• 0 Votes
    17 Posts
    3k Views
    Lord VekL

    @mitu Is it so simple then? OK, thank you for your answer and for your time.

  • Skyscraper help

    Help and Support
    2
    0 Votes
    2 Posts
    335 Views
    S

    @jadams what platform and source (nvm I see screenscraper -- what platform and game(s)?) do you use? I just tested arcade frogger.zip on screenscraper and got a description:

    $ /opt/retropie/supplementary/skyscraper/Skyscraper -p arcade -s screenscraper ~/RetroPie/roms/arcade/frogger.zip ------------------------------------------ Running Skyscraper v3.7.7 by Lars Muldjord ------------------------------------------ Platform: 'arcade' Scraping module: 'screenscraper' (...) #1/1 (T1) Pass 1 ---- Game 'frogger' found! :) ---- Scraper: screenscraper From cache: NO Search match: 100 % Compare title: 'Frogger' Result title: 'Frogger' () Platform: 'Konami Classics' () Release Date: '1981-01-01' () Developer: 'Konami' () Publisher: 'Konami' () Players: '2' () Ages: '' () Tags: 'Action / Labyrinth, Action' () Rating (0-1): '0.9' () Cover: YES () Screenshot: YES () Wheel: YES () Marquee: NO (uncached) () Video: YES () Description: () 'Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen. A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.' (...)
  • Skyscraper and apple2

    Help and Support
    3
    0 Votes
    3 Posts
    452 Views
    S

    @Lolonois oh yah, it looks like this is the same issue as that.

    I'm using linapple. It does not appear to support .zip files (platforms.cfg), but adding the Apple2 suffixes to that list in nametools.cpp does look like it might do the trick.

    Edit: yah that seems to have worked: https://github.com/muldjord/skyscraper/compare/master...s1eve-mcdichae1:skyscraper:apple2exts

  • 0 Votes
    17 Posts
    3k Views
    QuackwalksQ

    @Crush That is also an option, but sometimes I'd rather get everything scraped on a separate hard drive. Just makes me feel more secure in various ways. I'm probably just silly.

  • Skyscraper Default path for media

    Help and Support
    6
    0 Votes
    6 Posts
    1k Views
    1

    @sleve_mcdichael
    I only changed the two paths mentioned in the config.ini for the call via the command line, because they are different than when calling via RP-Setup. So I think it should fit.

  • General questions about skyscraper

    Help and Support
    1
    0 Votes
    1 Posts
    308 Views
    No one has replied
  • Skyscraper and Sega CD m3us

    Help and Support
    5
    0 Votes
    5 Posts
    645 Views
    S

    @bmn001 yeah the app is not under active development any longer but muldjord (the dev) is pretty quick with these little fixes when they crop up. Cheers!

  • Scrapes in Windows but not Linux

    Help and Support
    4
    0 Votes
    4 Posts
    527 Views
    mituM

    @DevanteWeary said in Scrapes in Windows but not Linux:

    Thanks for the info on the forcefilename. So there's just no way to get it to save covers as the same filename as the game? That's crazy.

    No, I didn't say that. Skyscraper needs 2 passes to actually generate a gamelist

    first run to do the scraping from the scraping site and save it into the cache (this is where it saves the artwork as a 'random numbers/letters' file, the cache). The forcefilename flag has no effect here. 2nd run to generate the gamelist from the cache - this is where you can use forcefilename flag.

    I suggest you take a look again at Skyscraper's docs and see how it should be used.

  • 0 Votes
    6 Posts
    1k Views
    S

    For example I only want the cover art as my image. Not a 3D-rendered box, not the composite screenshot with box and wheel art, just the flat 2D cover art. So I point my config.ini at a custom artwork-cover.xml and that looks like:

    <?xml version="1.0" encoding="UTF-8"?> <artwork> <output type="screenshot" resource="cover"/> <output type="marquee" resource="wheel"/> </artwork>

    Note, the output uses type="screenshot" resource="cover". This still puts the image in the "screenshots" folder; that's just how it works. Whatever you define as "screenshot," that's what gets put in the gamelist <image> tag. (Again, this for ES, I don't know how it might be different for Pegasus FE.) But I use the "cover" resource and so the image that appears in my gamelist is a picture of the cover, not a screenshot, even though it's called "screenshot."

