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  • What gaming OS to install on PI 5?

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    mituM

    @Ashpool said in What gaming OS to install on PI 5?:

    any specific reason to use the 64 bit instead of the 32 bit one?

    With the new RaspiOS, the 64bit variant is recommended by the RPI folks for both Pi4 and Pi5. Furthermore, Pi5 cannot run a 32bit kernel so you'd end up with a 64bit kernel and 32bit OS/userland, which will

    cause confusion for source installation, since most emulators/ports assume that if the kernel is 64bit, the OS is also. As a consequence, some source installations will outright fail since they compile for aarch64 (64bit ARM), but that won't work since 64bit dependencies are not installed.

    break the installation of kernel modules, because dkms doesn't know how to handle 64bit kernel modules on a 32bit OS.

    TL;DR - if you have a Pi5, 64 bit is the recommended OS.

  • Adding .py game to retropie ports

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    There I copied the file from my computer onto my RetroPie by drag and drop it in the Ports folder.

    Then try:

    python3 ~/RetroPie/roms/ports/main.py

    Or if you've put it in a subfolder,

    python3 ~/RetroPie/roms/ports/subfolder/main.py
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    The archive site doesn't automatically archives everything, though undoubtedly somewhere there's a backup of the Citra source code and probably also of their dependencies.

  • Retropie 4.8 Retroarch inbuilt Audio/Video player

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    @mitu i discovered that the file i was trying to play had H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
    codec

    i tried playing a video from really old times whose pixel layout was the exact same as my spi display 320x240 codec of that file was Xvid this time it didnt play anything it just crashed

  • Mr Do's Castle bezel

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    @AwesomeKingClem Yep, figured that out eventually, this seems about as close a replication as one could manage (all my bezels are for fullscreen height):

    docastleu.png

    docastleu1.png

  • SNES Mouse Sensitivity too fast!

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    mituM

    @thinlysliceddan said in SNES Mouse Sensitivity too fast!:

    Is there anything else you you can think of trying?

    I tried to find a method to control the mouse acceleration without a desktop env, but didn't find one. All methods (on Linux) to control the sensitivity use either xset or xinput to control it, but they only work under Xorg/a desktop environment.
    Other than installing the desktop and trying to run the game from there, I don't have other ideas.

  • Adding new option to retropie menu

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    mituM

    @mmfsilva said in Adding new option to retropie menu:

    I thought I needed to create empty .rp files like RetroPie menu did by default.

    That is another option, but runcommand wouldn't know what commands to run for them without adding a separate scriptmodule. Using a .sh script is simpler and supported.

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    @mitu Thank you! That was exactly the step I was missing!

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  • Snow Bros 2 "Coin Error" workaround

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    pjftP

    @barbudreadmon Thanks, will do.

  • BBC Micro on Pi400 running RetroPie

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    @mitu said in BBC Micro on Pi400 running RetroPie:

    replace the path with the full path (/home/pi/RetroPie/roms/bbcmicro. I don't think ~ is expanded here.

    You were quite correct. Putting in the full path made a difference. On lauching Emulationstation I got the BBC Micro option with the Acorn logo and artwork. When I selected that I initially got a prompt asking me which emulator I wanted to use (BBC Micro or BBC Master). I selected BBC Micro and the emulator started and the first .ssd "disc" was loaded. I checked, the extension was lower case for both files, but it is worth bearing in mind.

    I made some further progress by setting up a second system profile for the BBC Master. I didn't get prompted to select the emulator this time and it took me a while to find the configuration file where this is configured. All that was needed was to change the 'default' setting to point to the already configured Master option. There seems to be no artwork provided for the master so I ended up creating some on a similar theme using the artwork for the Micro as a starting point.

    I encountered one rather unusual problem with the artwork. I used Inskape to edit the .svg artwork files supplied with the emulator and discovered that Emulationstation does not show any text that was added using fonts (XML <font> tag). Perhaps that explans why all text in the artwork has been created with each individual letter created as a <path> object., i.e. a polygon. When I followed this original approach, drawing each individual letter (which took some time), everything then appeared as it should. I do find it a little odd though.

    The good news is that I now have both emulators working from RetroPie.

    The Master didn't like one of the items on the demo disc - a demo of some window manager. Maybe I need to select the 512 emulation as opposed to the 128? Will need to experiment with that. In the meantime I will need to do some work to convert my existing .mmb file to .ssd files. I will then be able to try some games.

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    @Melchior said in Pi5 - SNES - 8bitdo SNES30 - Down & Diagonals triggering State Selection and Resetting Game:

    Any idea where I might have gone wrong? 😅

    Did you delete any configuration file(s) hoping you'll 'reset' the mapping ?

    Sounds like you've deleted es_input.cfg from EmulationStation's configuration folder, in which case follow the steps in the docs to reset your inputs and re-configure your gamepad once again.

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    @abj

    Tried 2 different HDMI cables and same cable works perfectly with the main 4.8 version I’ve got on a 2nd SD card. These issues seem to be with the bullseye beta images but don’t think it’s a RetroPie problem as Batocera had the exact same issues on their newest versions for the Pi3B.

  • Mazer Blazer

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    @DedHead Arcade Database Mazer Blazer lists the rom as status: preliminary for current mame and last changes where for mame 0.190 - so unsure wether or when it may became promoted to good.

  • Is this coming to the Pi 5?

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    @scaramoosh you do realize the pi5 has only been out a short while. The dev don't get it earlier then the rest of us. They got them when we did.

    So it takes time to get a image done. It took almost a year after the pi4 was out before a official image was released by Retropie.

    So it will be about that long for the pi5 my guess.

  • Raspberry pi 3 b+

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    mituM

    It should work, but the preferred method I think is now via an integrated overlay in order get support for KMS/DRM. You'd better ask in the RP forums with the exact display model and make.

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    I solved the issue. Apparently the order of the XML tags inside "system" is relevant. Looks like I was simply creating a new text behind the background... After moving it to below the background image tag, it finally showed up.
    Here's the final code (after the background image tag)

    <text name="by" extra="true"> <pos>0.85 0.969</pos> <color>ffffff80</color> <fontPath>./art/font.ttf</fontPath> <fontSize>0.02</fontSize> <text>hello world</text> </text>

    Text tag reference on ES md documentation

  • Speedlink usb joystick model sl-650212bkrd getting to work

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    @mitu

    Hi mitu thanks for that info.

    Apologies for not specifying the correct info as I am very new to retropie and struggling with some of the clever stuff. As I built retro pie four weeks ago still exciting about playing games with the game pad but naturally want to make it more enjoyable palying with the joystick. I will check the speed link FAQ and jtest instructions you provided and report back. I get the impression from your responses that this should work so its good news I just need to work out how to configure this.

    My retropie build is:

    Pre-made images for the Raspberry Pi
    The latest pre-made image of RetroPie is v4.8
    Released March 14, 2022.
    Running on Raspberrypie 4 with 4Gb RAM.

    Regards
    Dario

  • keyboard config OK button not working

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    @mitu I only rememebr following the instructions that came with the box. But yes, I defintely ran all the updates.

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