@dankcushions I read that entire thread and probably understood .... 10% of it? I recognize that Vulkan and OpenGL were trying to work together but somehow it was creating a second version of itself and causing issues. Despite trying to understand how @treymerkley got to the point of fixing it (running a debug in gdb with bt?) I still don't understand how to get there. I'm not traditionally a linux person.
you don't really have to understand the thread - it was just for reference. the pertinent part of my comment was:
do you have run-ahead enabled in beetle? if so, try turning it off