• 0 Votes
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    S

    I have modified the listing for the other view types in the same branch, so you can test by re-fetching it,

    Yes this shows (correctly) nothing when on "detailed" view style now also:

    20250106_161302.png

  • <folder> limitation in ES?

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    C

    @segasonic said in <folder> limitation in ES?:

    @Lolonois said in <folder> limitation in ES?:

    You might work around this as libretro-vice supports m3u format for a while.

    Keep the .m3u files on the top level sibling to single floppy games.

    Within the .m3u put the relative paths to the individual floppies/zips of a game.

    More details here:
    https://docs.libretro.com/library/vice/#m3u-and-disk-control

    That's what I do for Sharp X68000, works a treat. If I remember right, you put a full stop at the start of the disk directory name, e.g. '.multi' and ES will ignore it so it doesn't appear in your game list.

    Thank you for the advice regarding hiding the folder. I have done just that. Creating .m3u files for the Sharp X68000 is on my to-do list.

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    C

    Thank you @mitu!

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    mituM

    @chuck_g said in Which folder should I add my MAME roms to?:

    And advice on the ColecoVision Em?

    Install the emulators for ColecoVision ? See https://retropie.org.uk/docs/Colecovision/.

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    PlushBansheeP

    @mitu thank you for thee replay it really help so much thank you again

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    @muldjord
    Thank you for your answer. And congratulations on your fantastic work on the Skyscraper, the best multi-platform scraping tool, in my opinion.

    Actually, I'm not very comfortable with the process of adding a .m3u file to each of my 2500+ individual Amstrad CPC games (or to every game in my other retro-collections).

    And, @mitu, I'm not comfortable neither with the idea of adding a non-standard extension to my games, just to have ES showing the .m3u playlists only. I understand that ".cd1", ".cd2", etc. are like a standard now in PSX multi-disc games, but I suspect a home-made ".dsm", ".disk1" or whatever I could invent in my room for Amstrad CPC/MSX/other Libretro would drive me to a lot of issues when I update/scrape/configure something in the future. The same applies to hidden folders: if I want to update the scraping info, I would have to rename the folder before, re-hide the folder after... Even the idea to manage ".disk1" or ".disk2" sounds laborious when you have hundreds of folders, thousands of files...

    But, I still think one scrapped entry in ES for a multi-disc game sounds like the most elegant solution.

    So, I share here the solution I took:
    1- As mentioned before, I create a .m3u playlist for each multi-disc game and put all the files, including the .m3u, inside a folder with the same basename (I do this with the script in my first post)

    2- As @mitu told me, I edit the Skyscraper's config.ini to add the .m3u extension at the platform I want to scrap.

    3- I scrap everything. So regular files, regular files in subfolders, and .m3u files get an image+description in gamelist.xml.

    4- I duplicate the information related to the .m3u files in the gamelist.xml to create new <folder> sections with the same scraped information. Here is the command lines I used to do this:

    # extract the XML sections about .m3u files to a new tmp.xml file perl -ne 'BEGIN{$/="</game>\n";} print m|(<game>.*m3u.*$/)|ms' gamelist.xml >> tmp.xml # change any <game> tag to a <folder> tag sed -i .bak "s/<game>/<folder>/g" tmp.xml # change any </game> tag to a </folder> tag sed -i .bak "s/<\/game>/<\/folder>/g" tmp.xml # crop any .m3u filename to keep the path only sed -i .bak 's/\/[[:alnum:][:blank:]\.\+\&,\(\);_-]*.m3u//g' tmp.xml # delete the closing tag at the end of gamelist.xml sed -i .bak '/^<\/gameList>/d' gamelist.xml # add the content of tmp.xml to the end of gamelist.xml cat tmp.xml >> gamelist.xml # add the closing tag at the end of gamelist.xml echo "</gameList>" >> gamelist.xml

    And I must say, I'm quite happy with the result : now I have in ES only one scraped entry for any mono-disc game as I have one scraped entry for any subfolder (multi-disc game). When I select a game that is a multi-disc game, It opens the sublist - that is also scraped with the same information - and I just have to select the first entry to run the game.

