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    • J

      Sega Arcade joystick to USB - help needed

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support sega mega drive joystick maping usbhid
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    • S

      Joystick module handheld games console

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joystick issue joystick joystick config joystick maping handheld
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    • PalmigaP

      Joystick configuration/mapping for pc-engine-game?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pcengine joystick maping
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      mituM

      Try leaving the configuration file aside and use the Core Input Remapping menu in RetroArch to map the L2/R2 (or other buttongs) to the PC-Engine's gamepad buttons, test it in-game, then save it as a game remap.

    • P

      Right analog one direction is ignored

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joystick maping joystick
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      P

      Ok I finally found where this issue was coming from. And it has nothing to do with other controllers afterall.

      See the plastic case around the right joystick is not completely flat. Such that the 'Up' direction does not go exactly as far as the other directions in fact.

      The axis values setup with uinput were : 0 to 40.
      The real ADC values read were :

      left-right axis : Between 4(left) and 37 (right) Up-Down axis : Between 6(up) and 38 (down)

      So the up direction was 6 units from the minimum value, while the others were only 4 units or less from min/max values. And it seems that was the issue here. This 6 must have been considered inside the 'Dead-zone' of the joystick for the EmulationStation mapping configurator.

      After modifying the python script such that the axis setup was between 0 and 36, and reducing the read values of ADC by 4, I now have :

      The axis values setup with uinput were : 0 to 36.
      The real ADC values read :

      left-right axis : Between 0(left) and 34 (right) Up-Down axis : Between 1(up) and 35 (down)

      And now it's registering correctly.

      Though I think this issue is probably the same for the other topics/gamepads that I found on reddit/this forum. It's probably the joystick "dead-zone" which is too big in the emulationstation mapping configurator for those specific gamepads.

    • N

      Can't map some joystick dir

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joystick maping
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    • T

      Issues with Joystick Zero Delay on retropie

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie zero delay raspberry pi 3 joystick maping
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      N

      @txaras Just solved!!
      I had the 5pin connector (the end attached to the stick) upside down.

    • G

      Raspberrypi zero !WH

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joystick maping
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      mituM

      @Gnomx said in Raspberrypi zero !WH:

      I think MK is ok for my purpose , but it's just for RPi 2th gen ,right?

      No, it applies to any models after the 2 - the 1st model had less GPIO pins available.

      SO as Capeman says , im gonna install ADAFRUIT RETROGAME , i should use existing pinout , or can use all pin on board?

      I'm not sure, you should check the RetroGame's schematics, they might have a preferred wiring schema.

      Next,if I'm on old Rp0 without wifi connection , is it possible make an offline install?

      It depends on what packages you already have installed, but you can connect the PI Zero to the internet using a microUSB cable to your PC and configuring USB/Ethernet gadget mode (https://www.circuitbasics.com/raspberry-pi-zero-ethernet-gadget/).

    • A

      Joystick and buttons on separate USB encoders

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joystick maping retroarch retroarch confi mapping
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      stoney66S

      Yeah I like the keyboard one better, but maybe someone has some advice if this is still possible with the joystick type. I would think it would be but who knows ;)

    • MaMikeeM

      JSTEST program source code

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joystick maping joysticks joystick help
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      simonsterS

      @MaMikee

      Just had a thought, if you followed the manual install instructions, it may have changed your version of GCC to an old version which may affect your ability to compile.

      I can't remember what it was but it definitely happened to me at some point.

      Edit: It was this line, forced an earlier version of cpp and GCC to be linked as current version:
      sudo apt-get install -y --force-yes dkms cpp-4.7 gcc-4.7 git
      I think I had to force reinstall the current builds of gcc and cpp back on over the top.

      Si

    • N

      N64 arcade joystick setup

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nintendo 64 joystick maping
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      quicksilverQ

      @n64problems as a side note you will need to update mupen64plus from source if you want to take advantage of an update that fixed a graphics glitch with Yoshi's story

    • M

      Joystick configuration issues for vice c64 emulator with retropie

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support vice joystick joystick maping
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      mediamogulM

      @melbmatt50

      We need more information on your setup. The required information is outlined at https://retropie.org.uk/forum/topic/3/read-this-first.

    • J

      Controls mess up after I open a game.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joystick joystick maping mapping retropie 4.4 raspberrypi 3b+
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      rbakerR

      @jdog35421 said in Controls mess up after I open a game.:

      When I restart my pi by turning it off

      are you pulling the power cord? if so, you could be corrupting your card!

    • T

      Question] Some basic questions for my setup?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie cabinet build joystick maping joystick help general
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      ClydeC

      @teve Some additions to @Lurker 's comprehensive post:

      This video explains the majority of arcade joysticks on the market.

      A extremely detailed website about joysticks and button layouts is slagcoin.com. Its creator approaches the topic with almost scientific commitment.

      Another thing about the buttons you're considering: They have microswitches that make rather noisy clicks every time they're pressed and released. If you don't like that (I don't), you should look for leaf switches which are somewhat less durable but nearly inaudible. Alternatively, there are "silent" microswitches that are promoted as (nearly) noiseless, but they are more expensive and I don't have any experience with them.

      The choice of speakers depends on your quality standards. I didn't like the sound of cheap speakers. Now I'm happy with wideband speakers for 30€ each. See my Asteroids-themed cabinet for a picture of them where you can see their brand and model.

    • C

      Using my DB9 joystick with retronicdesign usb

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support db9 usb adapter joystick maping emulationstaion button mapping
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      simonsterS

      @chrisbati

      Unfortunately, c64 and spectrum joysticks only had one fire button command, no matter how many physical buttons there were.

      The adapter may support more buttons on the output, but if it has no difference in the incoming signal, it won't be able to do anything else.

    • C

      Amiga Joystick Axis

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support amiga joystick maping amiberry
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      C

      @jbodders2018 said in Amiga Joystick Axis:

      with the same set up but Xin-Mo dual arcade joysticks, having updated Amiberry to the latest version and followed the instructions on setting the correct 'path

      Yes I haven't solved it and no one has even replied with any info. I guess it will have to wait until it is not hard coded, but gets the config from Emulation Station's virtual gamepad.