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    • N

      New 16:9 1080p overlays

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay bezels artwork
      69
      4 Votes
      69 Posts
      31k Views
      mituM

      @Ninjaman The link is literally in the previous post - https://github.com/nono6493/overlays.

    • bigcacheB

      Looking for this Realistic Arcade Cabinet Bezel

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bezel overlay retroarch arcade
      1
      0 Votes
      1 Posts
      428 Views
      No one has replied
    • bigcacheB

      zip.cfg files not working , please help!!!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlay retroarch zip.cfg cfg settings cfg
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      0 Votes
      12 Posts
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      mituM

      @bigcache I thought in CMD is would be simple as

      move *.zip.cfg *.cfg
    • M

      Screens No Longer Fit Viewports in Arcade Manager

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development arcade overlay bezel
      2
      0 Votes
      2 Posts
      408 Views
      M

      FIXED: Change 'common.cfg' aspect ratio index to 23.

    • DTEAMD

      Image and Marquee over video for Cygnus

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay cygnus video video view background vide
      1
      0 Votes
      1 Posts
      599 Views
      No one has replied
    • UDb23U

      New Overlay: Juno First

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay retroarch juno first bezel mame2003
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      6 Votes
      15 Posts
      2k Views
      quicksilverQ

      @UDb23 I appreciate your help. I have never played this game before I saw your overlay. But something about using your overlays makes me feel like I'm a kid at the arcade again :D

    • U

      Flip overlay and game for player 2

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-mame2003 overlay
      3
      0 Votes
      3 Posts
      529 Views
      U

      Problem is I don't think that works with my overlay as I've set a custom viewport size and location so that would also have to be flipped

    • L

      Mame Arcade overlay zip.cfg file

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie emulationstaion mame overlay
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      0 Votes
      3 Posts
      404 Views
      L

      Thanks Mitu for link, seems they have MOVED custom setting number from 22 to 23.
      Well know one of the tasks I will need to do over Christmas holidays, cfg file updates :/

    • M

      picodrive Overlay Not Going Fullscreen

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support picodrive overlay full screen
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      8 Posts
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      mituM

      @mbrett Do you have a screenshot to show the problem ? Have you tried toggling 'Integer scaling' on/off to see if it makes a difference ?

    • VirtualmanV

      Retropie Bezel Project & lr-mame2003 cfg does not persist after update?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bezel lr-mame2003 bezel-project overlay retroarch
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      0 Votes
      10 Posts
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      markwkiddM

      @zfa said in Retropie Bezel Project & lr-mame2003 cfg does not persist after update?:

      I guess the real fix is to get The Bezel Project guys to use the names as per the Retroarch guys, or make sure they include symlinks where there are name changes across versions of a core. If this doesn't work then update your emus again in case you have a version reporting itself as being mame2003 as per @Virtualman post.

      This name change/folder change came from RetroArch leadership rather than the mame2003 core. The code logic for this is kind of obscure but it has to do with enabling netplay between a broader range of different systems.

      Based on the RA rationale for making the change I expect it will be permanent.

    • wilturW

      Personnal Overlays for Arcade games

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay arcade artwork
      3
      1 Votes
      3 Posts
      2k Views
      benjaminjayB

      Beautiful graphics! Thanks!

    • TreyMT

      Classic CRT Collection - Overlay Pack (Work in Progress)

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes crt overlay crt overlays retropie retroarch
      44
      9 Votes
      44 Posts
      26k Views
      N

      This is great! I've been looking for a good computer monitor overlay for my DOS games. This is way better! XD

    • D

      Controller info overlay in the game

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development mame controller overlay hoykey
      4
      0 Votes
      4 Posts
      3k Views
      chipsnblipC

      hey @dask, i spent a little time with this and managed to figure out a few things..

      expanding on your idea of using the overlay/bezel system, it's possible to (using a hotkey combo) swap a transparent overlay with a control image overlay. this can be done on a per-system basis using the retroarch.cfg files located in /opt/retropie/configs/<system>

      retroarch.cfg:

      overlay_directory = "/your/path/to/overlays" input_overlay_enable = true input_overlay_hide_in_menu = true input_overlay = "/your/path/to/overlays/mame-controls.cfg" input_overlay_opacity = 0.9 input_overlay_scale = 1.0 input_overlay_next_btn = "6"

      i think you can substitute the last line with input_overlay_next = "<keyboard key>" and input_overlay_next_axis = "<joystick axis>" to adapt this to your hardware scheme.

      next, create the two images needed: transparent.png, and mame-controls.png

      and here are the contents of mame-controls.cfg:

      overlays = 2 overlay0_overlay = transparent.png overlay1_overlay = mame-controls.png overlay1_name = "mame-controls" overlay0_full_screen = true overlay1_full_screen = true overlay0_descs = 1 overlay0_desc0 = "overlay_next,400,460,rect,40,20" overlay0_desc0_next_target = "mame-controls" overlay1_descs = 0

      there probably already exists a much better way of doing it, so this is just a proof of concept.
      either way, hope it's enough to help you get started.

    • lipebelloL

      3D mini snes overlay

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay
      1
      1 Votes
      1 Posts
      1k Views
      No one has replied
    • RedFarmerR

      Sharing my 5:4 and 4:3 aspect Gameboy RetroArch overlay

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay borders retroarch gameboy
      13
      1 Votes
      13 Posts
      5k Views
      B

      it looks very good, but unfortunately it is no longer available...
      :-(

    • UDb23U

      New Overlay: Asteroids

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes atari bezel mame2003 overlay retroarch
      6
      8 Votes
      6 Posts
      2k Views
      busywaitB

      @udb23 Thanks for sharing the original cardboard bezel scan and the bezels that you created based on it. I wanted something slightly different to the bezel that you shared already, and came up with this:
      asteroid-w-overhang-example.jpg

      I'm using lr-mame2003-plus, and wanted an "integer resolution" bezel to support this.

      I found that lr-mame2003-plus has better resolution core options than fbneo in my quick comparison. Two resolutions that the core offers that work well for me are 640x480 (with 2x integer scaling in retroarch) and 1280x960 (with the beam width = 2 set as a core option).

      If anyone is interested I've put my bezel attempts here: https://github.com/busywait/retroboxes/tree/main/overlay/Asteroids

      There does seem to be a little problem with letterboxing (black bars) at the top and bottom. Does anyone have any idea why lr-mame2003-plus doesn't fill the whole 960 height with the game? I ended up setting a custom resolution of 1280x1060 in the game.zip.cfg that does fill the space.

    • RedFarmerR

      Save game override

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch overlay configure file
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      0 Votes
      2 Posts
      859 Views
      RedFarmerR

      If it may be of help for anyone else i found a solution, even though it's not optimal. If i edit the game override file that was created and add:

      input_overlay_enable = "true"

      then the overlay is displayed. So, now i need to manually edit all the config files that should have an overlay which is not optimal but atleast it works. What i don't understand is why RetroArch don't add this line by itself when i save a game override with the overlay option turned on.

      You can find more information about this at:
      https://docs.libretro.com/guides/libretro-overlays/

      When everybody else activate overlays and save, do you get the input_overlay_enabled added automatically?

    • UDb23U

      New Overlay: Viper Phase 1

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlay bezel retroarch viper phase 1 fabtek
      3
      3 Votes
      3 Posts
      851 Views
      J

      @udb23 nice overlay buddy. Will try this weekend. I haven't updated in ages... thanks ☺

    • S

      Overlays with OpenMsx? How?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support openmsx overlay
      1
      0 Votes
      1 Posts
      474 Views
      No one has replied