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    • J

      N64 Arcade Joystick problems.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 arcade joystick dragonrise
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      S

      Hi, firstly, the thing of DragonRise Controller is weird, I have agamepad and is also recognizable as a DragonRise, but I guess it happens when the controller s not officil. Second, arcade joysticks (The ones you bought) are not analog, they are 8-way sticks. Anyway, there are a few N64 games that work with the pad, like Kirby one.

    • R

      XBOX ONE Controller unable to use as player #1

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support xbox one control issue controller help dragonrise pi 3b
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    • ClydeC

      Is it possible to filter out certain (faulty) button inputs?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joystick dragonrise ghost inputs
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      ClydeC

      @mediamogul No, the joysticks have digital microswitches. I noticed an error in my reasoning: The buttons have nothing to do with the problems, as their ports are generating type 1 events. Only the joystick ports on the decoder board (four for each joystick, one per microswitch) generate type 2 events.

      That said, the joysticks' microswitches are connected to the ports for axis number 0+1, whereas the ghost inputs only come from axis number 2, which nothing is connected to.

      I tried to set the dead zones of axis 2 on both joysticks to its whole range of -32767 to 32767, hoping that would lead to the driver ignoring them alltogether. After that, jstest doesn't show any input from them anymore, but the screensaver still recognizes some input in irregular intervals and quits back to ES.

      $ jscal -s 7,1,0,127,127,4227201,4194176,1,0,127,127,4227201,4194176,1,10,-32767,32767,2147483647,2147483647,1,0,127,127,2147483647,2147483647,1,0,127,127,2147483647,2147483647,1,0,0,0,2147483647,2147483647,1,0,0,0,2147483647,2147483647 /dev/input/js0 $ jscal -s 7,1,0,127,127,4227201,4194176,1,0,127,127,4227201,4194176,1,10,-32767,32767,2147483647,2147483647,1,0,127,127,2147483647,2147483647,1,0,127,127,2147483647,2147483647,1,0,0,0,2147483647,2147483647,1,0,0,0,2147483647,2147483647 /dev/input/js1

      The part for axis 2 is 1,10,-32767,32767,2147483647,2147483647, see jscal's manpage for more information.

      I got this idea after some research, from these two sites:

      https://ubuntuforums.org/showthread.php?t=1079284 (a similar problem to mine) https://blog.gimx.fr/joystick-calibration-in-gnulinux/ (it explains the working of jscal -s in some more detail)
    • J

      DragonRise Controller binary Y-axis

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support controller y-axis n64 dragonrise
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    • L

      SO CLOSE! Dragonrise Arcade Sticks and Button Sets - joystick on a player reverses

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dragonrise
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      F

      @anasazi29

      I just want to say that....two years later...this thread is still helping people. Easily spent hours hitting my head against a wall until reading this thread.

      Thank you :)

    • K

      joystick issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joystick dragonrise easyget
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      P

      Well you could:

      Open the retroarch.cfg file of the emulator you're using and see if there is any button configuration in the file.

      Open the joystick configuration file of your controller and see if the key ID of the button down isn't being used by an another variable.

      The button could simple be broken.

    • J

      I am going bonkers with joystick setup

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support easyget dragonrise usb
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      C

      So just to confirm, this is still not working?

      I have the same exact setup and the issue I am having is my button mapping changes for player 1 but not player 2. Player 2 is working perfect.

      The config file is accurate and the lsusb command shows them both:

      Bus 001 Device 005: ID 0079:0006 DragonRise Inc. Generic USB Joystick
      Bus 001 Device 004: ID 0079:0006 DragonRise Inc. Generic USB Joystick

      My config file is there too:

      /opt/retropie/configs/all/retroarch-joypads

      DragonRise Inc. Generic USB Joystick .cfg

      input_device = "DragonRise Inc. Generic USB Joystick "
      input_driver = "udev"
      input_l_btn = "2"
      input_load_state_btn = "2"
      input_start_btn = "8"
      input_exit_emulator_btn = "8"
      input_up_axis = "-3"
      input_a_btn = "5"
      input_b_btn = "4"
      input_reset_btn = "4"
      input_down_axis = "+3"
      input_r_btn = "6"
      input_save_state_btn = "6"
      input_r2_btn = "7"
      input_right_axis = "+0"
      input_state_slot_increase_axis = "+0"
      input_x_btn = "1"
      input_menu_toggle_btn = "1"
      input_select_btn = "9"
      input_enable_hotkey_btn = "9"
      input_y_btn = "0"
      input_left_axis = "-0"
      input_state_slot_decrease_axis = "-0"
      input_l2_btn = "3"

      Any thoughts?

    • C

      Daphne / Dragonrise encoder issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support daphne joystick daphne dragonrise zero delay
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      mituM

      @22marco77 The repository mentioned no longer exists on Github, that's why you get the error.

      I'll lock this topic, since the original project doesn't exist anymore. Use Hypseus, now part of RetroPie.

    • M

      Map keyboards key to joystick

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support daphne joystick dragonrise daphne
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    • J

      Anyway to configure two joystick mappings that use the same device name?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch joystick mappin dragonrise
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      meleuM

      @jamesarm97 I think I've got what you're saying. And I think it's simple to solve. Let's consider that the rotated one is the player2, then your retroarch-joypads/DragonriseInc.GenericUSBJoystick.cfg will look like this:

      # ... some configs ... #input_up_axis = "-1" #input_down_axis = "+1" #input_left_axis = "-0" #input_right_axis = "+0" input_player1_up_axis = "-1" input_player1_down_axis = "+1" input_player1_left_axis = "-0" input_player1_right_axis = "+0" input_player2_up_axis = "-0" input_player2_down_axis = "+0" input_player2_left_axis = "-1" input_player2_right_axis = "+1" # ... remaining configs ...

      I mean, you have to hardcode the rotated axis for the player2. I'm not sure if these numbers will work for you, but I hope you get what I'm trying to say. ;-)

      Cheers!

    • D

      DragonRise USB Driver Issue

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development dragonrise usb controller drivers input device
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      D

      The fix has now been applied:

      https://github.com/raspberrypi/linux/issues/1755

    • N

      Arcade Joystick not working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dragonrise usb controller arcade joystic
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      rbakerR

      @gazi It appears solved:
      https://retropie.org.uk/forum/topic/5962/dragonrise-usb-driver-issue

    • M

      DragonRise usb arcade stick keep on D1

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dragonrise arcade stick
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      M

      i think i also have this issue! any help?