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    • S

      small screen lr-mupen64plus-next

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-mupen64plus
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      mituM

      @snock said in small screen lr-mupen64plus-next:

      I tried to delete retroarch.cfg in configs.

      Why ? Open the RetroArch menu and check the resolution in the Video options - maybe use the one provided by the core and make sure scaling is enabled.

    • hansolo77H

      Unable to compile lr-mupen64plus

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-mupen64plus odroid xu4
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      hansolo77H

      Ah. Figures it would be the one core I'm most interested in testing on the ODroid too. :) Oh well, at least it's a known issue and it'll get resolved eventually. Thanks!

    • OurFriendIronyO

      lr-mupen64plus Goldeneye -

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support goldeneye retroarch controls n64 lr-mupen64plus
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      OurFriendIronyO

      I think I worked it out. A year or so ago when I originally set up my retropie I was focussing on PSX emulation, and in the "autoconfig" controller mappings I must have force mapped this:

      input_up_axis = "-1" input_down_axis = "+1" input_left_axis = "-0" input_right_axis = "+0"

      Removing these seems to have done the trick

    • S

      lr-mupen64plus update fails: 01_new_lib_names.diff failed to apply

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-mupen64plus update diff
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      BuZzB

      @sl89 the repo moved a few years ago so maybe you installed before that.

    • RiverstormR

      lr- core save/load states

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-mame2003 lr-alpha retroarch retroarch.cfg lr-mupen64plus
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      RiverstormR

      @quicksilver said in lr- core save/load states:

      I must have misunderstood, I thought it was the 360 controllers

      I appreciate the help. You're right we were talking about controllers but I also use an IPAC. Basically for old school you can use the arcade panel or you can plug in a wireless dongle and use controllers. Since it's separate input types it's pretty easy to get both working. I've haven't had many issues in the past.

      I just started with a new build on Tuesday from 4.3 and patched all the emulators and core items like RetroPie, ES and Retroarch up to snuff. I think it's something I patched but I am not sure if it's a bug or something I inadvertently did myself. Hopefully someone will have an idea where to look.

    • DarkSide1305D

      RaspberryPi 3 Model B N64 Framerate Issues

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nintendo64 lr-mupen64plus fps drop
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      D

      THe standered emulator works ok with slowdown and glitches. The other emulators ether back out or just get sound. IDK why. The guy reccemended one emulator but it doesn't work for me.

    • P

      High Res. Textures w/ "lr-mupen64plus"?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 lr-mupen64plus texture packs high-res
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      E

      Hi,

      I'm trying to do this but I can't, and just found this post with no answers.

      I can use hi-res textures with mupen64plus-gles2rice-highres and mupen64plus-GLindeN64-highres only:
      · For gles2rice and GLindeN64 you must put the images (.PNGs) in /home/pi/.local/share/mupen64plus/hires_texture
      · For lr-mupen64plus I found somewhere that you must use the .htc file generated by some Windows emulator, but I found that file also in Retropie inside /home/pi/.cache/mupen64plus/cache which has been created by GLindeN64 (at least with Super Mario and Mario Kart because others not) but I don't know where to put it. I've read it should be in the "cache folder", but defining it with RGUI and putting /home/pi/.cache/mupen64plus/cache folder, doesn't work...
      · For mupen64plus-gles2n64 some works but others not.
      · For lr-parallel-n64 and mupen64plus-videocore I don't know if you can use hi-res textures.

      Any ideas?

    • G

      How do you get HD Textures to work in mupen64plus-libretro?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-mupen64plus
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      P

      @grenade44 Did you ever figure this out?

    • F

      Getting ffmpeg recording working with N64!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 retropie recording lr-mupen64plus config
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      F

      Or is there a possibility to host a Game on a Windows computer or Mac and others can join? So i could just record my windows/mac screen to record the gamplay...?
      I tried to host a hgame with Project64 and the AQZ-Netplay Plugin but my retropi said: "implementations differs", when i tried to join the game with my retropie :/

    • C

      [Solved]lr-Mupen64Plus and lr-GLupeN64 Saving/Loading State Crashes

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-mupen64plus lr-glupen64 retroarch mupen64plus
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      C

      How do we get this updated in RetroPie?