@Arcuza I don't think that's quite correct. The SD card will have a few partitions on it already. 1 of them is readable by windows, the others are not. The Boot partition should be readable by windows.
@HeineBorel Yes, the naming of the overlay is unfortunate. Note that your link is for the PIZero2W patch, for the CM4 is a separate repository, but it has the same issue (similar overlay name with an existing one, distributed by the raspberrypi-kernel package).
There are 2 workarounds for this
either rename the overlays/dpi24.dtbo file to something else and update the config.txt with the new name
when updating RetroPie, skip the kernel and system packages and update only RetroPie's packages.
@mitu ok, that works. I just save a config for each game. Thanks a mil!
So now the 5200. Why am I getting a pop-up when I start a game that reads "Atari800: 800 cart not found in DB".
I have the system selected as 5200 Super System in the Core Settings. The machine is listed as "Atari 5200 (16 kb) in the Atari800 emulator menu as well. These are the same roms I've been using for every build since my Pi2 days. Never seen this error message before. Thanks in advance.
Nevermind... Rom issue. Apparently it doesn't like .bin files anymore. I switched to all .a52 and all is working!
@mitu well, seems it was really that easy, I didn't do the update obviously. Sorry.
But as a warning to anybody else: I am pretty sure something is going very wrong at the moment. Compiling has been running since my last post. From the file names I think the games that were in scummvm folder are beeing processed aswell... Which I don't believe should be the case :D won't abort this now, I will check the result.
After running the above I noticed that indeed those axis don't work. So I tried changing the position of the connector (this one towards the joystick knob didn't have wiring guidance) and tadaa, they work now. Also this fixed somehow the skipping part, now with a long press of a button I can properly skip it.
Now I'm just trying to figure what is the minimum amount of buttons that I need (directions, start, select, hotkey and ...?) , I don't want the arcade machine to have too much buttons lying around plus I don't have the space, I want to build a double control one this time. Just hope there won't be no more trouble ahead.
Anyway, to get back to the subject, for other folks, if the joystick misbehaves, don't forget to check the wiring also. In my case this inverse polarity allowed it to work partially.