    If you want raw cover, screenshot, wheel and marquee outputs, use artwork.xml.example2:

    <?xml version="1.0" encoding="UTF-8"?> <!-- This example simply exports the raw unedited versions of each artwork type coming directly from the scraping source --> <artwork> <output type="cover"/> <output type="screenshot"/> <output type="wheel"/> <output type="marquee"/> </artwork>

    The default artwork.xml only outputs two images, but one of them has many layers, and between them it uses three of the four resources (the "marquee" resource is not used. Note that even in the output node called "marquee," it uses the "wheel" resource instead):

    <?xml version="1.0" encoding="UTF-8"?> <!-- This is the default artwork.xml provided by Skyscraper. More examples can be found in '~/.skyscraper'. Be sure to check the full artwork documentation here: https://github.com/muldjord/skyscraper/blob/master/docs/ARTWORK.md --> <artwork> <output type="screenshot" width="640" height="480"> <layer resource="screenshot" x="20" width="520" height="390" align="center" valign="middle"> <rounded radius="10"/> <stroke width="5"/> </layer> <layer resource="cover" height="250" x="0" y="-10" valign="bottom"> <gamebox side="wheel" rotate="90"/> <shadow distance="5" softness="5" opacity="70"/> </layer> <layer resource="wheel" width="250" x="-10" align="right"> <shadow distance="5" softness="5" opacity="70"/> </layer> </output> <output type="marquee" resource="wheel"/> </artwork>
  • 0 Votes
    8 Posts
    2k Views
    ClydeC

    @hawkes_84 It comes with more experience in config files to recognise or guess the different comment characters as well as section titles in square brackets. 🤓

  • Skyscraper, just scrape roms missing videos?

    Help and Support
    3
    0 Votes
    3 Posts
    1k Views
    S

    @sleve_mcdichael Thanks for the thorough description! Maybe I can use the --flags video for the individual roms. I just purged the cache so many of your suggestions is not going to work in this case... :(

  • 0 Votes
    14 Posts
    4k Views
    kiroK

    @sleve_mcdichael Exactly, I couldn't override any rules that screenscraper may set in terms of limits or others in their APIs

  • 0 Votes
    5 Posts
    552 Views
    T

    @sleve_mcdichael Thank you. It makes so much sense. I tried purging the esgamelist cache and then re-generated the artwork with Skyscraper. Worked like a charm. I took some inspiration from your settings and applied them myself too.

    Finally, a big thank you for taking the time to explain the differences between marquee and wheel. I went close to bananas trying to understand the definitions.

  • Skyscraper

    Help and Support
    7
    0 Votes
    7 Posts
    1k Views
    mituM

    Works fine here with a recent version (v3.6.13), as I said before, so I don't think there's a problem with Skyscraper.

  • 0 Votes
    5 Posts
    711 Views
    S

    @muldjord Yeah, I was about to say that I'm now getting some more videos that do start before fully downloaded in the web interface, but are still timing out on Skyscraper so I guess it's not that.

    Most of the time it says no, but once in a while it will say Video: YES (screenscraper) after timing out four times but then still not have downloaded it. All the other medias are still downloaded.

    Also I did see a message on the webpage (briefly, it's gone now) about high server activity so maybe that's all this is, but it seems weird (to me, who doesn't know how any of this works) that it just starts right up (downloading at least, if not playing immediately) on my phone but then fails over and over again with the API.

    Also, my ctrl-c trick worked one more time, but I haven't been able to replicate it since.

    I would like to look more into it, but I'm not focused on Skyscraper at the moment. So I'm just laying down my thoughts on the matter.

    Understood, I appreciate even that much.

  • 0 Votes
    3 Posts
    347 Views
    S

    @muldjord said in Skyscraper: determining search name for game entry?:

    It does not work with screenscraper as it is checksum and "exact filename" based, which is probably why it works with Spears of Destiny.sh since that is probably in their database.

    Ah yeah, that's the one I was using. I'll work something else out then, thanks!

  • 0 Votes
    7 Posts
    778 Views
    S

    @muldjord said in Skyscraper appends 'T000000' to <releasedate> tag with '--flags unattendskip':

    3.6.15 re-released with a fix now based on regular expression. I've tested in in various ways and it seems to work now.

    Looks good. I can still break it if I try, by doing weird stuff like:

    19970303T12 becomes 19970303T12T000000.

    19970303T123456T000000T123456 becomes 19970303T123456T123456.

    ...but that's me trying to trick it on purpose. For regular use it looks to work fine: the multiple T000000's that got in there automatically, are now automatically removed, date codes with proper 6-digit time stamps are preserved, and ones without are given a single T000000 (which is then preserved.)

  • Lars Muldjord's Skyscraper no video

    Help and Support
    8
    0 Votes
    8 Posts
    846 Views
    S

    @clyde ah, I hadn't considered converting them directly in the cache. That would save the trouble (and the bandwidth) of downloading them again just to do the same conversion anyway.

  • 0 Votes
    2 Posts
    399 Views
    mituM

    Please add some info about your setup, as detailed in https://retropie.org.uk/forum/topic/3/read-this-first.

    Did you run a scrape before trying to generate the gamelist ? Do you have any amiga data (art/text) in your cache ?

  • 0 Votes
    9 Posts
    1k Views
    muldjordM

    @bpjerseyboy said in Skyscraper Stopped Passing Credentials to Screeenscraper:

    @mitu Many thanks. Oddly the config file has always been this way and it has worked in the past. I will update this and report the result.

    Unless it has been using a config file from somewhere else where it was entered correctly, this is impossible. It only works if entered as @mitu described. :) I should know, I wrote the software. And if a [screenscraper] section isn't found, it won't use the credentials.