    I hope all this sounds useful.

  • 0 Votes
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    shavecatS

    @Zering
    yep
    asked help there
    thanks :)

  • Problem with some Naomi games

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    No one has replied
  • Folder as game

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    mituM

    @gugue Just like you have .cue files, you can have .cue folders - game1.cue - and they'll show up as games in the list.

  • arcade roms

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    C

    @barbudreadmon
    Initially I did not have any intention, but after I read this on "validating, rebuilding and filtering":
    "Sample: Some games require an additional zip file with recorded sounds or music in order for audio to work correctly"
    Then the doubt came up
    I will read your link and will come back later. Thanks

  • Rebuild Folders for Roms

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    B

    @mitu So, It appears that doing an update recreates the folder I was missing. It took a long time to update but that is because it was from source for many packages it appears.

    I did an image install on a spare SD card and copied the ROMS folder to an external drive as a backup of the folder structure. Just in case I need to refer to it again.

    Thanks for the help and suggestions.
    BC

  • 0 Votes
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    S

    This is why I unpack ALL archives as it avoids ANY issues with unpacking them via the emulators that support archived ROMs and also saves stress if your using just an SD card for all your RetroPie useage, except for NEOGEO, FBA and MAME that MUST stay as a ZIP file

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    I

    @caver01 thanks man! It works.

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    I found a workaround:

    I added a .scm-File to the root aof the scummvm-games-folder.

    For atlantis i have the atlantis.scummvm-file insidde the atlantis-folder and a atlantis.scm-file outside that folder.

    In es_systems.cfg i changed the command:

    <command>RetroArch\retroarch.exe -f -L "RetroArch\cores\scummvm_libretro.dll" "PATHTORETROGAMES\retro\ScummVM\games%BASENAME%%BASENAME%.scummvm"</command>

    and changed the extension to scm.
    <extension>.scm</extension>

    This means EmulationStation sees the .scm-file as the rom and adds it to the gamelist without annoying subfolders.
    When starting the rom, wo don't care about the fake .scm-file. We grab only the basename and assume there is a folder with the same basename with the scummvm-file inside it.

  • Famicom folder

    Moved Help and Support
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    J

    @Robotechvfx That’s a really nice image- I hate to ask, but can you post a link to it? I’d love to use it on my system.

  • Can't Delete Files or Folders

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    C

    try DuplicateFilesDeleter program

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    D

    Definitely not over 255 characters - and the folder name is currently "-CLICK-HERE-FOR-EVERY-GENESIS-GAME-" (with dashes in the beginning and the end) and it works fine. I wonder what caused it (and on 3 different folders, on 2 separate Pi setups I wasn't able to play any games inside those folders).

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    ShakzS

    Howdy Friend,
    Nope sorry there is no way...at least with my setup. All my dreamcast games have a cue file followed by track1 track2 track3 etc.
    All the other games have the exact same files so the only way to keep it from messing up is to keep everything in a separate folder.
    Unless you are using...I think they are called CDI files which compress and combine the audio files....but you take a major hit on audio quality when you use them.
    Just my thoughts.

  • Folders in the Gameslist

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    jonnykeshJ

    @andrewpk200 Also a star / asterisk *should appear at the top of an alphabetical list. So you would see *Shootersetc.

  • CPS Roms Folder

    Ideas and Development
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    edmaul69E

    @windjammersfan you can do this yourself. I have my cps folder (really all capcom games fba supports) then you can add more entries in es_systems.cfg to have another system on the main screen. I actually have 2 cps folder. 1 for all 6 button games and one for everything else plus the first street fighter. The reason why is even though it is a libretro emulator i am using, the controllers have to be mapped manually to make any sense. And the button layout is different for 6 button fighting games and everything else