, but I thought I'd mention it.

  • Having troubles downloading?

    5
    3 Votes
    5 Posts
    1k Views
    B

    You can check the status of this here:
    https://status.aws.amazon.com/

  • 0 Votes
    3 Posts
    2k Views
    P

    Just updated everything, retested it: WORKING!
    Thanks so much for your help. I was already creating all the MD5 checksums and doing some regex & excel magic to combine all lists LOL

    Thank you! :-)

  • Retro zip files

    14
    0 Votes
    14 Posts
    3k Views
    herb_fargusH

    @moe_diggity81 you have to use etcher if you want to write a gz file

  • Emulators not showing with ROMs loaded

    5
    0 Votes
    5 Posts
    2k Views
    caver01C

    @camaro5690 Whew! Ok, that was odd for sure. As for PSX, I can't offer much help, as I have not used it.

  • 0 Votes
    2 Posts
    2k Views
    DominusD

    I think this has to do with thegamesdb being very slow, or even down at times. Specially the last day. I can't even scrape anything without it saying it now, even with Selph's. There are other options on Selph's, but not inside emulationstation.

  • MAME and Mayflash F300 Arcade Stick

    4
    0 Votes
    4 Posts
    5k Views
    doctorstorkD

    Can a programmer possible explain what this means. It is beyond my ability to decipher:

    It is related to my problem of the joystick not working while the button do work with my Mayflash F300

    What steps will reproduce the problem? 1. Use hori fighting stick mini 3. 2. Try using the stick. 3. Does not work,

    What is the expected output? What do you see instead? Stick working.

    What version of the product are you using? On what operating system? Rasbian, mame4all compiled from change set: ea85746014e2c2a85665f2a4d4a4b87e819a5287.

    Please provide any additional information below. I made a patch that works for me.

    Attachments
    patch.txt 1.23KB
    [diff --git a/src/rpi/input.cpp b/src/rpi/input.cpp
    index 10dc318..14eb69f 100644
    --- a/src/rpi/input.cpp
    +++ b/src/rpi/input.cpp
    @@ -672,14 +672,38 @@ extern SDL_Joystick* myjoy[4];

    int is_joy_axis_pressed (int axis, int dir, int joynum)
    {

    if (!myjoy[joynum]) return 0;

    if (joynum > 3 || !myjoy[joynum]) return 0;

    int hats = SDL_JoystickNumHats(myjoy[joynum]);

    if (hats * 2 > axis) {

    // Each hat has two axis Uint8 hat = SDL_JoystickGetHat(myjoy[joynum], axis / 2); int sub_axis = axis & 1; /* Normal controls */ if (dir == 1) { if (sub_axis == 0) return (hat & SDL_HAT_LEFT) != 0; return (hat & SDL_HAT_UP) != 0; } else if (dir == 2) { //right down if (sub_axis == 0) return (hat & SDL_HAT_RIGHT) != 0; return (hat & SDL_HAT_DOWN) != 0; } return 0;

    }

    /* Ajust for hat axis */

    axis -= hats * 2;

    /* Normal controls */
    if(dir == 1) { //left up

    if(SDL_JoystickGetAxis(myjoy[joynum], axis) < -12000) return true; if(SDL_JoystickGetAxis(myjoy[joynum], axis) < -12000) return true; }
    if(dir == 2) { //right down if(SDL_JoystickGetAxis(myjoy[joynum], axis) > 12000) return true; if(SDL_JoystickGetAxis(myjoy[joynum], axis) > 12000) return true;

    }

    return 0;]
    Comment #1

    Posted on May 27, 2015 by Happy Monkey
    Thanks so much for this! It worked great for my same stick.

    How I used this patch:

    --from the console on the pi mkdir mame4all cd mame4all git init git pull git://git.code.sf.net/p/mame4allpi/code/ --download patch and copy into mame4all directory (I used WinSCP and had renamed mine sticks.patch) git apply sticks.patch make --after quite a while it should finish and you'll have a file "mame" right there in your mame4all directory, cp it to where ever your mame launches from, I am using retropie so I: cd /opt/retropie/emulators/mame4all and then: sudo cp /home/pi/mame4all/mame mame

  • 0 Votes
    2 Posts
    847 Views
    AlexMurphyA

    @R2dTOO Are you using .bin/.cue files? Might have something to do with the .bin files being hidden. Stick an eboot .pbp file in there and see if it shows up. I use .pbp files and it displays the number of games no problem. In fact I wish I could turn this off!

  • 0 Votes
    1 Posts
    614 Views
    No one has replied
  • 0 Votes
    1 Posts
    692 Views
    No one has replied

Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.