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    • J

      Can the Konami Arcade Advanced ROMs run on an NES emulator?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nes jungletac mesen fceumm nestopia
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      @JimmyFromTheBay said in Can the Konami Arcade Advanced ROMs run on an NES emulator?:

      running them on an VTxx emulator

      Fixing your typo.

      I'm not saying there are no VTxx emulators, you know at the very least about one (MAME/MESS). There might be others.
      You seem to think that it's normal for an emulator to support every kind of similar hardware, but it's not (e.g. most console emulators are unable to emulate their arcade counterpart).

      Edit : i found this old topic : https://forums.libretro.com/t/which-core-would-you-best-recommend-to-play-old-nes-bootleg-games/36763

    • TPRT

      Weird NES Scrolling Issue on GPi 2 Case

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nes gpi case fceumm
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      J

      Whats strange is if I play Castlevania on my desktop in Mesen at 1x scale this same phenomena occurs (its not an aspect ratio or integer scaling issue either, those settings dont alter this in anyway) At 2x you can still see it happen but not as apparent. 3x and up it doesnt happen. But if I record gameplay at 4x then open the video in VLC and set zoom to 1/4 bringing the image back down to 1x, there it is again!

      What the heck is going on here? Is this some sort of lcd pixel refresh rate thing? It happens in games like Castlevania, 8 Eyes, and Ninja Gaiden, but not Super Mario Brothers. It also happens in other system games like Rastan for Sega Master System. And changing the emulator/core doesnt affect the outcome.

      I would love to know exactly what causes this.

    • AddisonA

      Binding a button twice in FCEUmm

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fceumm key binding
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    • D

      fceumm_libretro.so not found

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ubuntu 18.04.3 fceumm
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      D

      @mitu Thanks a lot!!! I changed the hostname and all cores are installed correctly

    • M

      Mad Dog McCree with Lightgun support

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming lightgun dosbox pcsx-rearmed reicast fceumm
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      C

      I know I’m really late to this party but had to say I too love maddog mccree.

      I’m about to build a gun4ir in the next weeks in hopes to have a satisfactory gun for it.

    • K

      Unrecognized nes state file

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support savestate fceumm corrupt development
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      K

      Just my findings:

      commit 0343e3dbd8a22f64698e824e30b08e0887d77b6b
      Author: retro-wertz retro-wertz@users.noreply.github.com
      Date: Sun Mar 4 21:47:52 2018 +0800

      Add missing variable to save state

      This is the commit that breaks the loading of existing state files from old pi's.

      And for anyone's future reference: here is the github issue regarding it: https://github.com/libretro/libretro-fceumm/issues/215

    • M

      NES saves pre-4.4.2 update not loading

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nes savestates retropie 4.4.2 fceumm nestopia
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      herb_fargusH

      @montecore >Sounds like there's nothing that can be done

      Well, you could manually recompile it from an earlier version to get back to where it was but as far as converting the savestates I'm not aware of any method

    • hooperreH

      NES Power Pad?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nes power pad nestopia fceumm
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      A single dance pad can't be used even to get half of the Power Pad because the center square on dance pads is not active. Assuming the Power Pad works inside like a Konami dance pad, the sensors are analog (pressure sensitive resistance), so you can't just hook up the guts to a PI, and you need a microcontroller with 12 analog pins. I don't know if the Power Pad's digital electronics can work with the PI's 3.3v GPIOs. A full solution for the Power Pad 12 button side is to overlap TWO dance pads and use bleeding edge fceumm libretro core: https://www.instructables.com/Playing-NES-Power-Pad-Games-in-Emulation/
    • S

      Turbo buttons not working anymore fceumm?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fceumm nes control issue
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      B

      This has been added to the NES wiki:
      https://github.com/RetroPie/RetroPie-Setup/wiki/Nintendo-Entertainment-System#how-to-setup-turbo-buttons-for-lr-fceumm

    • TPRT

      NES No Sprite Limit Help

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nes nestopia fceumm retroarch
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      DarksaviorD

      @TPR I change my settings inside the retroarch gui in-game. Should be under Quick Menu\ Options

    • M

      NES games issues (when there is action... sprites/line limit)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nes fceumm issue video
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      M

      Yeah I confessed.

      Thanks, I've learned about getting in the RGUI with a hotkey, which I didn't know about before.

      Thanks again

    • E

      lr-fceumm aborted

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support fceumm fds
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      hansolo77H

      The reigning theory is that the issue comes from missing HEADERS. The NES requires Headers in the ROM or it won't boot. However, just recently posted information suggests that unzipping the ROM may solve the problem. I've not been able to test this myself since I'm troubleshooting controller issues right now. Please let everybody here know if unzipping works for you!

    • Lyle_JPL

      Why no Nestopia respect?

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development nes nes emulator fceumm nestopia retropie-setup
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      DarksaviorD

      I tried them both now, and nestopia definitely has the better audio emulation. Mario 1 dying sounds so inaccurate in fceumm. In the past, nestopia had this strange sound bug every now and then but I no longer hear it. Though, maybe the fceumm audio accuracy might be improved in the future?

      And can I recommend having the Unsaturated or Nes-Classic Palette as default? They look much better on both emulators.

    • L

      Poor NES emulation speed on Pi3 / Retropie 4.0.2

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support nes slow fceumm nestopiai
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      @laephis I had a issue were my tv would only use pal 50hz even when I ran a usa nes rom .... Hence I had stuttering and slowdown try a pal game see if that runs fine if so that's your issue. I had to change the .config to force my tv to find 60hz maybe this is the same issue.

      ^^^^^ issue solved I speak through my hoop

    • meleuM

      the most up to date version of lr-fceumm on RetroPie 3.7

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development retroarch achievements nes fceumm
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      meleuM

      @BuZz
      Thanks!
      So the (re)installing process remains necessary, but now we can do it from binaries, right?
      And on RetroPie 3.8+ it won't be necessary, right?