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    • B

      Curious, why is snes9x 2010 the default?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming snes9x snes
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      B

      @fabio78 Yep, I was just doing it earlier with the lb-snes9x core. It starts out at the default 10 but wasn't the original hardware slightly faster? Anyway, it bumps up by units of 10 after that. 20 worked really nicely. Overclocking the Pi itself seems optional, but it would get you back to a perfect 60fps or close to it.

    • F

      [DELETED]

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes9x issue emulators
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      mituM

      @fernandoj8 How is this related to RetroPie ?

    • D

      SNES Roms not Recognized

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes roms snes9x
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      mituM

      @dlawrence529 A name is just a name, nothing more. Glad you got it sorted out.

    • matchamanM

      Snes9x 2010 bug with Hook (USA) ROM

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support hook snes snes9x report artifacts
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      L

      Report the issue here:
      https://github.com/libretro/snes9x2010

    • RedBatmanR

      Audio Issues for Ir-Snes9x.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes9x snes9x2010
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      lostlessL

      Lr-snes9x is more accurate and uses more resources than lr-snes9x2010. The pi may not be able to keep up with a more accurate emulator. The popping is just the emulation pausing for a split second waiting for the cpu to keep up. To our ears is sounds like a crackle. So even if it’s delaying a frame or 2 which may not be notable to our eyes, our ears can hear the delay. Stay with snes9x2010 as it runs most games fine.

    • E

      SNES MSU-1 Guide

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes snes9x msu-1 msu tutorial
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      AddisonA

      Tagged for later reading.

    • S

      PiSNES won't start

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pisnes raspberry pi b+ snes lag snes9x snes
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    • DarksaviorD

      Black screen with lr-snes9x 1.54.1 built from source

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-snes9x snes9x
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      DarksaviorD

      I made the problem known on the official github but the person can't reproduce the problem, and told me to try one already built from libretro. In trying it out, i get the error relocation error: /opt/retropie/libretrocores/lr-snes9x/snes9x_libretro.so: symbol _ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE10_M_replaceEjjPKcj, version GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference

      Might this be a reference to not having the latest gcc?

    • DarksaviorD

      Kouryuu no Mimi translated snes rom slow/freeze

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes snes9x patch
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    • R

      Different SNES emulators? ( wonky game compatibility? )

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes snes9x retroarch compatibility
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      lostlessL

      @Darksavior actually snes9x2005 is not rendering jurassic park right. SNES9x2010 is actually doing it right. That game uses a kind of a fake high res mode that renders a 640x240 image, but the snes sends out a 320x240 image. So on a CRT TV, every other line blurs together making a kind of a fake transparency. It was a trick used in a couple of game including kirbys dream land 3. The problem is that emulators don't output down to 320x240, and show the full 640x240 image with every other line as a vertical line where there is supposed to be a fake transparency. There is a shader that does the blend, but makes the games look blurry during the 320x240 parts (kirby changes back and forth based on the level) and is slow on a Pi. Snes9x 2005 just ignores it all together and just shows a 320x240 image with no transparency. Bsnes on the other hand (not on the Pi) can detect it and add the blend when needed.

    • matchamanM

      lr-armsnes vs lr-snes9x2002/lr-snes9x2005

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes9x lr-snes9x2002 lr-snes9x2005 lr-armsnes pocketsnes
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      BuZzB

      @meleu I've never tried it.

    • B

      SNES9x : Loading Save state overwrites SRAM ?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support save states sram snes9x
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      B

      Capeman : thanks for clearing that up, I didn't know that this was how it has always worked.

      dankcushions : I found the undo load state option but only after resetting and noticing the problem. It was obviously too late... well, now I know.

    • R

      SNES gameplay slowdown, framerate and audio stay at 100%.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes snes9x lr-snes9x 2010 slowdown yoshis island
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      R

      @Rion
      That did the trick! I feel kinda silly. It froze the first time I messed with it, so I didn't think to try it again. Bumping it up to 40 or 60hz, saving the game override, and resetting completely fixed a super slow laggy part.

      I'm curious to know how this works.

    • Z

      Question Regarding Super Mario All-Stars ROM on Pi Zero SNES9x emulator

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes9x mario all star
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      Z

      @dankcushions okay that makes sense than.

      Moving to the usual option of just using the second player controller to play, I read that people sometimes having problems when using two different types of controllers. I could just configure a USB Keyboard as controller player one and then configure my iBuffalo controller as player two to play correct?

    • A

      SNES: second controller does not work

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes9x controller
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      budegarowerB

      @alightgoesout , did you mapped both inputs through Emulation Station?
      Go the the Retropie Main Menu and press start on controller 1. Go to configure input, press A on controller 1. Then, say "Yes" pressing A again. Now, press and hold any key on the controller2 and follow instructions. I have solved the same issue before, doing this.

      I hope it helps.

      Filipe

    • O

      Configuring snex9x or pisnes in retropie 4.1 via snes9x.cfg

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie 4.1 sn snes9x pisnes configure xbox 360 wirele
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      S

      I am also having a similar problem. You're suppose to remap it by using jstest in terminal. It will allow you to see the number the buttons are assigned to which then you assign to in the snes9x.cfg file. I have gotten to this part but nothing has changed for me. Clicking start will still exit the game for me so it's kind of frustrating. I'm using snes9x since Pisnes won't even run at all.

    • lostlessL

      Any reason Snes9x 1.53 is not included in retropie?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support snes9x
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      mediamogulM

      Thank you both.